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| 3mood (1.3.8b) - File Description |
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Description: 3mood is a small tuning program for Doom 3 compatible with NVIDIA GeForce 7800, 6800 and 5900 series cards. With 3mood it is possible to tune Doom 3's vertex and fragment programs by e.g. enhancing image quality and performance.
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Features:
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- Performance Options e.g. FP16 and NRM ALU Operations
- Image Quality Options e.g. Specular and Offset Mapping
- Easy GUI and Config Profiles e.g. Profiles for different cards
- Support for future titles like Quake 4 and Quakewars
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System and Driver Recommendation:
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- NVIDIA GeForce 7800 or 6800 series cards for the best image quality and performance
- 75.xx or newer NVIDIA ForceWare (Win2kxp) drivers
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|  | | 3mood (1.3.8b) - Screenshots |  | Screenshots: |  |   | 
|  | | 3mood (1.3.8b) - Readme |  | Readme File: 3mood v1.3.8b release
Doom 3 tuning tool for G70/NV40/NV30 gpu's. Developed by tertsi.
0.4.0 Installation & Setting Up Options
1. Unzip 3mood.zip (e.g. to desktop) and start 3mood tool.
2. Set your Doom 3 directory (e.g. C:\Games\Doom 3).
3. Set up 3mood Options
- Select option profile from 'Current Option Profiles' dropmenu or load profile (Open button)
from config file.
- OR set up options manually.
4. Click 'Build interaction.vfp' button (build interaction.vfp into 'Doom 3\base\glprogs' directory)
and you're ready to play Doom 3 with 3mood's custom vertex and fragment programs. You can start
Doom 3 without 3mood tool.
0.5.0 Uninstallation
1. Start 3mood tool and click 'Remove interaction.vfp' to remove custom 'interaction.vfp' file.
You can also remove 'interaction.vfp' file manually from 'Doom 3\base\glprogs' directory.
2. Remove 3mood directory.
1.0.0 Performance Options
1.1.0 Precision Hint Fastest (ARB_fragment_program option)
If a fragment program specifies the 'ARB_precision_hint_fastest' program
option, implementations should select precision to minimize program execution
time, with possibly reduced precision. If a fragment program specifies the
'ARB_precision_hint_nicest' program option, implementations should maximize
the precision with possibly increased execution time.
1.2.0 Short Temporaries (fp16) (NV_fragment_program option)
Variables declared as 'SHORT' will represented with at least 16-bits per
component.
1.3.0 FP16 ALU Operations (NV_fragment_program option)
Arithmetic operations can be forced at 16-bit floating-point precision (fp16).
1.4.0 FX12 ALU Operations (NV_fragment_program option)
Arithmetic operations can be forced at 12-bit fixed point precision (fx12) on NV30
series gpu's. Don't use this with NV40 series gpu's because it may cause a substantial
performance hit.
1.5.0 Normalization Cube Map
instead of using the math (DP3/RSQ/MUL instructions), normalize with normalization
cube map.
1.6.0 NRM Instruction (G70 and NV40 series gpu's)
3-Component Vector Normalize - the normalization uses approximate scale and may
be carried at lower precision than a corresponding sequence of DP3, RSQ, and MUL
instructions.
1.7.0 Specular Texture Lookup
option to replace specular texture lookup with arithmetic operations (SUB_SAT/MUL/
MUL_SAT instructions).
1.8.0 Swizzle (xyz)
Rearrange or mask the vector components (xyz).
1.9.0 Multiply and Add (vp)
Multiply And Add (vp): option to replace sequence of MUL and ADD instructions
with MAD instruction in the vertex program (vp).
2.0.0 Image Quality Options
2.1.0 Specular
3mood tuning tool offers two new specular (highlight) options for the players. Both
options improves the visual quality of specular highlights (more specular details on
bumpmaps) over the default specular.
Specular modes
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Default: DP3
High Quality: DP3/MUL/MAD/DP3_SAT/MOV/POW
Ultra Quality (NV_fragment_program option): RFL/MUL/DP3/POW
2.1.1 Specular Mul / Exp
Mul: Multiply the specular vectors.
Exp: modulate the specular exponentiation (x^y).
2.1.2 Modulate Specular Lookup Table
Specular lookup table is modulated by specular modifier. This option to
remove the plastic effect in Doom 3 scenes.
2.1.2b Specular Modulate Scale
Modulate the specular modifier by the specular scale.
2.1.3 Clamp Specular Vector
Clamp the result vector components to range [0,1] (DP3_SAT/RFL_SAT).
This option to reduce the plastic effect in Doom 3 scenes without Modulate
Specular Lookup Table option.
2.2.0 Offset Mapping
3mood tuning tool also offers four Offset Mapping options for the players. Offset Mapping
is a simple way to augment bump mapping to include offset effects (more geometric details).
Offset Mapping uses the information about the height of a surface at a single point to
offset the texture coordinates either toward or away from the viewer. Height Map Offset
and Relief Mapping are disabled for now.
Offset Mapping modes
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Off: No Offset Mapping
Normal Map Offset (High): Fetch Height Map from Normal Map (z)
Normal Map Offset (Ultra): Fetch Height Map from Normal Map (reconstruct the z vector)
Height Map Offset (disabled) : Fetch Height Map from Specular or Diffuse Map (w)
Relief Mapping (disabled) : Fetch Height Map from Specular or Diffuse Map (w)
2.2.1 Offset Scale / Bias
Scale: Offset scale factor.
Bias: Offset bias range.
2.3.0 Reconstruct Normal Z Vector
It is also possible to reconstruct the z vector component of the normal in the fragment
program (MUL/ADD/RSQ/RCP instructions), which will provide even higher quality. The
additional performance cost is relatively small.
2.3.1 Normal Z Vector Scale
Scale the z vector component of the normal.
2.4.0 Renormalize Normal Vector
Renormalize the normal vector. Renormalizing the normal after the texture fetch can
dramatically improve the quality of bump mapping. The only problem with renormalization
is that it can cause aliasing of specular highlights.
3.0.0 3mood site and support
3mood site for the latest release and option profiles:
http://www.fornvidiots.net
Please, post your suggestions, comments and feedbacks Forum AT nVnews.net:
http://www.nvnews.net/vbulletin/showthread.php?t=49067
Doom 3 is registered trademark of id Software.
Copyright (C) 2005 tertsi and skenegroup|net
This software is being distributed as Freeware. It may be freely
used, copied and distributed as long as it is not sold, and all
original files are included, including this license. By using this
software, you agree to these terms and the terms of the
Disclaimer below.
Disclaimer
Tero Ojanpera (aka tertsi) or Skenegroup|net may not be held
responsible for any damage which may be caused to your system,
use all files at your own risk. If you do not accept these terms
you are not allowed to use, download or store any files from
skenegroup.net.
Aug 21 2005
tertsi (tertsi AT skenegroup.net) |  |

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| 3mood (1.3.8b) - File Download Options |
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Primary Download Locations:
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| 3mood (1.3.8b) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 9 | Last comment: 01-20-2009 at 16:50 looks nifty 
Does it work with ATI cards? 
If not, is it possible to make a compatible one? 
Read... It says only Nvidia cards.
The file description states "...compatible with NVIDIA GeForce 7800, 6800 and 5900 series cards." OK, I'm confused. why is the 6600GT card not supported, but the 6800 and 5900 is? AFAIK, the 6800 and the 6600 shares very similar architechture, and it does not make any sense that an older card series, the 5900, would be supported. Am I missing something?
Are you two thick a sh!t are are you both just american?
I said: "If not, is it possible to make a compatible one?" READ you tards!!
hey hotdog, you said #3and#4 are stupid. whats so stupid about #3 and #4 kinda has a good point. and also your country sucks and will probibly be dominated soon
This mod is sooo great! runs very well on my 7600gt. bye2 paralax mod
NEW 3mood v1.5.0...:
http://www.skenegroup.net/files/Games_patches_and_tools/3mood_v1.5.0.zip
Try it !!! 
I wanna know how can I increase the HDR effect in 3mood v1.3.8b..What kind of setting should I tune and what are the procedures ?
Please use the "guide" screenshots settings to help me with ..
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