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Doom 3 Downloads > Supported Mods > Beta Releases > 5.56mm Full Metal Jacket:
5.56mm Full Metal Jacket Multiplatform (Beta 0.44)
Filename: 556mmfmj_noninstaller_beta_v044.rar


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90.98 MB
Beta 0.44
Oneofthe8devilz
http://doom3.planet-multipl...
284
09-19-2005
Supported Mods > Beta Releases > 5.56mm Full Metal Jacket


Average User Rating: 7.5
Number of Votes: 6
Related Files:
Latest 4 Supported Mods > Beta Releases > 5.56mm Full Metal Jacket:
- 5.56mm Full Metal Jacket for Windows (Beta 0.45)
- 5.56mm Full Metal Jacket Multiplatform (Beta 0.45)
- 5.56mm Full Metal Jacket for Windows (Beta 0.44)
- 5.56mm Full Metal Jacket (Beta 0.43)

5 Other Files by Oneofthe8devilz:
- FMJ DEMONWARS 2008 Trailer (v1.0)
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- eCoop Gameplay Movie
- eCoop


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5.56mm Full Metal Jacket Multiplatform (Beta 0.44) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
5.56mm FMJ BETA 0.44 RELEASED !!! (fully 1.3 compatible)

We did it !!! With the help of Use_Less we were able to finally port the FMJ mod to version 1.3 ........ Although the new bloomshader runs a bit slower it improves the HDR-rish look alot and makes the Mod an even better experience...... A dedicated server shortcut is now included to make hosting FMJ games as easy as click and play.....

So all there is left to say is ......HAPPY FRAGGING!!!!




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




5.56mm Full Metal Jacket Multiplatform (Beta 0.44) - Screenshots  
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5.56mm Full Metal Jacket Multiplatform (Beta 0.44) - File Download Options  

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5.56mm Full Metal Jacket Multiplatform (Beta 0.44) - Readme  
Readme File:
5.56mm Full Metal Jacket (beta version 0.44)

AUTHOR: Oneofthe8devilz
E-mail: Oneofthe8devilz AT hotmail.com
Homepage: http://doom3.planet-multiplayer.de/5.56FMJ/


IMPORTANT ISSUES:

1. 'client unkown to auth' error message when connecting to a 556mmfmj-server:

If you get such an error message on connect, simply delete your 'doomkey' file located in your 'base' and '556mmfmj' folder, reconnect to the server and reenter your cd key on demand..... I don't know why this happens but that procedure solves the problem......

4. Since this is a beta version please DO NOT change the graphic-settings since alot of dds files are missing, resulting in a bad quality image when reducing the settings.....

5. To run a dedicated server simply run the '5.56mm FMJ Mod Dedicated Server' shortcut

=====================================

Thank you for downloading and installing the 5.56mm FMJ Mod ! I hope you will have as much fun playing this as I had making and testing it.


If you encounter any problems while running this mod please send me an e-mail to Oneofthe8devilz AT hotmail.com and I will try to answer your issue.



You may only redistribute this file for free, NOT as a part of any commercial package. Contact me if you want to put this file onto a cd-rom/dvd-rom or any other commercial distribution. This read me file must always be included with any redistribution of this mod. You may put this on your website for download, but only if non-subscribers can also download it. You may not make money with this in any way without contacting me first. You may NOT use any of the Mod's content for other Mods unless you recieved a permission from me. If you have any doubts regarding these rules then contact me via my e-mail.



INSTALLATION

Once you downloaded the rar file, unrar it and run the file '556mmfmj_installer_beta_v044.msi'. Make sure to install the mod to your Doom³ Folder so point to it (Example C:\games\Doom³)..Once the installation is complete, a shortcut called '5.56mm FMJ Mod' is created on your desktop......

Double click the shortcut and play..........

GAMEPLAY

'desert_plateau':

This map scenario takes place on a small mountain plateau where each side spawns inside an aged bunker. Make sure to not let the enemy infiltrate your base.... oh and take a look at the top of the plateau... you might like what you find there The huge trees give excellent cover in case you get ambushed from an unknown direction......

'desert_delta':

This map scenario takes place in a very hot and dry desert valley where each side spawns inside an abandoned desert village. There are several ways to reach the enemy base and plenty of space for hot desert fights.... The desert trees are smaller than the plateau trees but still serve well for cover.... also the village itself leaves plenty of possibilities open to ambush the enemy from a position he doesn't expect

'desert_valley_night':

This map scenario is basically the same setup as the 'desert_delta' but takes place during the night... so stealth tactics get even more important since the enemy can see your gunfire from the far distance..... It is curious how the village and landscape changes its flair while everything lights up almost surreal in the moonlight......

'ammo_docks':
This map scenario takes place in a huge military harbour where ships in the background are busy with loading and unloading their cargo. Once in a while an F-16 Fighter Jet is flying over the whole scenario trying to recon the area for the reported intruders.... This map offers excellent close combat fighting where almost everything in the harbour serves as cover, from the containers to the cargo boxes.....

Features

- 6 different weapons, 3 per side
- Realistic bullet-ballistic (real modelled projectiles are fired and react physically correct while getting dragged down
by gravity as they proceed flying through the landscape)
- Headshots that are deadly with any weapon from any distance
- Really huge outdoor environments that are lit with a global lighting system
- 6 players (3vs3) support (can be increased if necessary)
- A BloomShader which creates a breathtaking HDR like look and makes the Landscaps look more realistic

The Idea Behind it:

I always wanted to create a shooter that combines the awesome looking graphics of Doom³ with a more tactical game play. I hope I will succeed in melting those two things together and enrich the Doom3Community with a Mod that hopefully will find his lovers



Credits:
--------------------------------------------------

wishmop (for joining my dev-team and contributing his maps and ideas to this mod)

id software (for keep creating breathtaking 3d engines and for deciding to release them modfriendly)

doom3world.org (for providing us with the world's greatest Doom³ related user, editor and coder exchange forum)

doom3maps.org (for keeping us updated about Doom³ and proving me with webspace and a news distribution option)

Der_Ton (for the inspiring time during the work on his md5 importer/exporter which made this mod possible)

sparhawk (for adding the team_spawn function to the code and testing it out with me)

santaclaws (for allowing me to use his awesome bloomshader code)

Use_less (for modifying SantaClaws shader and porting it to version 1.3)

placemat,headake,
the_tam,baxterianism,
gecko.....
and many others (for betatesting and giving us a good time)



Final words:

Damn it ...... it was a hell of a long way to get to where I am now and even though it wasn't always easy to work on such a project as a single person it still proved one thing......One man can make a difference.... If there is a will there is a way

-Oneofthe8devilz


5.56mm Full Metal Jacket Multiplatform (Beta 0.44) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 5 | Last comment: 09-21-2005 at 20:53

 #1 - 09-19-2005 at 15:39
GIJesse7
From: (Houston TX)
Joined: February 26th, 2005
Posts: 1516
Okay, mabye this time it will work, i couldn't get the last version to work for some reason.

 #2 - Weird...I can't get this to work at all... - 09-19-2005 at 21:41
kcbrown
Joined: September 24th, 2002
Posts: 36
The error I get in the console is "couldn't load game dynamic library". This occurs with both the Windows-installer version and the "multiplatform" version.

Note that I do have ROE installed. I don't see how that would make a difference, but you never know.


Here's the first part of the console log (to illustrate that I really am using Doom 3 version 1.3):

DOOM 1.3.1302 win-x86 May 12 2005 10:40:52
2394 MHz Intel CPU with MMX & SSE & SSE2


Here's the last part of the same console log:

using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: Cstick out tonguerogram FilesGamesDoom 3556mmfmj556mmfmj_gamex86.pk4/gamex86.dll
copy gamex86.dll to Cstick out tonguerogram FilesGamesDoom 3556mmfmjgamex86.dll
245 174 640 480
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
couldn't load game dynamic library


I was hoping to isolate the bloomshader bit from the rest of it so I could use it with the rest of the game, but nooooo....

Any clues as to what's going on here??

 #3 - 09-20-2005 at 13:40
striderdm1
From:
Joined: October 9th, 2004
Posts: 864
works on my mac fine, well, until i pickup certain weapons like the Chain Gun. Yep the normal d3 maps seem to be still selectable. Weird or is this known? :?
Normal fmj maps play ok locally and net maps on the server went a-ok smile

 #4 - 09-20-2005 at 14:12
striderdm1
From:
Joined: October 9th, 2004
Posts: 864
if i had a moan, i wish the run speed was quicker! Feels too slow, esp on Ammo_Docks.... Can this be changed in an mp game? thx

 #5 - ARRGH...I know why this didn't work for me. - 09-21-2005 at 20:53
kcbrown
Joined: September 24th, 2002
Posts: 36
This mod requires that you run with privileges that are sufficient to allow you to create and/or write to c:/darkmod.log.

Without sufficient privileges to do that, you'll get the "can't load game dynamic library" error.

To the original author: please fix this modification so that it writes the log to the current directory, not to an absolute location. Chances are, that directory will be the main Doom 3 directory, which the user is more likely to have write privileges to than c:/.



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