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Doom 3 Downloads > Hosted Mods > Final Releases > DungeonDOOM:
DungeonDoom (8.1.3 Final XP)
Filename: dungeondoom813xp.exe


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Date Added:
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69.97 MB
8.1.3 Final XP
Hellborg
4166
07-19-2006
Hosted Mods > Final Releases > DungeonDOOM


Average User Rating: 9
Number of Votes: 27
Related Files:
Latest 5 Hosted Mods > Final Releases > DungeonDOOM:
- DungeonDoom (v8.2)
- DungeonDoom (8.1.3 Final Vanilla)
- DungeonDOOM (8.1 XP)
- DungeonDOOM (8.1 Vanilla)
- Ninja Tournament for Mac OSX (1.1)

5 Other Files by Hellborg:
- Rotoscope Cartoon Shader (v1.3.1)
- Ninja Tournament (v1.2)
- DungeonDoom (v8.2)
- Commander Doom (v1.2)
- Commander Doom (v1.2 | Update)

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DungeonDoom (8.1.3 Final XP) - File Description  


Description:
DungeonDoom incorporates most key features of roguelike games. Levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get.

The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja.

You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies...

-Feature Overview

- Extensive role-playing game features including character development, story-line progression, optional quests, good vs evil alignment, experience, gold, inventory and regular as well as magically enhanced equipment.

- Procedural generation of the DungeonDoom game world and randomized monster spawning makes every adventure unique! You will never know in advance, what you will face in a game of DungeonDoom!

- Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills or use of magical card decks.

- Custom monster types including gelatinous cubes, poison molds, mesmerizing ironmaidens and katana-wielding skeletons.

- Numerous monster variations, including enhanced monsters with special abilities such as paralysis, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special effect projectiles.

- Three alternative game modes for optional instant action or extended adventure gameplay experiences.

- Traditional first-person and optional overhead third-person camera modes.

- 4 adjustable light levels with optional ambient lighting.



DungeonDoom (8.1.3 Final XP) - Screenshots  
Screenshots:
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DungeonDoom (8.1.3 Final XP) - File Download Options  

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DungeonDoom (8.1.3 Final XP) - Readme  
Readme File:
oo*************************************************************
DungeonDoom 8.1.3 13/04/06 http://dungeondoom.d3files.com/
Leif Dehmelt -- leif@gravity-music.net
*************************************************************

requirements:

-a Windows based PC capable to run standard Doom3 fluently.
-Doom3 full version 1.3
-Doom3 expansion pack 'Resurrection of Evil'

To run:

- start the automatic installer, follow the onscreen
instructions.
- Select Difficulty, adjust preferences in Options, select
your name
- Click 'new game'
- Consult DungeonDoom-manual.pdf for detailed instructions.

*************************************************************
Feature list:
*************************************************************

- Extensive role-playing game features including character
development, story-line progression, optional quests,
good vs evil alignment, experience, gold, inventory and
regular as well as magically enhanced equipment.

- Procedural generation of the DungeonDoom game world and
randomized monster spawning makes every adventure unique!
You will never know in advance, what you will face in a
game of DungeonDoom!

- Five player classes: Fighter, Psi-Fighter, Supernatural,
Cardmaster and Ninja with varying abilities to wield
weapons, execute combos, use magical skills or use of
magical card decks.

- Custom monster types including gelatinous cubes, poison
molds, mesmerizing ironmaidens and katana-wielding
skeletons.

- Numerous monster variations, including enhanced monsters
with special abilities such as paralysis, blinding,
poisoning, teleporting, invisibility, spawning, confusion,
shields, self-healing, item destruction and special effect
projectiles.

- Three alternative game modes for optional instant action or
extended adventure gameplay experiences.

- Traditional first-person and optional overhead third-person
camera modes.

- 4 adjustable light levels with optional ambient lighting.

*************************************************************
Additional Features for XP version:
*************************************************************

-Psychokinesis power for Psi-Fighters

-Helltime ability for Psi-Fighters and Ninjas

-Additional Monsters from Resurrection of Evil


-------------------------------------------------------------
Tips for survival in the dungeon:
-------------------------------------------------------------

To gain experience and gold more quickly, look for challenges
offered by npcs in the overworld. Satisfy their requests by
meeting the objective in the indicated dungenlevel. Retrieve
your reward by returning to the questgiver. Depending on the
gameplay variant (Short, Medium or Long) teleporters will be
available at certain levels (for example at every forth level
in the short gameplay variant). The teleporter will transport
you back to the overworld, where items can be stocked up for
further progression through the dungeon. Be sure to prepare
yourself well when you descend into the dungeon. Take enough
ammo and potions to survive to get to the next teleporter.


*************************************************************
Detailed Feature list
*************************************************************


unless noted otherwise, features were implemented by
the primary mod author hellborg


1 Features exclusively implemented for DungeonDoom:
---------------------------------------------------

1.1 Gameplay and map geometry:

-procedural generation of complex dungeon systems
-procedural generation of landscapes, trees and
additional foliage
-random placement of monsters based on game
progression
-dynamic story script influenced by the players
behavior
-city localities including shop functionality and
optional quests
-optimized procedural map portalizataion and
pathfinding features by TinMan
-optional thirdperson overhead view
-traps which cause damage or other effects

1.2 Player specific features:

-extensive, detailed RPG-style status, inventory and
equipment systems
-unique magic user character classes, which learn
and improve class-specific skills
-unique card-master class which adds strategic,
collecible card style gameplay
-unique ninja class which adds various sword-type
weapons

1.3 New 3d models and articulated figures:

-Gelatinous cube
-Ironmaiden monsters
-various sword-type weapons for the ninja class
-hills and foliage models
-Skeleton variations (derived from original Doom3
content)

1.4 Monster specific features:

-unique monster abilities, including invisibility,
teleportation, poisoning, paralysis, mesmerization
etc.
-unique monster AI modifications including fleeing
and group attacks
-randomly generated "unique" powerful wizards that
can master multiple special abilities
-magically summoned pet pinky that helps the player
by TinMan

1.5 Other features:

-compiled executables for Windows
-compiled executables for MacOSX (non-Intel Mac only)
by Strider
-musical score (www.gravity-music.net by hellborg)



2 Features derived from community made Doom3 content:
-----------------------------------------------------

2.1 New 3d models and articulated figures:

-the shambler monster* by obihb
-the larch* by comblood
-the insane guy* by comblood
-torch model by OBWANDO**

2.2 Gameplay and map geometry:

-original maze generation code* and original map*
by Martin 'mwoody' Woodards

2.3 Graphical and Shader effects:

-iridescent shader* by John Rittenhouse
-wireframe shader* by John Rittenhouse
-environment map* by speedy



* this content was provided to the Doom3 modding community
and inclusion into any mod was granted if proper credit
is given and/or the readme file and full archive are
included in the distribution.

** this content was provided by request and inclusion in the
DungeonDoom mod was granted if proper credit is given.

*************************************************************
Summary of External Credits:
*************************************************************

-original maze generation code and original map: Martin
'mwoody' Woodards (mzm AT mwoody DOT com)

-aas, visportals and pet pinky (TinMan).

-torch models (OBWANDO)

-shambler (obihb)

-larch and insane guy (comblood)

-dungeondoom theme (www.gravity-music.net)

-environment map (speedy)

-iridescent and wireframe shaders (John Rittenhouse)

-current beta testers: vcatkiller, threehams, jehar
spikeylozenge, dragoon and disasterpiece

-previous beta testers: mbolus, retroboy, jizaboz, duff,
sirt, doomrpg and audiocraz

-Doom3World.org and all contributers for many tips and bits
of code.

-Participants of the DungeonDoom Developer Forum for various
feature suggestions and additional testing contributions.


Legal:
-------------------------------------------------------------

This modification may be freely distributed as is without
removing or editing of any of the contents. If you want to
include any of the contents of this modification in your own
work, you have to contact me first. The contents of this
modification is provided as is. I do not take responsibility
for any damage that may result, either directly or indirectly, from this modification.


DungeonDoom (8.1.3 Final XP) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 14 | Last comment: 11-04-2008 at 00:18

 #1 - great.....but im lost - 07-21-2006 at 05:36
ShadowSkul90
From:
Joined: July 20th, 2006
Posts: 1
this is my first try at dungeon doom and i have to say its pretty impressive,but when i try to get around in the dungeon i cant find the exit, is there some kind of mini map you could add like in diablo? navagational issues asside great game
10/10

 #2 - map feature - 07-23-2006 at 02:30
hellborg
From:
Joined: January 29th, 2005
Posts: 98
Hi ShadowSkul90!

the automap feature is certainly possible, but according to a poll I had at early stages of DungeonDoom development, most players prefered not to have a map, because it takes away from the fun of finding the exit. The maze levels are actually relatively small (6x6 segments). After playing for a few minutes, you will find the exit rapidly in most cases (unless you run around in circles, which sometimes also still happens to me...)

Cheers,

hellborg

 #3 - Sprinting - 08-16-2006 at 22:00
Swifty_Magee
From: (Florissant MO)
Joined: November 29th, 2005
Posts: 19
This TC is awesome! I love the idea of playing a Doom RPG. My only complaint is that I am unable to toggle sprinting on and off. I'm always running throughout the mod, and while I CAN walk, I have to hold down the shift key. This is becoming a major pain, since the stamina bar is constantly running out. Does anyone know if there is a way to toggle sprinting on and off? Any help would be appreciated.

 #4 - 08-18-2006 at 17:22
Nightmare_58
From: (minnesota)
Joined: January 20th, 2005
Posts: 154
Wow, holding the shift key is a pain for you? >_>

 #5 - 08-19-2006 at 16:45
Swifty_Magee
From: (Florissant MO)
Joined: November 29th, 2005
Posts: 19
Yes, Nightmare 58, it actually is. I don't like to hold down the shift key all the time to walk, so I simply - and politely - asked if there was a way to toggle sprinting on and off. I guess you must be a short guy...I'm 6'5 with big hands and long fingers. The Shift key and me don't exactly hang.

I just asked for some help, dude. No need to be a ***** about it!

 #6 - Got a strange error... - 12-02-2006 at 07:55
jedibob5
From: (Florida)
Joined: November 25th, 2005
Posts: 63
when I tried to start it up, here's what I got.
http://i16.tinypic.com/2u5dzm0.jpg

 #7 - About your strange error... - 03-11-2007 at 23:38
Swifty_Magee
From: (Florissant MO)
Joined: November 29th, 2005
Posts: 19
Something is wrong with your OpenGL. Update it or consider getting a new graphics card if the one you have is real old.

 #8 - 03-18-2007 at 16:11
cool_kid_matthew
Joined: October 3rd, 2004
Posts: 58
dude, this is a work of art, i have never seen something as great as this, its magnificent.

This kinda reminds me of runescape, which i played a long time ago

 #9 - Magee - 05-22-2007 at 15:07
Richdude
From: (Pennsylvania, Philadelphia.)
Joined: March 18th, 2007
Posts: 62
> Swifty Magee

If you want to constantly run type this in console "pm_stamina 0" without quotes.
if you want to walk do this "pm_runspeed 140" if you want to run
"pm_runspeed 240" without quotes.

consider binding them to keys.

 #10 - 08-09-2007 at 09:39
Anthonysss
From: (Niagara Falls, New York)
Joined: December 16th, 2004
Posts: 35
10/10.. DungeonDoom is a legend. It wouldn't be the legend it is without Hellborg smile. Excellent work as usual.

 #11 - 1.3.1. - 07-08-2008 at 19:33
Kerusso
From: (OH)
Joined: January 15th, 2007
Posts: 10
I have updated doom to the latest version, and now i cant play this game. How can i fix this?

 #12 - 1.3.1 - 07-27-2008 at 18:14
JD7X
From:
Joined: July 27th, 2008
Posts: 1
I too can not play the mod due to this. I see it's been a while since that last question was posted. Has this great mod been abandoned?

 #13 - go get Dungeondoom 8.2! - 08-31-2008 at 01:57
hellborg
From:
Joined: January 29th, 2005
Posts: 98
Hi JD7X: Dungeondoom 8.2 is the newest version and compatible with doom3 1.3.1 The version 8.2 does not include the expansion pack, but it is nevertheless the most complete and recommended version of dungeondoom. Hard to say if this mod was abandoned... However, I am certainly not working much on it these days

 #14 - not working - 11-04-2008 at 00:18
mightylink
From:
Joined: September 24th, 2007
Posts: 25
bahh says wrong game dll, im updated to the latest patch and its a full legal copy, no cracked or anything, so why does this mod not work?



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