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Doom 3 Downloads > Mods > Single Player:
Commander Doom (1.0)
Filename: commander_doomv1.0.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
5.84 MB
1.0
Hellborg
2316
01-07-2007
Mods > Single Player


Average User Rating: 7.6
Number of Votes: 54
Related Files:
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5 Other Files by Hellborg:
- Rotoscope Cartoon Shader (v1.3.1)
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- DungeonDoom (v8.2)
- Commander Doom (v1.2)
- Commander Doom (v1.2 | Update)

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Commander Doom (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is a single player mod for Doom 3. You can use a computer to purchase medkits, ammo, and stuff like that. Your base, and enemy bases can be destroyed so watch out!




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Commander Doom (1.0) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge


Commander Doom (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Commander Doom!



Commander Doom (1.0) - Readme  
Readme File:
*************************************************************

Commander Doom 1.0 - 1/6/06

Leif Dehmelt -- leif@gravity-music.net

http://dungeondoom.d3files.com/commander_doom/index.htm

*************************************************************

requirements:

-a Windows based PC capable to run standard Doom3.
-Doom3 full version 1.3

To run:

-copy contents into Doom3 folder
-double click commander_doom.bat
-choose map1 or map2
-enjoy the game!

*************************************************************
Gameplay instructions:
*************************************************************

-You start at your own base.

-You can activate control point by getting near them, while
no enemy is near to them.

-The more control points you hold, the more money you earn.

-You can buy reinforcements/weapons/base extensions/medkits
by pressing TAB and choosing your upgrade from the menu.

-The keyboard shotcut for buying medkits is 'Q'

-The keyboard shotcut for buying ammo for the current weapon
is 'E'

-You can switch to tactical by tapping 't'. From there you
can issue simple commands to your allies, for example
directing them towards a particular control point or enemy.

-Enemies will start to spawn from three enemy bases on the
map.

-Your base and the enemy bases can be destroyed.

-You loose the game if you get killed, or if all control
points are held by your opponent for 60sec

-You win the game, if you destroy all 3 monster spawn points

-if you hold all control points for 60sec you recieve a
megahealth powerup

*************************************************************
Instructions for Mappers:
*************************************************************

-the worldspawn entity must contain the entry 'datafile',
which points to a set of definition files containing map
specific properties, such as enemy units and spawning
frequency or unit costs. Four different definition files
with an appended number corresponding to the difficulty
(0,1,2 or 3) must be present for each map.

-the map must contain the following standard entities

the homebase:

"classname" "func_homebase"
"name" "home_base_attractor"

the positions of homebase extensions:

"classname" "func_static"
"name" "player_extspawn1"

the position of ally spawning:

"classname" "func_static"
"name" "player_spawn"

the position of ally turret spawning:

"classname" "func_static"
"name" "player_towerspawn1"

the enemy bases:

"classname" "func_enemybase"
"name" "enemy_base_1_attractor"

the position of enemy spawning:

"classname" "func_static"
"name" "enemy_spawn1"

the position of enemy turret spawning:

"classname" "func_static"
"name" "monster_towerspawn1"

the position of control points:

"classname" "func_static"
"name" "control1"

... more sequentially named entities can be placed - the
total number must confirm with the number setup in the
datafile definition.


*************************************************************
Credits:
*************************************************************

-The lifebar gui and programming were done by SnoopJedi

-All other aspects of gameplay and mapping were done by
Hellborg


Commander Doom (1.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 21 | Last comment: 02-02-2007 at 16:50

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Sounds very interesting.. i'll be sure to give it a try. - Posted by: mrbean1112 (Member) - 01-07-2007 at 12:10

 Expand#2 - Posted by: spunky13 (Member) - 01-07-2007 at 13:14

 Expand#3 - I am very happy to see somke new SP map contents !!! - Posted by: dafama2k7 (Member) - 01-08-2007 at 06:30

 Expand#4 - Posted by: mindless_intelligence (Member) - 01-08-2007 at 08:24

 Expand#5 - Nice - Posted by: Fiend357 (Member) - 01-08-2007 at 14:31

 Expand#6 - Posted by: kais_4 (Member) - 01-09-2007 at 04:33

 Expand#7 - Posted by: Hfx-Rebel (Staff) - 01-09-2007 at 18:37

 Expand#8 - ROCKZ! - Posted by: The_New_Shit (Member) - 01-12-2007 at 06:15

 Expand#9 - Posted by: sgt_socks (Member) - 01-13-2007 at 07:53

 Expand#10 - Posted by: hellborg (Member) - 01-13-2007 at 11:44

 Expand#11 - Posted by: marineofuac (Member) - 01-13-2007 at 23:57

 Expand#12 - Posted by: sgt_socks (Member) - 01-15-2007 at 17:33

 Expand#13 - Posted by: hellborg (Member) - 01-16-2007 at 00:19

 Expand#14 - 13 - Posted by: sgt_socks (Member) - 01-16-2007 at 09:47

 Expand#15 - total rox - Posted by: aphexjh (Member) - 01-16-2007 at 15:10

 Expand#16 - Kind of buggy. - Posted by: Prime_V2 (Member) - 01-21-2007 at 12:14

 Expand#17 - Posted by: hellborg (Member) - 01-22-2007 at 00:39

 Expand#18 - Posted by: evilspecialist (Member) - 02-01-2007 at 15:19

 Expand#19 - Posted by: hellborg (Member) - 02-02-2007 at 02:21

 Expand#20 - Posted by: The_Necromancer (Member) - 02-02-2007 at 03:59

 Expand#21 - Posted by: evilspecialist (Member) - 02-02-2007 at 16:50



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