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AKiratima (1.0)
Filename: akiratima.rar


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1.51 MB
1.0
Akiratima
1634
10-20-2004
Mods


Average User Rating: 8.7
Number of Votes: 13
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Other Files by Akiratima:
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AKiratima (1.0) - File Description  


Description:
Hello all, this is just a grouping of a few mods I liked as well as a few modifications that I thought were necessary to make it look that much cooler.

First I am a major Zombie fan so I used the zombie code from the "TRU ZOMBIE RESURRECT ver0.1b by MAsta_KFC."
This will cause them to get back up and so on and so forth.

I only modified two things on the pistol and those are the skin and the ammo. For that I used Fragger's Chrome Pistol mod. I couldn't contact him/her to confirm wether or not this could be used, so if you're the person who made the mod and you don't want me to use it then I'll try to get it removed from filefront and I'll take the skin out of my mod before I put it back.

The Shotgun has a flashlight,thanks to Glen Murphy for this as I had no idea what the tag for it was, a tighter spread and increased ammo.

The Machine gun has a flashlight, once again thanks Glen, and increased ammo.

The Chaingun has a flashlight, last thanks to Glen..haha, and increased ammo as well as a different bullet impact animation.

For the grenade I used the "advanced sentry" mod that Sloanbone put out. This basically takes the grenade and turns it into a sentry that you can make anywhere, I really liked this because of it's usability. Anywhere you need one, just drop it. There was absolutely no contact information supplied with this mod so if he wants me to take it out of my mod just give me an email and I'll take it out.

The next thing I modified was my favorite gun in the game...the plasma rifle. This, in my opinion, has come a very long way from the original. I put the radar from MWoody's Plasma gun radar mod on it. I also combound that code with that of the DoomXL mod by Headshotfairy. The part I used from that mod is the particle coding for the plasma gun. So now the plasma gun has 3 different firing types: regular, plasma shield, and a rail gun type attack.

From here I changed the regular arrack to appear like the Cacodemon...The balancing part of the gun is that it does as much damage as the Cacodemon's blast, so...not much...The main driving force on this weapon is the rail gun shot. One or two shots usually kills anything, the balancing effect of this is that you have to charge up, so you can be pummled while you charge. Also instead of putting another flashlight on this gun I wanted to make this gun that much better, so now the natural glow that emitted by the gun will light the room...good stuff.

The Rocket launcher fires homing rockets now which is from Brian Wiener homing rocket launcher mod.

The BFG 9000 has a higher max ammo capacity.

The soul cube and fists I left the same.

I also raised the max armor and max health to 999 so that people who take less dammage get to hold more health and armor...They should be rewarded for their gaming ability.



AKiratima (1.0) - Screenshots  
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AKiratima (1.0) - File Download Options  

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AKiratima (1.0) - Readme  
Readme File:
__________________________________________________
***Instalation***
__________________________________________________

Simply make a folder in the main "Doom 3" folder and name it "Whatever the hell you like" haha...then just stick the .pk4 in that folder. When the game is loaded up on the main menu click the "mods" button and select the one that is the same name as the folder you put the .pk4 in. Pretty easy right.

Uninstall by deleting it...wow, thats tough...haha

__________________________________________________
***License***
__________________________________________________

Yea, if you want part of my mod chances are it came from somebody else's so you'll have to ask them, but if you want some part of my mod that actually came from my mind then BY ALL MEANS use it, just give me a bit o credit in the readme file. You don't have to ask me for permission, but if you'd send me an email letting me know you used a part it'd be much appreciated because I wanna play a mod that's used part of my mod in it.

__________________________________________________
***Contact Info***
__________________________________________________
Akiratima@gmail.com = my email
Akiratima = my AIM

__________________________________________________
***Special Thanks***
__________________________________________________
Thank you people who let me use your mods
Thank you ID for putting out Doom 3
Thank you People playing my mod
Thanks to my girlfriend who told me some things to add(Yea, she games...aren't ya jealous..haha)
Thanks to my psychotically paranoid schizophrenic nature - I mean.....*cough* I don't know what you're talking about.....

__________________________________________________
*Note*
__________________________________________________
The creator of the radar mod has asked me to include his readme file in with this whole thing so, also in the zip file is "readme_plasmaradar10.txt." He has asked me to include this for his "own special thanks and some important supplemental information."

I've tried my best to both; get permission to use people's mods in mine and give them credit for their work. If people don't supply contact info with their mods what do you expect??? I only tried to make this mod as fun and groovy as possible...if you don't like it don't boycott it or curse at me...just don't play it.

Thank you all, you make this great


AKiratima (1.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 9 | Last comment: 03-22-2008 at 05:06

 #1 - Nice Mod..but. - 10-20-2004 at 04:52
AgentCross
From:
Joined: June 13th, 2004
Posts: 231
Get ready for a bunch a comments from people complaining about balance and flashlights....Cry But I like your mod....8/10Two Thumbs Up!Rock

 #2 - Thanks - 10-20-2004 at 11:35
Akiratima
Joined: April 15th, 2003
Posts: 2
I'm not too worried about people complaining...Just as long as it's enjoyable to play. Even with my mod I got smacked around when I was playing.

 #3 - 10-23-2004 at 13:53
HellKnight2004
From: (Pennsylvania)
Joined: September 11th, 2004
Posts: 119
Yeah very cool dude!Rock

 #4 - 10-23-2004 at 13:55
HellKnight2004
From: (Pennsylvania)
Joined: September 11th, 2004
Posts: 119
Oh yeah almost forgot to score this I give it 9and a half/10

 #5 - :rock: - 10-23-2004 at 15:23
Akiratima
Joined: April 15th, 2003
Posts: 2
Pimp!
You're raising my self esteem now, I might have to come out with more versions that have some groovy new effects.

 #6 - 12-13-2005 at 19:03
jumesyn
From:
Joined: December 30th, 2004
Posts: 7
999 of HP... okay, but the health stations dont health the player HP if his HP is 100 or aboveTwo Thumbs Down!

 #7 - 12-17-2005 at 22:48
FireDemon666
From:
Joined: December 15th, 2005
Posts: 60
The only qualm I would have about this mod would be the max health and armor levels. 999 is way over the edge for one, but for both? You could practically kill a hellknight with a flashlight if you have good dodging skills eek!. In a future release I would recommend that maybe around 200 - 300 health and armor would be optimal. And just to make things worse, are the monsters attack rates and health at default levels? If so, it practially makes you a cheater for having such high health. Other than that, nice craftmanship and choices on the materials. Two Thumbs Up!

 #8 - 11-12-2007 at 09:02
xpainkiller
From: (sofya)
Joined: November 8th, 2007
Posts: 20
lol saunds cool man aawwwww

 #9 - 03-22-2008 at 05:06
vladutapostu
From: (bacau)
Joined: February 10th, 2008
Posts: 5
come on ,with that live you can't die



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