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Doom 3 Downloads > Mods > Weapons:
Advanced Weapons Mod
Filename: advweap.zip


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Developer:
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72.93 KB
Jonathan Courney
12661
09-18-2004
Mods > Weapons


Average User Rating: 8.5
Number of Votes: 48
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Advanced Weapons Mod - File Description  


Description:
This mod contains a complete redesign of the basic weapons, many weapons are almost totally different from the original. The weapons are not uber weapons, they're meant to be balanced in both single and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.



Advanced Weapons Mod - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Advanced Weapons Mod - Readme  
Readme File:
<-------------------------------------------->

Advanced Weapons Mod

by Jonathan "Toaster" Courney

Yenruoc@yahoo.com

Enjoy, if you like it, want to use the script,
or just want to talk shop, drop me an e-mail.

<-------------------------------------------->

Instructions: Unzip to main doom directory, automatically creates needed folders.

This mod contains a complete redesign of the basic weapons, many weapons are almost totally different from the original. The weapons are not uber weapons, they're meant to be balanced in both single and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

Overall changes
Each weapon is set up with a huge flashlight (I find the constant dark tedoius)
All weapons toggle, so selecting a weapon twice will reselect the previous weapon.


Pistol Slightly faster rate of fire, holding fire down chambers
up to 6 bullets which will rapid fire when released. Sound is
played for each bullet stored, clip increased to 20. Excellent
opening damage, but after discharging it's far less effective

Machine gun Same amazing rate of fire, bullets now shot gun spread but
do very little damage. Despite the innacuracy and large spread
this weapon is potent due to the astonishing amount of
projectiles it can launch at close range, lousy at long range.

Shot gun Fewer slugs per shot, more damage and somewhat tighter spread.
Keeping a decent sized spread with a few high damage slugs
ensures a very random amount of damage, but it averages well
at medium range, good at short, ok at long.

Grenade Now a land mine and grenade, they no longer explode on a fuse.
great for dropping behind you for those sneaky monsters to
step on. (Amazingly satisfying hehehehe) Very small amount of
bounce, but still explode if held too long.

Chain gun Explosive rounds and higher damage, drawback being a slower
rate of fire (3 rounds per sec) and much less accurate.
Designed to be a medium range weapon, decent at long range
due to rate of fire.

Plasma rifle Fires 3 bolts at a time at high rates, these slow moving large
bolts can be hit and absorb fire. A high spread makes it highly
innacurate, but high rate of fire makes it work like a
combination shield and shot gun.

Rocket Launcher Fires napalm rockets which set the location they hit on fire.
anyone walking in or out of that fire takes damage. Great for
keeping monsters and players away, but dont get too close.



I like a story, so heres the story description behind each weapon.



UAC X-10 assault pistol: "Wrist Breaker"

By designing a specially shaped bullet and a servo assisted
chambering system, the UAC has designed a pistol that can fire
at fully automatic speeds for any rounds it has chambered. The
pistol combines a low velocity, high calibre round with a 6 shot
chambering system to fire off rounds at a high rate.


Mixom Ltd. Mark I flechette rifle: "Shredder"

Mixom's breakthrough in ammunition and barrel design allows for
a round that can break into multiple tiny flechette's. While
the damage of each round is low, the rapid fire shotgun action
proves extremely adequate at close ranges.


Moxim Inc. type L Long Range Shotgun: "Long Fang"

A redesign in shotgun rounds has made a solid slug capable of
splitting into a few somewhat smaller slugs with reasonable accuracy.
The weapon still has incredible kick due to the weight of the rounds
and keeps its effectiveness at close range, but the precision of the
the heavy weight rounds ensures that at least one or two fragments
will hit its target at medium range.


Mixom Ltd. Mark II Heavy Assault Chaingun: "BFG Junior"

Firing a high velocity heavy weight slug would be bad enough,
this model incorporates explosive rounds as well. A difficult
weapon to use due to its modest rate of fire, spin up time and
innacuracy. However, no readily available weapon compares in
terms of sheer damage capability. This is the favored weapon
for taking down very large game, destroying enemy fortifications,
or even emergency mining equipment.


UAC quick deploy landmine and contact grenade: "Caltrop"

Using a variety of micro-minituarization techniques and shaped
charges, the UAC managed to fit an array of sensor equipment
into a devastating and portable package. On contact with a live
being, it detonates immediatly. Otherwise, it remains in place
until stepped on or detonated by other means.


Moxim Inc. Type A Plasma Assault Rifle: "Sun Wall"

Moxim's first foray into the field of plasma assault systems.
While it lacks the accuracy and damage of the more refined UAC
versions, Moxim found a way to increase the output drastically by
splitting a plasma charge into multiple shots. Due to the
incredible rate of fire, the wielder can literally throw up a
slow moving wall of plasma. However, due to the innacuracies of
the weapon, the safest place to be is often right in front of it.


UAC X-22 Napalm Rocket Launcher: "Hellfire"

The difficulty with this system was always keeping the volatile
rocket rounds safe to carry. The UAC found a method of doing this,
although whether or not its still safe to use is another question.
Each rocket sprays a short lived but incredibly hot burning
compound over a small area. It is extremely dangerous in close
quarters.


Advanced Weapons Mod - File Download Options  
Primary Download Locations:

 
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Location:
Provided by:

Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Advanced Weapons Mod - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 13 | Last comment: 08-20-2007 at 18:56

 #1 - Posted by: Polemos (Member) on 09-18-2004 at 15:24
sounds pretty cool, ill play it when i get bored of the original weapons (which probably wont be too long from now), you should take a screen of the plasma shield thing, sounds pretty nifty.

 #2 - Posted by: HellKnight2004 (Member) on 09-21-2004 at 08:32
This thing looks awsome! Lighting up an Imp and seeing it running around in circles that'll be good to see!smile

 #3 - good weapons, needs some work - Posted by: twiztidgrandpa (Member) on 09-22-2004 at 06:07
this mod gets really choppy when anything happens. i love what you did to the weapons, except for the light. the atmosphere is what makes this game, instead of the bright 100% light your weapons have. the yellow on the shotgun is cool, and these all would work if the light was kept the same as the original doom 3. other than the brightness and slow/choppyness, this is a great weapons mod.

 #4 - Posted by: Kalzare (Member) on 10-02-2004 at 10:06
I would've Downloaded this if it didn't have that pussy wepon flashlight thing Two Thumbs Down!

 #5 - nice - Posted by: general_sasha (Member) on 10-23-2005 at 00:06
well done keep up the good work mateRockBeer! Beer!Hmmm Donut!

 #6 - Posted by: Master_Sauron (Member) on 10-26-2005 at 08:13
dude i have the mod and when i try and load it kicks me out of the game.mad

 #7 - Very good mod - Posted by: Valerius (Member) on 09-21-2006 at 09:38
The weapons in this mod are quite interesting; I especially like the new chaingun. It does seem like the most powerful weapon in the game now, more like a 20mm autocannon with HE shells as opposed to a .30 calibre weapon with AP rounds. However, the flashlights on the weapons are excessively bright, as is your electric torch. I modified them as follows:

#4: if you don't like the weapon-mounted flashlights (as I don't either), open the .pk4 file, and open the def folder. Open the weapon text files, and after the line where it defines the "spread," to where it says "flashpointlight," comment out those lines (use //* */), without the parantheses. This will remove the flashlights.

Also, you can replace the flashlight def file with that from vanilla Doom 3, as the one in this mod ruins the atmosphere of the game, in my opinion.


 #8 - sorry :[ - Posted by: doomsy (Member) on 03-24-2007 at 17:10
i will not download it i am sorry but make a hud mod please make a hud mod and send a link i will so download it ps i wold have made it myself but i cant make mods i dont have elter are anything but make it like this the the next ps pss you can make it ware you can see the doom guy face [not classic] and a good good hart efact ware you can heal like call of dutty 3 and unlimeted ammo
and i am sorry agine :{ and :} i just wanted to put that smile the happy and uu just forget it


 #9 - oops - Posted by: doomsy (Member) on 03-24-2007 at 17:12
i put two thes before the read the next ps just so you know

 #10 - Hey - Posted by: NathanC (Member) on 05-12-2007 at 10:42
Hey, this is an awsome looking mod, and i JUST got doom 3 for the PC.

Lol and was wondering if anyone would be kind enough to tell me how to get it onto the game. My emails NathanC12592@AIM.com

Thanks, sorry its such a dumb question.


 #11 - Posted by: SilverWolf19609 (Member) on 07-21-2007 at 12:56
the flashlights on the guns light up th whole room Two Thumbs Down!

 #12 - Posted by: Doom3fan (Member) on 07-31-2007 at 20:33
Will you people just SHUT UP about the flashlights?! 100% Darkness gets boring after a while, and the game's not scary so how the hell would it ruin the atmosphere?! Jeez, if you don't like the mod, don't download it. for one, I like the flashlights. Nuff said. (p.s. , I know I'm a complete hole. frown )

 #13 - Help Please! - Posted by: Gamer_X (Member) on 08-20-2007 at 18:56
Is there a way to turn the flash lights off??? i read what Valerius said but i dont have a "def" folder... E-mail me if you can help at Matt900015@aim.comconfused



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