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Doom 3 Downloads > Mods:
Allied Marine Squadmates (0.31A)
Filename: amsmod3.zip


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46.6 KB
0.31A
Altroth Akenzie
7152
09-03-2004
Mods


Average User Rating: 8.6
Number of Votes: 43
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Allied Marine Squadmates (0.31A) - File Description  


Description:
Created 6 sentry and 6 following class ofmarine buddies who can help you beatup the forces of evil along your side.



Allied Marine Squadmates (0.31A) - Readme  
Readme File:
======================================================================

Title : Allied Marine Squadmates PK4
Date Finished : 9-25-04
Version : A.M.S. 0.31A
Authors : Altroth Akenzie or Whats in a name
depending on what game you have seen me from.
Web site : None yet
Other Files By Author : This is my First
Description : Created 6 sentry and 6 following class of
marine buddies who can help you beatup
the forces of evil along your side.

Additional Credits to : The creators of Doom III at id Software
The MAD Tank fanatic who listened to me
yell about the crashes. Stupid crashes
My friend, whom I shall call Ceassa for poking
me with suggestions when I got frustrated at
the AI Scripting stuff.

======================================================================

* DOOM III files included*

Maps : No
Sounds : No
Music : No
Graphics : No
DLL : No
Scripts : Yes
Other : No


* Play Information *

Map # : Most of them, a few have no AI Areas.
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : No
New Sounds : No
New Music : No
New Graphics : No
New Game DLL : No
New Scripts : Yes


* Installation *

Place the Pak100.PK4 file in your Doom3/Base directory. You will need access to your
console, many sites show you what your console is if you are unsure. Follow the below directions
to choose which marine you wish to spawn. If you have a Pak100 already, rename either it or this
one to something else.

This file has a new Doom_Main.Script file so if you are running a mod which includes one,
this will interfere with it. A fix for this is easy, however, simply rename this zip file's
pak100.pk4 to .zip and extract everything into their predesignated folders. Do NOT copy the
Doom_Main.script file however. Take your favorite mod's main script and add the following:

#include "script/ai_human_marine.script"
#include "script/ai_human_marine_follower.script"

Save it, and you will be able to run multiple mods at once. Make sure they are all under DEF
and SCRIPT folders of the base dir of your doom 3 folder. .defs go into def and .scripts go into
script. Easy huh?

* Gameplay Information *

With this little file you can spawn several new entities into your Doom 3 world. Each entity is
an allied to your team person who will gladly smack down on any Zombie or Demon who happens to
be in the area with him. There are two of each class, one that is sentry who guards his area and
another who will follow the player around and engage as neccessary. Sentry Marines require nothing
from you, but, follower marines will need a 'wakeup' call of either a hit in the face or just
shine your flashlight at them then they will begin to follow you. Useful if trying to setup
something and you do not want them tagging along just yet. To spawn any of these, use ~ to access
your console (or CTRL+Shift+~ if you have not added +seta com_allowConsole 1 to your command line
yet) then spawn one of the following objects.

human_marine_machinegun
human_marine_pistol
human_marine_shotgun
human_marine_plasmagun
human_marine_rocketlauncher
human_marine_bfg
human_marine_machinegun_follower
human_marine_pistol_follower
human_marine_shotgun_follower
human_marine_plasmagun_follower
human_marine_rocketlauncher_follower
human_marine_bfg_follower

Each marine is sorta not perfect as I borrowed the animations of a Zombie Security guy and the
skins of a human security guy so on so forth. Also, there are no new models so all of the guns
borrow a different weapon model until I can formulate a fix. I could put a dummy over it but
it looked odd as you could see part of one gun and then another, I just left it out. The marines
have random 125-175ish health and can mostly keep up with you if you have spawned a 'follower'
version. They will perform stunts to dodge bullets similar to the Zombie Marines you encounter.
The Pistol Marine also comes with a combat shield to help keep him safe. All of the marines
wear the sorta noticable Marine Helmet which no enemy unit uses. Makes it easier to pick them
out during a firefight. WARNING: The BFG does not tell allies and friends apart. I will fix this
in a later update but for now, both your and the Marine's BFG will attack friendlies with a
vengence if they are in the way. If you want to see a BFG marine fight, make sure God mode is on
or make sure you are not really too bothered with the prospect of dying.

Some Singleplayer maps have invisible blockers that will stop your marines from moving into an
area. If this happens, there is no real solution except to spawn a fresh one once you are out of
the no-monster walk area. Dead marines bodies cannot be gibbed apart. That way if one is not
there suddenly you can find his body and know what happened. You can collect fallen marine's
guns.

Marines use some basic Radio commands which gives you an idea what they are doing. If one shouts
that he is going right or left, then he likely is. If he yells 'I am moving in' he is likely
charging some monster. They will not always radio as it would probably get annoying to listen to
them nonstop. As it is now it is easy to tolerate and kinda nifty. Easier to recognize them as
humans over zombies this way too from a distance.

This is my first release ever of any game. Bout time I used that stuff school is teaching me for
something other then boring mindnumbing blahness. Anyway, I know it is not perfect but it is my
first addon to any game that I have released. I will update it if time allows as I am busy.
If you have any questions or comments, please drop me a line at deviroth@yahoo.com.

Enjoy your Allied Marine Squadmates!

* Construction *

Base : Extracted .def files and .script files from pak00.pk4
Build Time : 2 days, several hours, alot of crashes
Editor(s) used : Notepad

Known Bugs : Follower Marines sometimes will simply NOT move outta the way when you
push against them. Sometimes they will. I am working on that little
annoyance. It is funny when they spin around and around though. Best
solution is to not trap yourself in a one way hallway with them unless
you want to noclip your way through them.


* Copyright / Permissions *

Authors may use this modification as a base to build and learn.

You MAY distribute this mod, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If used in any sort of modification, give credit where due.


Allied Marine Squadmates (0.31A) - File Download Options  
Primary Download Locations:

 
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Provided by:

Worldwide Mirror by FileFront
USA Central
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Allied Marine Squadmates (0.31A) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 35 | Last comment: 06-19-2009 at 13:52

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: renegade150 (Member) on 09-04-2004 at 02:57

 Expand#2 - Posted by: Kalzare (Member) on 09-04-2004 at 04:52

 Expand#3 - Posted by: AgentCross (Member) on 09-06-2004 at 13:53

 Expand#4 - Posted by: Kill9O (Member) on 09-07-2004 at 14:10

 Expand#5 - Cant get them to spawn - Posted by: reaperteen (Member) on 09-09-2004 at 16:04

 Expand#6 - Also cant make em spawn. - Posted by: bossimos (Member) on 10-23-2004 at 13:48

 Expand#7 - some other stuff.. - Posted by: bossimos (Member) on 10-23-2004 at 15:22

 Expand#8 - Posted by: NakedSnake (Member) on 11-16-2004 at 16:50

 Expand#9 - somethings i noticed - Posted by: RJR (Member) on 02-25-2005 at 17:04

 Expand#10 - Posted by: CS_Middle_Rank (Member) on 03-21-2005 at 13:29

 Expand#11 - Posted by: N_Hell_Follows (Member) on 10-17-2005 at 17:17

 Expand#12 - Posted by: TheBlade (Member) on 11-11-2005 at 06:35

 Expand#13 - help - Posted by: imp789 (Member) on 11-29-2005 at 21:43

 Expand#14 - Posted by: TheBlade (Member) on 02-17-2006 at 14:05

 Expand#15 - Posted by: spunky13 (Member) on 03-21-2006 at 11:45

 Expand#16 - Posted by: BronzBlade (Member) on 06-21-2006 at 14:30

 Expand#17 - Posted by: Someguyinadress (Member) on 09-17-2006 at 14:39

 Expand#18 - wow no more peeing your pants well playing RoE - Posted by: saintjimmyfreshfm (Member) on 01-17-2007 at 21:18

 Expand#19 - Good! but, - Posted by: Underdarkior (Member) on 01-31-2007 at 09:36

 Expand#20 - Posted by: AlciaIvran (Member) on 03-20-2007 at 01:12

 Expand#21 - nice one - Posted by: nightmare_64 (Member) on 05-01-2007 at 16:21

 Expand#22 - SOME HELP??? - Posted by: Doom3fan (Member) on 05-07-2007 at 15:36

 Expand#23 - And also... - Posted by: Doom3fan (Member) on 05-07-2007 at 17:01

 Expand#24 - Good! - Posted by: CommissarKane (Member) on 05-17-2007 at 14:35

 Expand#25 - Sorry for posting 3 times now... - Posted by: Doom3fan (Member) on 05-28-2007 at 19:53

 Expand#26 - doom 3 spawn marine with a chaingun - Posted by: natedog15 (Member) on 07-14-2007 at 14:43

 Expand#27 - Posted by: Doom3fan (Member) on 07-24-2007 at 19:23

 Expand#28 - Posted by: Anjin16 (Member) on 09-26-2007 at 06:05

 Expand#29 - Posted by: Anjin16 (Member) on 09-29-2007 at 06:43

 Expand#30 - I've got a script error - Posted by: 19941994ra (Member) on 12-25-2007 at 16:17

 Expand#31 - Posted by: kennyboy000 (Member) on 01-02-2008 at 11:54

 Expand#32 - Posted by: Ice_Trey (Member) on 05-01-2008 at 18:24

 Expand#33 - *sigh* - Posted by: saintjimmyfreshfm (Member) on 08-26-2008 at 21:18

 Expand#34 - sorry to double post - Posted by: saintjimmyfreshfm (Member) on 08-26-2008 at 21:20

 Expand#35 - my god - Posted by: PICONJO19 (Member) on 06-19-2009 at 13:52



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