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| Annihilation X NG (v1.1 update) - File Description |
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Description: Following up on his previous release of the Annihilation X NG mod, comes an update to fix a few issues and add a few tweaks; Dafama2K7 has reworked this mod, with the idea of improving your D3 gaming experience, and as a result, has worked his magic and released the latest and greatest version of the super popular modification, Annihilation X NG! For those of you just coming out of a coma, Annihilation X (tweaked by Team Annihilation {TA}) is a very enhanced version of Spunky's Annihilation 4.0. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truly one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be!
A few features of Annihilation X are:
- The monsters now look more realistic.
- Enhanced gore.
- New bullet holes and sparks.
- New monsters.
- New pets and AI.
Some of the changes/tweaks in this version include:
- Optimized GravityGun!
- Made the Machinegun, pistol and Plasmagun in one script.
- Added muzzle-flashes to many weapons for player and npcs.
- Added Double_Shotgun to D3 base mod version.
- Less memory usage for both Base & RoE, so this can be used in less powerful computers.
- Powered up shotgun and double shotgun, added betters fx as well.
- Added generic mounted flashlights ON/OFF toggle.
- Many bug fixes.
Refer to the readme for additional information.
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|  | | Annihilation X NG (v1.1 update) - Screenshots |  | Screenshots: |  |   | 
|  | | Annihilation X NG (v1.1 update) - Readme |  | Readme File:
Annihilation X by Devin Stein (Spunky) latest update by Dafama2k7 - 04-09-2007
Many new features added, some of them are...:
-New FX & Particles.
-Fist fireball better fx & sounds !
-Bettered & powered all the weapons.
-Pets much powerfull & cause more damage.
-Better shaders & 3D effects using the new Parallax Extreme shaders.
-Better gfx thanx to use E3 bumpmaps, but with the same AX classic skins !!!
-Fixed the console bug !!! (years trying to fix this !)
-Bug fixes & other things.
Warning !!!...: Requires a very high end machine to run this mod to it's fullest !
For using Pets, when weapon_Fist are selected you can...:
Reload Key - Select a pet and command it to move, attack, follow, or stay.
When weapon_HandGrenade are selected you can...:
Reload Key - Command all pets to move or attack.
When weapon_Pistol are selected you can...:
Reload key - Teleports all pets to a new location (only when pistol is already loaded). |  |

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| Annihilation X NG (v1.1 update) - File Download Options |
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Primary Download Locations:
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| Annihilation X NG (v1.1 update) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 7 | Last comment: 11-02-2007 at 11:43 Haha, keepin' the dream alive! ty for working on my mod Dafama, means a lot to have someone continue my work...however i am currently working on another mod and i have been for the past 3 months or so now. I'm going to keep it a secret though till i feel it's ready to be announced . Good job on this one Dafama.
Hey, Spunky are developing another fantastic mod, keep up the good work Spunky ! 
I haven't seen before this pets, so in another version this and other things will be added.
I tried running this new update, and sort of got it work. I got the old Annihilation X to run, but with more powerful red fireballs, and a cool expanding ring effect on exploding barrels, but if I tried to run the "Annihiliation_X" mod, it comes up with an error and gets stuck in a Doom script prompt (I think). I found 'exit' kicks you back into Windows. The new load screen comes up, with the phrase 'loading game...', then kicks out with an error:
Error: file scriptdoom_main script, line 109: exceeded global memory size (196608 bytes)
couldn't write Doomconfig.cfg
Did I install the game wrong? Any idea what's causing this error?
Also, since I've been running the old version with the above mentioned changes (no, I can't get the cacodemon pet to spawn), I've always wondered if there is a way to continue the level where you bring out a string of Sentry bots (Communications level). I know you said you never got the Sentry bots to work right, but at this point, the sentry bot you start opens 4 locked doors. Otherwise, you have to noclip through these locked doors. Is there any other way to unlock those doors?
Otherwise, this is a pretty cool mod, and I love playing it. I really want to get this new version to work...
First, all the Sentrys are working 100% and doesn't have any problems, they open the communications doors whitout any problems and does anything perfectly, like not shooting the user if they are between a monster and the Sentry !
If you have any def or script folder into the mod's folder remove it.
And you have to install first the Annihilation X final available here...:
http://doom3.filefront.com/file/Annihilation_X;76651
And then all the subsequent updates listed here...:
http://doom3.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=annihilation#results
I have all the previous versions installed, since the last version works fine, I even added the lms add-on (btw, what does lms3 stand for?). I'm still getting the same error. any other thoughts? I have D3 1.3.1 installed, so I'm hoping this isn't the issue.
I agree the sentry bots work well when they show up, but I've never gotten that one sentry bot to appear and do its job in the Communication level, so I've had to noclip through the several locked doors the bot is supposed to open for you. When I access the sentry bot, a row of them roll out on a holder, but nothing else happens. If I shoot at the spot where the sentry bot is supposed to appear, I can hear it squeak, but nothing else happens. This has happened in every version of A X I've run. It's not a big issue, but I'm curious why this would happen like this. Again thanks for making an awesome mod! 
I didn't known about this problems, i am fixing both problems, and a v1.2 AX NG is comming very soon... with fixed Pet Pinky and all Pet flying_xxx also. 
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