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AwesomeSauce (v2.0)
Filename: awesomesauce_v2_full_d3.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
10.65 MB
v2.0
Dafama2K7
1700
01-29-2009
Mods > Single Player


Average User Rating: 6.5
Number of Votes: 26
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AwesomeSauce (v2.0) - File Description  


Description:
After some time away, Dafama2K7 has returned and he has not come empty handed! Always striving to give you the best possible experience while playing Doom III, he has been putting in some serious time and effort to produce some quality content for you, the D3 gamer!

Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: Awesome Sauce (1.0), and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have!
    Some of the features in this version are:
    • New full version update by Dafama2k7
    • Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.)
    • Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style.
    • Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best !
    • Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features !
    • Added faster and better walk and run anims to Imp demon, increassed his health x2 !
    • A little smart A.I. made by me that affects behaviour of all monsters.
    • The new FX are awesome.
    • Decreassed the overpowered health for most zombies.
    • Fixed various other bugs.

If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy!


Refer to the readme for more information.



AwesomeSauce (v2.0) - Screenshots  
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AwesomeSauce (v2.0) - File Download Options  

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AwesomeSauce (v2.0) - Readme  
Readme File:
******************************************************************
AWESOME SAUCE Ver 2.0
Ass-Stomping Mod for Doom3
******************************************************************
Author: eXim Works
email/MSN: eximworks@gmail.com
******************************************************************
Updated by Dafama (19-1-2009)
******************************************************************





Credits (Thanks for the inspirations and code):

> EnhancedGore3 by Tets
- Some of the gore effects in this mod use Tets' code, so thanks very much.
> Duct Tape Mod by Glen Murphy (glen@glenmurphy.com)
- This guy is the man. Almost every mod since this one has used Glen's gunlights and I think he deserves a pioneer award for it.
> Marine Operations by (jakeadams@ntlworld.com)
-Didn't actually use any of his code, but I credit him for giving me the idea of the grenade toggle.
>Super Turbo Turkey Puncher 3 Melee Edition v.1 by yellow number 6 productions
- For their left/right punching tweak. Simple, but ingenious!

>BattelReady v2.0 by Trojanman190 (also being updated by me in the same days as this.)
- Some ideas and various features where used, a BIG thanks !!!

Other than that, most of the code rewrites, skins and sound edits were done by yours truly. This is my very first mod, so be gentle with it.

Please feel free to use this mod in whole or part for your own uses, just mention my name and tell me about it.





******************************************************************
NEW FEATURES

v2.0 - New full version update by Dafama2k7
- Q4 alike mounted flashlights for pistol, machinegun and shotgun.
(When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.)
- Added F.E.A.R. alike muzzleflashes for all weapons, done in a Q4 style.
- Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, althoug actually this BHNG based shaders are the best !
- Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features !
- Added faster and better walk and run anims to Imp demon, increassed his health x2 !
- A little smart A.I. made by me that affects behaviour of all monsters.
- The new FX are awesome.
- Decreassed the overpowered health for most zombies.
- Fixed bugs, i hope. :D


v1.2 - Third releasse by Dafama2k7.
- Added .efx files for Hell1.map on D3 base. (Better sound on Hell map.)
- Added more .fx files for Muzzleflash effects on other weapons and monsters.


v1.1 - Second releasse by Dafama2k7.
- Added .dds compressed textures.
- Fixed and enhanced weapons particles, fx and lights.


v1.0 - First releasse by Exim Works.
- Original features descrived more in detail below, almost all tweakes and changes related to
weapons.





******************************************************************
INSTALLATION

1.) Find your Doom3 folder. Usually this is C: -> Program Files -> Doom3.

2.) Unzip or copy the AWESOME SAUCE folder with the awesomesauce.pk4 file inside into the Doom3 folder. (don't put it inside the [base] folder)

3.) Launch Doom 3.

4.) In the main menu, click the MODS button and select Awesome Sauce from the list. Hit ok and wait for the mod to load.

5.) Start a new game or load an old save and serve up a plate of gibs with extra awesome sauce!

6.) OPTIONAL:
If you'd like to forego reading the nitty-gritty out-of-game descriptions of the weapons mods in this readme, there is a new PDA chock full of email that you can download in doom3. Just press P when you start or load a game (the autoexec file in this mod should bind it to give you the pda).
If for any reason that doesn't work, bring down the console during play [ CONTROL + ALT + ~ ] (that last character is a tilde). Type: (give pda armsfactory_sharp) without the brackets and press enter, then close the console by pressing tilde again. You can then access chris' email normally using your PDA.
WARNING - Some of Chris Sharp's email is very dirty and full of profanity, so don't read it if swear words offend you.

...Wuss.

- If you have the CPU power, I would also reccomend running the Ultra high quality mod available on doom3files, since everyone is raving that it's incredible and should have been in the initial release... Go figure.





******************************************************************
FEATURES

• Ungibbable •
Yes. When you punch a corpse, it doesn't suddenly dissolve. How about that!? The Railgun and BFG still dissolve corpses, as do direct hits with grenades and Cola Shells. You will notice however that the splash damage from explosions will not gib, making for some fun ragdoll effects. Demons can't be gibbed, but they will burn away after about 30 seconds, which is actually scarier because they start to dissolve noisily when you least expect it. Every dead enemy becomes a ragdoll, which is lots of fun with the upgraded punch.

• X-Tra Gore •
Splatt! Plenty more blood for you, and it sticks around. Combined with the ungibbable tweak, you will have a blast (no pun) emptying shotgun shells into lifeless zombies just because they pissed you off. The blood decals will also last quite some time, so that beautiful bloodbath you just had earlier will stick around.

• Meaty Sound•
Most of the weapons have had some changes made to their sound effects. Fans of ID may find some of them are a little familiar...

• Weapon Select Tweak •
The Flashlight and Hand Grenades no longer appear in the weapon cycle list, but both can be toggled to and from by using F (flashlight) and G (grenades). This makes grenades especially much more handy and tidies up your arsenal.

* Less Ammo *
It's kinda rediculous how much gear you can slug around while playing, and the fear of running out is usually pretty far away (maybe I'm crazy or just not playing on a hardcore difficulty level) but max ammo capacity for all weapons has been dramatically reduced. This adds a whole new fear and challenge level to the game, that of running out of ammo and having to improvise with what you have.

• Weapon Skins * (needs 'image_usePrecompressedTextures 1')
Almost all the weapons have been given new skins. You can either play the game and find out for yourself, or read this description list:
Flashlight - Flat black finish by Maglite™
Player - Neck tattoo and eye shading
Fists ,Hands and Berserk - Black leather gloves
Pistol - Compensators and ribbed slide
Shotgun - UAC Logo
Machinegun - Urban camouflage
Chaingun - Urban camouflage
Grenades - Explosive label
Plasmagun - Prototype look
Rocket Launcher - Broken lens, dark texture and INTERT stencil. Shells are cola cans.
Chainsaw - Blood splatter and Stihl™ logo.

• Easter Eggs *
See if you can find them!





******************************************************************
WEAPONS

Maglite [Flashlight]
Different skin, longer gibs. Other than that, it keeps you from completely wetting yourself in the dark like it normally does.

Sledgehammer Knuckles [Fists]
Steroid enhanced for harder hitting action! You also alternate fists randomly so you don't punch like a robot. Get your aggression out on ragdolls without using up precious ammo!

Auto Magnum [Pistol]
Far more powerful, with a heavy sound to match. This is the most accurate weapon in the arsenal until you get the railgun, so you'll probably be pulling it out for long-range potshots even when you have heavier-hitting stuff. Clip has been changed to 10 rounds.

Streetsweeper [Shotgun]
KA-BOOM!!! More powerful and more focussed. Takes down almost anything with one close-range blast, but is next to useless at long range. Holds 5 shells now that load singly, so make 'em count!

Tactial Assault Module [Machine Gun]
Half the ammo, twice the damage, slightly less accuracy and a gun light. This is the best general-purpose weapon you have, and is great to use when you're not sure what's coming up.

Rotary Cannon [Chaingun]
The ultimate SCREW YOU! weapon. Sprays all over the place, but who cares with 99 faster, harder and LOUDER bullets on the belt? Meet the crowds with this sucker.

[Grenades]
Larger radius and higher splash damage. No longer detonates on contact with enemies, and bounces less. Can be toggled by pressing G.

Railgun [Plasmagun]
A complete functional makeover. What used to be a wide-area rapid-fire weapon is now a slow-firing, low-ammo-high-power prescision weapon. Three charges per cell, puts a hypervelocity slug dead on target with great damage.

Pneumatic Colabomb Mortar [Rocket Launcher]
Splits the difference between grenade and rocket launcher. Lobs a gravity-affected shell a reasonable distance, where it explodes on impact with whatever it hits. This allows you to shoot over obstacles and shell dug-in baddies from relative safety. A little trickier to use than ye olde rocket launcher, but the applications are a bit more varied.

BFG 10K Custom Limited Anniversary Edition (With certificate of authenticity) [BFG]
Big... Bigger... BIGGEST! Get your ass underground when you light up this bastard. I was astonished at how wussy the king of all guns was in Doom3, so I've *cough* fixed it. Begin the countdown. Sound the air raid sirens. Kiss your ass goodbye.

[Soulcube]
The only thing I changed was that lame-ass chime that sounds when you regain health. Instead, there is a grotesque crunching of bones as you suck the very life out of your enemies. Delicious. Oh, and it tells you when it's ready in a slightly different way.

[Chainsaw]
Some minor sound tweaks and corporate sponsorship.





******************************************************************
BUGS/REVISION/FEEBACK

Since this is the first version, I'm sure I'm not entirely aware of all the bugs, but I'll try to list a few unti l get feedback making me aware of others.

- Savegame loading troubles
Does anyone know why this happens? Savegames will load up at the beginning of the level they were saved in, and I'm not sure why. Adds a touch of challenge, actually, but It shouldn't do that by accident.

******************************************************************




If you liked my mod or have suggestions for it, please email or MSN me at eximworks@gmail.com. Thanks!


AwesomeSauce (v2.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 14 | Last comment: 06-02-2010 at 17:15

 #1 - oh well - 01-30-2009 at 00:00
SOENICK
Joined: October 6th, 2008
Posts: 110
No offense but this is just more of the same. What we need is new models (new weapon models in particular).

I wish somebody would port "5.56mm FMJ" weapons to Doom 3, that would be a kick@ss SP mod.

 #2 - 01-30-2009 at 06:01
Gurra400
Joined: January 15th, 2008
Posts: 226
yeah, fmj weapons would be nice but this is looking awsome big grin Dafama is great with graphics mod, im downloading stick out tongue

 #3 - 01-30-2009 at 08:04
Byronatron
Joined: December 7th, 2004
Posts: 182
Dafama always messes with the config, I seem to spawn monsters in front of me while pressing a certain button, thats why I'll never download a Dafama mod ever again , how about a mission pack mod thats actually good and completed.

 #4 - 01-30-2009 at 12:21
nonSilent_Assassin
Joined: April 6th, 2006
Posts: 317
Dafama is more of a graphics artist and performance wizard than a level designer/modeler.

 #5 - lol, awesome - 01-31-2009 at 23:46
Hellmonkey1364
From:
Joined: May 29th, 2008
Posts: 20
awesome, downloading.

#3 - Posted by: Byronatron (Member) on 01-30-2009 at 08:04
Dafama always messes with the config, I seem to spawn monsters in front of me while pressing a certain button, thats why I'll never download a Dafama mod ever again , how about a mission pack mod thats actually good and completed.

?!?!?!?

just delete the bloody config file and then play the mod! dafama rocks! Rock Two Thumbs Up!

hes the pimp! Pimp! he slaps the hoes of video game flaws and modless video games!!!!

 #6 - Game quits to Console - 02-05-2009 at 13:19
cwoody
From: (Memphis,TN)
Joined: September 14th, 2005
Posts: 2
When I load the mod and choose a New Game, the load screen starts then crashes to the console. It says:
Warning : idIK :: IK for entity "player1" at (0 0 0) has no model set.
Game Map Shutdown
ERROR - Joint shoulders not found for head_joint on player1.

Please HELP. Thanks.

 #7 - I am going to take control... - 02-25-2009 at 10:40
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3110
From today i have returned to have Internet access so i am able to help users, support my mods, answer questions, emails and of course upload a lot of NEW mods, including all this...:

Project DOOM mods with very NEW features like double fire MGUN, balanced ammo, health and armour, better A.I., full shadows and new lights on all sp official maps, with more movable objects.
NEW shaders packs with ETQW based Parallax and other good things for D3, Q4, ETQW and Prey.
NEW shaders also for Rid***** EFBB converted from D3 and Q4.
NEW E3 maps and mods updates...

All of this and more comming very soon, the time it takes to compile the mods and upload all...

-David F.M.

 #8 - I will fix all the bugs !!! - 02-25-2009 at 23:12
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3110
(In Awesomesauce mod on D3) I will fix this bug and upload a new version, i think it's just a missing model that's causing this error. Meanwhile try to play it from D3 ROE expansion, because i think it's a missing model from ROE not included in the mod to work.

 #9 - i will make my mods easier to use and install for everyone... - 02-26-2009 at 03:06
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3110
I will not including any confusing file in my future mods, at least they will not be enables by default, so everyone will be able to run all of my mods without any knowledge !

 #10 - 04-02-2009 at 19:03
Ice_Trey
From:
Joined: February 15th, 2005
Posts: 771
without Mr Dafama 80 pcg of all mods would have been
long gone, so instead of *****ing about the configs (!)
give him some credit, and to those who wants FMJ weps,
just take them from the mod and mix with your own stuff =)

 #11 - 07-14-2009 at 17:54
ILikeToShootZombies
Joined: September 5th, 2008
Posts: 47
im sorry but this whole mod is a eyesore and unplayable. oh well at least for me. but its only 1 turd in a box of diamonds Dafama

 #12 - 07-17-2009 at 17:59
Yuuki_Minoru
Joined: October 28th, 2007
Posts: 89
dafama2k7 - "From today i have returned to have Internet access so i am able to help users, support my mods, answer questions, emails and of course upload a lot of NEW mods, including all this...:"

Good to hear. We can all look forward to some new Engine tweaking and shaders from dafama2k7. =D

 #13 - Suggestions for next release - 07-18-2009 at 21:27
St0rmbringer
Joined: August 12th, 2008
Posts: 2
I got a few multiple suggestions for this mod:
Make a lite version of the imp and branded imp
Make a lite version for a branded hellknight
Make a lite version of the vulgar and branded vulgar

Please make it so that there are 2 version of the 'monster_zsec_shotgun' There should instead be: 'monster_zsec_shotgun' And 'monster_zsec_supershotgun'. I didn't really like how the 'monster_zsec_shotgun' kept dropping a super shotty on death.

Possibly use some monsters from 'Commander Doom'?

Add a delay spinup for the chaingun for 'monster_zombie_commando_cgun'

 #14 - :3 - 06-02-2010 at 17:15
Awesomesauce
From: (California)
Joined: May 31st, 2010
Posts: 7
i like the name of this mod



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