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| Beyond Shaders (v1.1) - File Description |
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Description:
With another new Shader mod for you to enjoy, Dafama2K7 is back! Beyond Shaders (v1.1) is something new for ATI & NVidia gfx cards with OpenGL v2.0 or higher makes Doom II 3D engine to look kind of HL2 Source engine alike and beyond; This new shader has the latest improvements of Dafama2K7 latest shaders, and in his words, "it's different, it's original, and... Try it. "
Some of the features of this mod include:
- All updated to use from TEX changed to TXB or TXL.
- Some small bugs fixed.
- Much intense & brilliant light, better metallic effect.
- ATI/NVidia & NVidia only specific versions, optimized for both Higher quality and speed but all very good balanced.
- Updated ambientlight.vfp, environment.vfp, bumpyenvironment.vfp, shadow.vfp, colorprocess.vfp, interaction.vfp and test.vfp.
Refer to the readme for more information.
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|  | | Beyond Shaders (v1.1) - Screenshots |  | Screenshots: |  |

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| Beyond Shaders (v1.1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Beyond Shaders (v1.1) - Readme |  | Readme File: Beyond Shaders v1.1 for Doom 3.
Description...:
The NEW Beyond_Shaders for ATI & NVidia gfx cards with OpenGL v2.0 or higher makes
D3 3D engine to look kind of HL2 Source engine alike and BEYOND, it has the latest improvements of my latest shaders, it's different, it's original, and... Try it. :D
Warning !!!...:
This shaders mod needs to have set this to run 100% fine...:
set image_lodBias "-2"
Or the images will be seen TOO SMOTH !!!
Also, try the kp_slash key to put the gfx modes to your taste (default is the best).
Greetings...:
Thanks to TheRealSceneGraphManager for let me use they're Chromatic Shaders.
Thanks to Maha-X for the NEW techniques i used from him.
History...:
v1.1 - Updated ambientlight.vfp, environment.vfp, bumpyenvironment.vfp, shadow.vfp,
colorprocess.vfp, interaction.vfp and test.vfp.
- All updated to use from TEX changed to TXB or TXL.
- Some small bugs fixed.
- Much intense & brilliant light, better metallic effect.
- ATI/NVidia & NVidia only specific versions, optimized for both Higher
quality and speed but all very good balanced.
v1.0 - Initial release. |  |

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| Beyond Shaders (v1.1) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 7 | Last comment: 10-14-2008 at 13:17
mansrm81 From: (Rockford, IL) Joined: January 5th, 2006 Posts: 24 | Downloading Now |
ALien8ed Joined: August 12th, 2002 Posts: 22 | Awesome, thanks again... |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | I have been able to make the E3 maps to run with my ALPHA mod, all 3 maps !!!
I have only to remove the cinematics, but all the other things runs as in the E3 ALPHA demo, impressive, soon... |
Jester212 Joined: June 7th, 2007 Posts: 23 | Keep up the good work , always like your mods! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | It's always very appreciated to see comments like all this telling me that we like my work, really, this makes me very happy and with NEW POWER to start work on NEW mods and to make better with new versions the already posted work. 
to all !!! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | For the brightness and other settings automatically changed in all my mods, it's because i include an autoexec.cfg file that contains more settings that are executed after the Doomconfig.cfg is executed when you run D3 with a mod containing this Autoexec.cfg file, but to the contrary of the Doomconfig.cfg that is overwritten on every D3 execution when you change the settings when in game, the Autoexec.cfg is not changed and preserves the settings that it has, because of this i use that file to preserve very important generic settings.
Of course, i understand that the brightness and gamma may be needed to be changed specifically for every different computer and screen display, for example you can open the Autoexec.cfg file that is contained on the mod folder that you want to change the settings and search for the r_brightness, r_gamma and r_lightScale to change it to your own taste and the save it for ever on this Autoexec.cfg file, you will need to do that for every mod folder you want to customise to your own taste, or copy your own Autoexec.cfg changed file to base folder and then remove all the other Autoexec.cfg files on any other mod folders, because the base folder it's in fact a generic mod folder that is always used, ok.
So you can change the settings you want and place // on every lines you want to disable on this Autoexec.cfg files or drastically remove this file to completely on every mod folder that you want to disable this changes for ever, ok. 
As for the crashes, i think that the most common could have been a Doomconfig.cfg or Autoexec.cfg file that contains things that wrongly describe your computer specs, so sure, you also will need to change this settings on the Autoexec.cfg file, sure, because as i said this file is not changed by the game when you change the in game settings, only is overwritten the Doomconfig.cfg file, so for the Autoexec.cfg you will need to edit manually with your preferred ascii text editor, such as Notepad.exe or TextPad.exe, that is what i use, it is not included on Windows, but is a very good programmers ascii text editor easy to use and very efficient that i recommend carefully, it also has computer language syntax highlighting !!!
So, what kind of lines you should change that if wrongly set, may crash your computer, well i will tell you something or at least the most important and potentially dangerous if set it wrong...:
seta image_cacheMegs "96" // def. "20"
seta image_cacheMinK "2048" // def. "200"
This previous two lines, leave it as they are, because if they have a too low values can make the game crash the computer when trying to load a very big level (a map that is very big in size and has a very big number of entities).
seta image_useCache "0" // Better leave this value at 0, so the cache is not used and you will not have to think on the previous two lines that sets the cache memory for the images.
seta r_displayRefresh "85" // Well, it depends on your screen display if it is able to use this Refresh rate or not, if you don't know leave it at 0 that is the default.
seta com_videoRam "256" // It depends on the RAM that your gfx card has, of course, i suppose that you have an NVidia 7600GT 256Mb. or better or an ATI9800Pro 256Mb. or higher to run D3 on, also i hope that you have at least 2Gb. of RAM on your computer, RAM is physic fast memory, i am not talking about HD space.
seta r_useIndexBuffers "0" // Needs to be 0 always, at least on D3 !!!
seta r_useVertexBuffers "1" // Needs to be 1 always, at least on D3 !!!
Well, this are basically the most important and potentially dangerous you need to know, of course there are others, but you can find more info on Internet and if all that fails, you can remove any Doomconfig.cfg and Autoexec.cfg on base and d3xp official folders and also on every mod folder that you may have, don't worry, when you will run D3 a new doomconfig.cfg file will be automatically created with the standard settings, then you will only need to configure D3 from the in game preferences menu, of course it will not be as optimized as doing it manually but at least it will run well and with no strange crashes ! 
Note...: Oh, and of course you need to have the latest DirectX, latest GFX drivers, latest D3 patch, at least v1.3.0 or v1.3.1 and latest Windows Service Pack update.
I hope that this info will be of any help to everyone ! |
Saducimus Joined: October 12th, 2005 Posts: 26 | Amazing work... great stuff! |
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