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Doom 3 Downloads > Mods > Graphical Tweaks:
Brilliant Bloom (v1.1)
Filename: bbloom_r1_1.3.1.zip


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1.97 MB
v1.1
Maha_x
4858
03-16-2008
Patch v1.3.1
Mods > Graphical Tweaks


Average User Rating: 9.5
Number of Votes: 11
Related Files:
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- KillPixel's Widescreen Crosshair (1.0)

5 Other Files by Maha_x:
- Brilliant Highlights (v0.3.1c | FIXED)
- Brilliant Bloom SOURCE
- Brilliant Bloom SOURCE
- Brilliant Highlights (v0.3.1b)
- Brilliant Highlights (0.60b)

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Brilliant Bloom (v1.1) - File Description  


Description:
Maha_x is back and he has not shown up empty handed....He brings, for your Doom3 gaming enjoyment, what he refers to as a YABM, which, if you haven't guessed it, stands for: Yet Another Bloom Mod. The update to this mod is a simple one, the most important aspect is that it is reworked to be compatible with the latest patch release: Patch v1.3.1
    Some of the tweaks include:
    • HDR style shifting sensitivity (not quite the same tough)
    • Blooms only on very bright surfaces and reduces the foggy feel



Refer to the readme for more information.



Brilliant Bloom (v1.1) - Screenshots  
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Brilliant Bloom (v1.1) - File Download Options  

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Brilliant Bloom (v1.1) - Readme  
Readme File:
=================
Brilliant bloom
=================
first release, updated for Doom 3 v.1.3.1


What is it?
-----------

It's a yabm! (yet another bloom mod). Here's what's different:

- HDR style shifting sensitivity (not quite the same tough)
- Blooms only on very bright surfaces and reduces the foggy feel

Requirements?
-------------

ARB 2.0 graphics card, that's basicly directX9 hardware
Doom 3 patched to version 1.3.1


How to install?
---------------

Unpack to a folder under doom3 directory. Access via the mods menu.


Console commands?
-----------------

z_bloom (0, 1)

Disable/enable bloom


z_bloomBufferSize (0 .. 4)

Size of the buffer used for the bloom, this hits performance and image quality the most. On my Geforce 6800GT the mode 2 runs well but mode 3 looks cooler
0 = 64x32, 1 = 128x64, 2 = 256x128, 3 = 512x256, 4 = 1024x512


z_bloomIterations (1 .. inf.)

number of times the blur filter is applied to the bloom. This directly affects the size of the bloom clouds. Values in the range of 4 to 16 should be usefull


Bugs?
-----

The shotgun is very reflective and tends to get overly bloomed occationally. There's also been some cases where the sens.shifting gets stuck with very large bloom buffers...

Notes?
------

Brilliant highlights mod included (http://doom3.filefront.com/file/Brilliant_Highlights;55660)
Cannot be combined with other SDK based mods


Feedback?
---------

maha_x [at] hotmail.com (the author of the original release)
sebultura666 [at] hotmail.com (this specific version update)


Brilliant Bloom (v1.1) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 7 | Last comment: 07-12-2010 at 05:18

 #1 - Amazing !!! - 03-17-2008 at 01:14
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3086
But please, compile a ROE version for both v1.3.0 and v1.3.1 D3 patches !!! Cry

 #2 - 03-17-2008 at 03:59
Langenscheiss
Joined: January 2nd, 2006
Posts: 423
Finally!
Thanks alot!!!

 #3 - 03-17-2008 at 13:26
TheRealSceneGraphManager
From:
Joined: March 13th, 2007
Posts: 109
Holy sh*t! A bloom mod that's actually TASTEFUL!

Mind = blown.

Ima port this over to DentonMod 3, perhaps as an alterante bloom method or something.

 #4 - 03-17-2008 at 14:29
FreedomPLMarcin
From: (Warsaw)
Joined: July 12th, 2007
Posts: 88
looks awesomely cool ! I can't wait to see these pics with DX10

 #5 - 03-19-2008 at 12:20
TheRealSceneGraphManager
From:
Joined: March 13th, 2007
Posts: 109
DX10? Doom is OpenGL 2.0. o_O

If you have a GeForce 8 you can use a couple interesting new feature additions in some of the shader programs out there, notably centroid sampling. It doesn't make a *huge* difference but it does get rid of some kinds of texture aliasing. This isn't a DX10 feature, however, as it's been available in DX9/SM2.0 since pretty much forever.

Unfortunately ATi has craptastic OpenGL support and as such doesn't support certain extensions made to OpenGL's ARB shading language. Sorry guys.

 #6 - 02-08-2009 at 05:22
pochi
From: (Spain)
Joined: August 1st, 2005
Posts: 370
It works perfectly with ati...

 #7 - 07-12-2010 at 05:18
N1G0
From: (mikkli)
Joined: July 12th, 2010
Posts: 3
i´m using a ati radeon xpress 1150 310mb 401 hybermemory and i have 1gb of ram and vista 32 can i use this mod in doom 3? any other bloom is not working on me, plz reply



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