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Doom 3 Downloads > Mods > Graphical Tweaks:
Brilliant Bloom SOURCE
Filename: bbloom_r1_src.zip


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20.95 KB
Maha_x
309
03-06-2008
Mods > Graphical Tweaks


Average User Rating: 5.5
Number of Votes: 2
Related Files:
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5 Other Files by Maha_x:
- Brilliant Highlights (v0.3.1c | FIXED)
- Brilliant Bloom (v1.1)
- Brilliant Bloom SOURCE
- Brilliant Highlights (v0.3.1b)
- Brilliant Highlights (0.60b)

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Brilliant Bloom SOURCE - File Description  


Description:
This release will bring a few smiles on some Doom-fanatic-faces! In his infinite wisdom, Maha_x has decided to release the source code for his Brilliant Bloom Mod! He hopes (as do alot of us Doom fans) that someone, or a bunch of someones, will pick up where he left off and continue what he started.

"This is it. The source for brilliant bloom.

Now it'll be out of my hands and mayby there will eventually be 1.31 version too. I'm sure the community will do some amazing stuff with it."


He also states that he had some problems trying to port this to Quake IV, maybe someone will try their hand at that as well! If you're curious on what the Brilliant Bloom (1.0) is, it is a graphics tweak where it employs HDR style shifting sensitivity (not quite the same though). Blooms only on very bright surfaces and reduces the foggy feel.

Good luck to any of the talented people out there that take this on, and I look forward to seeing your finished product! And a big thanks goes out to Maha_x for releasing this Source to the general public! Kudos.



Refer to the readme for more information.



Brilliant Bloom SOURCE - Screenshots  
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Brilliant Bloom SOURCE - File Download Options  

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Brilliant Bloom SOURCE - Readme  
Readme File:
So I decided to release the source. No need to sit on it...

It's complitely undocumented, as was the work I based mine on. The game code isn't the complex part, it's the shaders. I dont even remember how it exactly works anymore.. Fullscreen is captured, then a shader evaluates some pixels for brightness and renders a 2x2 output with that info. Second shader renders the blurred screen (times iterations) and adjusts the amount according to the 2x2 texture. Third shader then blends the result with the original render. If I remember right.

You can ask me via mail or on messenger, if you need help.


.Marko


Brilliant Bloom SOURCE - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 5 | Last comment: 03-16-2008 at 02:36

 #1 - I hope someone can update this amazing BLOOM gamex86.dll ! - 03-08-2008 at 12:22
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
I hope someone can release a version of this amazing BLOOM gamex86.dll for both patch v1.3.1 for D3 base and another for ROE and also a v1.3.0 for ROE, because never has been one available for ROE ! frown

Please, Zakyrus, Denton or anyone with the SDK and a C++ compiler do this, i am sure all D3 and ROE users will be very happy if someone do this ! smile

 #2 - Thx Maha_x ;) - 03-09-2008 at 11:47
Cainx
From: (Paris)
Joined: December 15th, 2006
Posts: 16
thanks a lot,you rock Rock

 #3 - 03-10-2008 at 13:26
Langenscheiss
Joined: January 2nd, 2006
Posts: 423
anyone with visual studio net 7 out there? Please compile it with sdk 1.3.1 .

 #4 - 03-11-2008 at 13:05
TheRealSceneGraphManager
From:
Joined: March 13th, 2007
Posts: 109
Dentonmod 2 has it already; Revision 3 should bring it over to RoE.


Try it out wink

 #5 - Doom 3 v.1.3.1 - 03-16-2008 at 02:36
Sebultura
From:
Joined: March 14th, 2008
Posts: 2
Hey there !

A quick note to let you know that I adapted the code to Doom 3 v.1.3.1.

You can find it <a href="http://doom3.filefront.com/file/Brilliant_Bloom_SOURCE;87901">here</a>.



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