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Doom 3 Downloads > Mods > Graphical Tweaks:
Brilliant Highlights (0.50b)
Filename: bhmod_d3_50b.zip


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471.48 KB
0.50b
Maha_x
1580
01-25-2006
Mods > Graphical Tweaks


Average User Rating: 8
Number of Votes: 11
Related Files:
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5 Other Files by Maha_x:
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Brilliant Highlights (0.50b) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
So there's one more update.

This will however be the last update for a while since I'm running out of ideas for the shader and I'm having other ideas for other mods. So I'll be moving on to work on some different mods for a while.

For the 0.50 version I rewrote the lighting, now the used method is reflection vector rather than the previous halfangle vector. This is a much more accurate method as illustrated in the screenshots. Notice that the screens now compare the 0.50 version to 0.40, not the original Doom 3 shader.

Other subject discussed in the comments has been the perfomance. I made a quick test running my Geforce 6800GT at 1600x1200 4xAA. The demo1 timedemo score fell 14% for the 0.40 version and 20% for the 0.50 version. The 0.50 has probably doubled the fragment program lenght and yet there is only 20% penalty for performance. The modern GPUs are very efficiently pipelined indeed.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Brilliant Highlights (0.50b) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge


Brilliant Highlights (0.50b) - Readme  
Readme File:
====================
Brilliant highlights
====================
Ver 0.50b

###

What is it?
-----------

A modified shader for Doom 3 and RoE (and Quake 4 as a separate mod) that enhances the appearance of lights and bumpmaps.

New for version 0.50
--------------------

- HQ specular highlights. Redesigned the halfangle based system to a reflection vector system; true per pixel accuracy.

Features
--------

- Dynamic highlights. Using the original specular mapping from the game, bhmod adjusts the highlight falloff separately per pixel.

- Highlight masking. As in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.

- Compatibility. Any hardware capable of the ARB 2.0 path can run this mod.

- Performance. BH mod favours math power over memory bandwidth as this is the current trend.

Performance
-----------

On a Geforce 6800GT running at 1600x1200 4xAA BHmod 0.40 was roughly 14% slower and 0.50 was 20% slower than the doom3 default shader.

So how do I install?
--------------------

Option A: Create a folder to your Doom 3 directory (name it 'bhmod' for example) and extract this package there. You can then access the mod trough the Doom 3 mods menu. Use this option if you play online (servers wont allow permanent mods)

Option B: Permanent install (more like 'allways enabled'). Extract the file 'z_bhmod.pk4' to your doom3/base folder. The mod will then be automatically (and allways) installed.

Uninstall?
----------

Option A: Delete the folder.

Option B: Delete file 'z_bhmod.pk4' from your doom3/base folder.

Bugs?
-----

In certain situations objects can recieve highlights from a light that is actually behind the object. Not too common tough.

What else?
----------

For the more tweaker in heart; you can adjust several variables within the shader. The comments describe how.

Feedback?
---------

Sure; mail me at maha_x [AT] hotmail [DOT] com

Disclaimer?
-----------

See Doom 3 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.


Brilliant Highlights (0.50b) - File Download Options  
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Brilliant Highlights (0.50b) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 28 | Last comment: 05-19-2006 at 16:36

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Stevo_2004 (Member) on 01-25-2006 at 07:02

 Expand#2 - Posted by: SirVentolin (Member) on 01-25-2006 at 09:23

 Expand#3 - Posted by: maha_x (Member) on 01-25-2006 at 10:30

 Expand#4 - Posted by: SirVentolin (Member) on 01-25-2006 at 10:56

 Expand#5 - Posted by: SirVentolin (Member) on 01-25-2006 at 11:25

 Expand#6 - Posted by: SirVentolin (Member) on 01-25-2006 at 11:34

 Expand#7 - Posted by: maha_x (Member) on 01-25-2006 at 11:46

 Expand#8 - Posted by: maha_x (Member) on 01-25-2006 at 11:52

 Expand#9 - Posted by: SirVentolin (Member) on 01-25-2006 at 16:35

 Expand#10 - Posted by: Stevo_2004 (Member) on 01-25-2006 at 17:06

 Expand#11 - Posted by: GIJesse7 (Member) on 01-25-2006 at 17:08

 Expand#12 - Posted by: Benzo (Member) on 01-25-2006 at 19:06

 Expand#13 - Posted by: SirVentolin (Member) on 01-25-2006 at 21:10

 Expand#14 - Posted by: maha_x (Member) on 01-26-2006 at 00:17

 Expand#15 - Posted by: Doomslayer81 (Member) on 01-26-2006 at 06:19

 Expand#16 - Posted by: maha_x (Member) on 01-26-2006 at 08:01

 Expand#17 - Posted by: Nemesis6 (Member) on 01-26-2006 at 11:09

 Expand#18 - Posted by: maha_x (Member) on 01-26-2006 at 12:16

 Expand#19 - Posted by: SirVentolin (Member) on 01-26-2006 at 13:13

 Expand#20 - Posted by: SirVentolin (Member) on 01-26-2006 at 14:14

 Expand#21 - Posted by: SirVentolin (Member) on 01-26-2006 at 15:41

 Expand#22 - Posted by: SirVentolin (Member) on 01-26-2006 at 19:41

 Expand#23 - Posted by: maha_x (Member) on 01-27-2006 at 00:05

 Expand#24 - Posted by: SirVentolin (Member) on 01-27-2006 at 08:19

 Expand#25 - Posted by: maha_x (Member) on 01-27-2006 at 08:36

 Expand#26 - Posted by: maha_x (Member) on 01-28-2006 at 06:40

 Expand#27 - Posted by: anyone (Member) on 04-28-2006 at 23:14

 Expand#28 - Resurrection of Evil - Posted by: flame_swarm (Member) on 05-19-2006 at 16:36



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