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Doom 3 Downloads > Mods > Graphical Tweaks:
Brilliant Highlights NG (v1.0)
Filename: bh_ng.zip


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184.8 KB
v1.0
Dafama2K7
1572
07-02-2007
Mods > Graphical Tweaks


Average User Rating: 6.4
Number of Votes: 11
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Brilliant Highlights NG (v1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is an update to 's Brilliant Highlights (0.60b) mod, which is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhaces the 3D look of the surfaces.

    Some of the tweaks/changes included in this download are:
    • Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.
    • Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.
    • Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod.
    • Performance -- BH mod favours math power over memory bandwidth as this is the current trend.
    • -- Removed plastic look & added Metallic look !!! (by DFM).


This is a must have for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game!

*The first 14 images are of this mod taken with Base, the remaining 9 images were taken from RoE*



Refer to the readme for more information.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Brilliant Highlights NG (v1.0) - Screenshots  
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Brilliant Highlights NG (v1.0) - File Download Options  

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Brilliant Highlights NG (v1.0) - Readme  
Readme File:
====================
Brilliant highlights NG
====================
Ver 1.0

###

What is it?
-----------

A modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhaces the 3D look of the surfaces.

- Dynamic highlights. Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.

- Highlight masking. Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.

- Removed plastic look & added Metallic look !!! (by DFM).

- Compatibility. Any hardware capable of the ARB 2.0 path can run this mod.

- Performance. BH mod favours math power over memory bandwidth as this is the current trend.

#===============================================
# Brilliant highlights ver 1.0 3.7.2007
#===============================================
#
# Version history
# ---------------
#
# 1.0 # Removed plastic look & added Metallic look !!! (by DFM).
#
# 0.60 # Lost cause makes a return, also a backlight idea...
#
# 0.50 # Redesigned specular lights to reflection vector model
#
# 0.40 # Redesigned whole lighting, now specular is independent of diffuse
#
# 0.31 # Finally a working result combining with .30 and .21 strenghts
# Also, no boosting or overshooting needed anymore
#
# 0.30 # Rewamped result compositing to MUL based (no glow in the dark)
#
# 0.21 # Spied the Quake4 shader and found some performance tweaks
# Few performance tweaks for my own code as well
#
# 0.20 # Finalized the pow range and overshoot/boost values
#
#-----------------------------------------------

So how do I install?
--------------------

Extract the folder named glprogs to your base and d3xp folders and "Dynamic highlights NG" will be used for all the Doom 3's mods that do not use any other glprogs folder. The mod will then be automatically (and allways) enabled.

Bugs?
-----

Sometimes you might see yellow or green objects that are not supposed to look that way. Very rare tough. Just keep in mind, this is a beta release, it has been only tested in a number of levels.

You may use only the interaction.vfp, removing the other files that are inside glprogs folder, but the interaction.vfp file !

Warning!...:
------------
Remember that the glprogs folder is not a MOD folder, it's a folder to be added into base and d3xp folder or into any other folder mod, ok !!!

What else?
----------

For the more tweaker in heart; you can adjust the minimum and maximum power and the minimum mask within the shader. The comments describe how.

Feedback?
---------

Sure; mail me at maha_x@hotmail.com

Disclaimer?
-----------

See Doom 3 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.


Brilliant Highlights NG (v1.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 35 | Last comment: 11-28-2007 at 07:20

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - If someone encounters any problem, do this...: - Posted by: dafama2k7 (Member) - 07-02-2007 at 09:20

 Expand#2 - Posted by: sparkleN (Member) - 07-02-2007 at 09:57

 Expand#3 - Sorry, I have made a mistake in the docs, do this...: - Posted by: dafama2k7 (Member) - 07-02-2007 at 10:12

 Expand#4 - If someone doesn't like something, at least explain why ! - Posted by: dafama2k7 (Member) - 07-03-2007 at 00:28

 Expand#5 - dx10 card - Posted by: dirthead16 (Member) - 07-03-2007 at 10:26

 Expand#6 - Try to use only the glprogs/interaction.vfp into for example base folder ! - Posted by: dafama2k7 (Member) - 07-03-2007 at 11:12

 Expand#7 - Posted by: Ivan_the_B (Member) - 07-04-2007 at 02:56

 Expand#8 - The last five images are from a very good MP map !!! - Posted by: dafama2k7 (Member) - 07-04-2007 at 06:10

 Expand#9 - Brilliant Highlights for Quake 4 and Prey also...: - Posted by: dafama2k7 (Member) - 07-04-2007 at 22:53

 Expand#10 - Try it !!! - Posted by: dafama2k7 (Member) - 07-05-2007 at 21:43

 Expand#11 - shaders etc - Posted by: dirthead16 (Member) - 07-06-2007 at 13:00

 Expand#12 - Simply remove the glprogs folder if you don't want the tweaked gfx !!! - Posted by: dafama2k7 (Member) - 07-09-2007 at 05:41

 Expand#13 - Brilliant Highlights NG v1.0 for Quake 4 and Prey also...: - Posted by: dafama2k7 (Member) - 07-09-2007 at 06:06

 Expand#14 - Posted by: dirthead16 (Member) - 07-10-2007 at 00:44

 Expand#15 - Thanx Dirthead16 ! - Posted by: dafama2k7 (Member) - 07-10-2007 at 22:44

 Expand#16 - Posted by: NSCXP2005 (Member) - 07-13-2007 at 04:48

 Expand#17 - What working link of what ? - Posted by: dafama2k7 (Member) - 07-18-2007 at 23:45

 Expand#18 - Dirthead16 - Posted by: jeroen_batman (Member) - 07-22-2007 at 03:52

 Expand#19 - Posted by: Nemesis6 (Member) - 07-23-2007 at 09:31

 Expand#20 - Posted by: Nemesis6 (Member) - 07-23-2007 at 09:32

 Expand#21 - Sorry, but it seems is a problem with all NV8600 gfx cards and D3 engine ! - Posted by: dafama2k7 (Member) - 07-23-2007 at 12:36

 Expand#22 - NV8600 users try this to see if this fix the problems...: - Posted by: dafama2k7 (Member) - 07-23-2007 at 12:45

 Expand#23 - Posted by: Nemesis6 (Member) - 07-25-2007 at 17:07

 Expand#24 - Posted by: jeroen_batman (Member) - 07-27-2007 at 12:04

 Expand#25 - Posted by: Nemesis6 (Member) - 08-02-2007 at 09:44

 Expand#26 - GFX error? - Posted by: Peicy (Member) - 08-04-2007 at 12:25

 Expand#27 - I am creating NEW better shaders !!! - Posted by: dafama2k7 (Member) - 08-05-2007 at 12:03

 Expand#28 - Posted by: Nemesis6 (Member) - 08-06-2007 at 14:31

 Expand#29 - I have updated this mod to try to fix the 8800 problems !!! - Posted by: dafama2k7 (Member) - 08-07-2007 at 10:42

 Expand#30 - Posted by: Nemesis6 (Member) - 08-08-2007 at 01:28

 Expand#31 - Try this... - Posted by: dafama2k7 (Member) - 08-08-2007 at 06:10

 Expand#32 - Fixed the problem - Posted by: Nemesis6 (Member) - 08-08-2007 at 07:51

 Expand#33 - Ahhhhhh, GREAT !!! - Posted by: dafama2k7 (Member) - 08-08-2007 at 11:34

 Expand#34 - http://d3glow.clanugsm.com/doom3.htm - Posted by: dafama2k7 (Member) - 08-14-2007 at 00:37

 Expand#35 - dead in the water with the 8xxx vid card blues - Posted by: GrimCW (Member) - 11-28-2007 at 07:20



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