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Doom 3 Downloads > Mods > Single Player:
Commander Doom (1.0)
Filename: commander_doomv1.0.zip


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Version:
Developer:
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Date Added:
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5.84 MB
1.0
Hellborg
2290
01-07-2007
Mods > Single Player


Average User Rating: 7.6
Number of Votes: 54
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Commander Doom (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is a single player mod for Doom 3. You can use a computer to purchase medkits, ammo, and stuff like that. Your base, and enemy bases can be destroyed so watch out!




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Commander Doom (1.0) - Screenshots  
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Commander Doom (1.0) - File Download Options  

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Commander Doom (1.0) - Readme  
Readme File:
*************************************************************

Commander Doom 1.0 - 1/6/06

Leif Dehmelt -- leif@gravity-music.net

http://dungeondoom.d3files.com/commander_doom/index.htm

*************************************************************

requirements:

-a Windows based PC capable to run standard Doom3.
-Doom3 full version 1.3

To run:

-copy contents into Doom3 folder
-double click commander_doom.bat
-choose map1 or map2
-enjoy the game!

*************************************************************
Gameplay instructions:
*************************************************************

-You start at your own base.

-You can activate control point by getting near them, while
no enemy is near to them.

-The more control points you hold, the more money you earn.

-You can buy reinforcements/weapons/base extensions/medkits
by pressing TAB and choosing your upgrade from the menu.

-The keyboard shotcut for buying medkits is 'Q'

-The keyboard shotcut for buying ammo for the current weapon
is 'E'

-You can switch to tactical by tapping 't'. From there you
can issue simple commands to your allies, for example
directing them towards a particular control point or enemy.

-Enemies will start to spawn from three enemy bases on the
map.

-Your base and the enemy bases can be destroyed.

-You loose the game if you get killed, or if all control
points are held by your opponent for 60sec

-You win the game, if you destroy all 3 monster spawn points

-if you hold all control points for 60sec you recieve a
megahealth powerup

*************************************************************
Instructions for Mappers:
*************************************************************

-the worldspawn entity must contain the entry 'datafile',
which points to a set of definition files containing map
specific properties, such as enemy units and spawning
frequency or unit costs. Four different definition files
with an appended number corresponding to the difficulty
(0,1,2 or 3) must be present for each map.

-the map must contain the following standard entities

the homebase:

"classname" "func_homebase"
"name" "home_base_attractor"

the positions of homebase extensions:

"classname" "func_static"
"name" "player_extspawn1"

the position of ally spawning:

"classname" "func_static"
"name" "player_spawn"

the position of ally turret spawning:

"classname" "func_static"
"name" "player_towerspawn1"

the enemy bases:

"classname" "func_enemybase"
"name" "enemy_base_1_attractor"

the position of enemy spawning:

"classname" "func_static"
"name" "enemy_spawn1"

the position of enemy turret spawning:

"classname" "func_static"
"name" "monster_towerspawn1"

the position of control points:

"classname" "func_static"
"name" "control1"

... more sequentially named entities can be placed - the
total number must confirm with the number setup in the
datafile definition.


*************************************************************
Credits:
*************************************************************

-The lifebar gui and programming were done by SnoopJedi

-All other aspects of gameplay and mapping were done by
Hellborg


Commander Doom (1.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 21 | Last comment: 02-02-2007 at 16:50

 #1 - Sounds very interesting.. i'll be sure to give it a try. - 01-07-2007 at 12:10
mrbean1112
From: (poopland)
Joined: March 9th, 2005
Posts: 159
Sounds very interesting.. i'll be sure to give it a try.

 #2 - 01-07-2007 at 13:14
spunky13
From: (Arvada, CO)
Joined: May 31st, 2005
Posts: 278
Kinda reminds me of Ratchet and Clank

 #3 - I am very happy to see somke new SP map contents !!! - 01-08-2007 at 06:30
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3069
I don't understand this kind of map but a SinglePlayer Map is always good news !!!
smile

 #4 - 01-08-2007 at 08:24
mindless_intelligence
From:
Joined: August 25th, 2005
Posts: 40
The concept is very interesting
Gonna try it in few day Rock

 #5 - Nice - 01-08-2007 at 14:31
Fiend357
From: (Il)
Joined: May 24th, 2006
Posts: 26
Nice mod.

Hope it becomes a big mod; it's be awsome to have more maps, play as demons, mabey even be more like battlefield/battlefront (coms auto spawn, you need to wait to capture post, classes, etc).

 #6 - 01-09-2007 at 04:33
kais_4
From: (Blayney, NSW)
Joined: April 17th, 2005
Posts: 152
wow tat was really fun 2 play!!! on terrible difficulty its cool if ya hold them off long enough to get 5 turrets and weapons and then ya just try and hold them off 4 as long as possible lol..

oh and the basic fighter tat u can buy isn't as useless as i thought lol.. they seem to do better than grunts lol.. anyways great mod 10/10 hope to see more maps for it real soon!!

 #7 - 01-09-2007 at 18:37
Hfx-Rebel (Staff)
From: (Nova Scotia)
Joined: April 19th, 2003
Posts: 765
Developer name corrected by request

 #8 - ROCKZ! - 01-12-2007 at 06:15
The_New_Shit
From: (Munich)
Joined: July 17th, 2004
Posts: 31
This Mod rules!! Please let me know when there are more maps for it to play with. Apart from that I do not know how to get more monsters this mod rocks! 9,99/10

 #9 - 01-13-2007 at 07:53
sgt_socks
From:
Joined: March 5th, 2006
Posts: 388
so its demons vs you and ? what kind of reinforcements do u get? demons or humans?

 #10 - 01-13-2007 at 11:44
hellborg
From:
Joined: January 29th, 2005
Posts: 98
This is the synopsis:

An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic *****s into oblivion?

Any further questions?

 #11 - 01-13-2007 at 23:57
marineofuac
From:
Joined: July 5th, 2006
Posts: 109
way too leet 10/10 words cannot describe what was done here.

 #12 - 01-15-2007 at 17:33
sgt_socks
From:
Joined: March 5th, 2006
Posts: 388
mine doesn't work. i put the files in the doom 3 folder, double clicked commander doom.bat, a command screen came up, and it stopped.

 #13 - 01-16-2007 at 00:19
hellborg
From:
Joined: January 29th, 2005
Posts: 98
to sgt_socks:

I can think of three possibilities:

1. You do not have patch 1.3 installed

2. You did not extract the correct folder structure (the bat file should be in a folder like c:/doom3/commander_doom/)

3. You have a different mod installed in the doom3 base folder or your doom3 installation is not clean for some other reason.

Hope this helps!

 #14 - 13 - 01-16-2007 at 09:47
sgt_socks
From:
Joined: March 5th, 2006
Posts: 388
well, i do have a small flashlight mod. ill check that out. thanks!

 #15 - total rox - 01-16-2007 at 15:10
aphexjh
From: (Chicago, il)
Joined: March 5th, 2004
Posts: 220
this mod is amazing. Is there any possibility of multiplayer?
I agree with marineofuac, this is a mod from god or satan or w/e
10/10

 #16 - Kind of buggy. - 01-21-2007 at 12:14
Prime_V2
From: (Minnesota)
Joined: January 20th, 2007
Posts: 4
It won't let me access the shop, the game doesn't actually end when all points are held for 60 seconds(though it does display the "you lost" message on the map), and loading a saved game or restarting the map crashes the program. I followed all the instructions on setting it up; is there something I'm missing here? Because as is, this mod is unplayable.

 #17 - 01-22-2007 at 00:39
hellborg
From:
Joined: January 29th, 2005
Posts: 98
Prime_V2:

V1.0 is the result of about 2-3 weeks of work, so it is not polished at the moment. It should, however be fully playable and it should not contain any major bugs. I am already working on version 1.1 and I am happy about any comments/suggestions.

-When the "you lost" message is displayed, you cannot capture any control points anymore, but you can still 'play around' with what you have. Maybe I should let the player explode or do some other cool things shortly after you loose the game.

-I intentionally disabled the savegame feature. A match in Commander Doom does not take long and being able to save does not (in my opinion) help the game dynamics. I disabled the load/save functions in the mainmenu in the current build to make this 'feature' more clear.

-However, you should be able to access the shop - otherwise the game is not playable as you said. If TAB does not work for you, you are probably using your own custom keybindings. In that case, you need to add/replace

bind "TAB" "toggle statsgui"
bind "t" "toggle shopgui"
bind "q" "toggle medkit_key"
bind "e" "toggle ammo_key"

in your DoomConfig.cfg file, or use the DoomConfig.cfg file which came with the mod.

It might also be that your version of Doom3 is not updated to version 1.3, or it might have another mod installed in the base directory.

 #18 - 02-01-2007 at 15:19
evilspecialist
Joined: February 1st, 2007
Posts: 4
this is very, very awesome! i like how u can have ur own lil war in doom. but like u said, it still needs to be polished and worked on a bit more, hope u dont mind if i have a few suggestions.

u should consider adding more of a selection of monsters u can create since the enemy seems to have more of a selection (if im right). i dont like the torrets in the 2nd level since they have too far of a firing range. i also dont like that when u go to buy something, the game is still going on. when u access the computer to buy something or create more units, it should pause the game. then if u ordered a weapon or a medkit, u have to pick it up instead of it magically appearing in ur hand. the weapons & medkits should have a duration before they show up just like u have to do with ur "troops".

hope i helped some

 #19 - 02-02-2007 at 02:21
hellborg
From:
Joined: January 29th, 2005
Posts: 98
evilspecialist: good to read that you have fun. I already submitted the next version last Saturday, so your suggestions won't make it to version 1.1. I did not add a larger selection of friendly units in 1.1 yet, but consider that for the future - maybe a flying unit? The second level is reworked in version 1.1 and turrets are separated from the player by doors, just as in level 1. I am not sure if it is possible to halt the game while in the drop-down menu. I also don't think that it would help gameplay - I personally like the hectic gameplay - but: The menus are now see-through, so you would see in advance, if a monster is shooting at you or approaching you. Finally, I agree, that it would be cool, if you need to pick up the medkits/weapons. Right now, with instant medkits, your own character is too powerful, and you might end up relying on it too much.

 #20 - 02-02-2007 at 03:59
The_Necromancer
Joined: September 14th, 2004
Posts: 108
please multiplayer!

 #21 - 02-02-2007 at 16:50
evilspecialist
Joined: February 1st, 2007
Posts: 4
oh ok, its good that u can see if your being attacked. i found it very annoying to be building a unit & all of the sudden im being slashed at. would it b possible to let u build more then 1 thing at once? ive played this game a good couple dozen times & i found a lot of the time our team was being out-numbered.



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