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| DOOM 3 Patch (v1.3.1) - File Description |
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Description:
This is the newest release from id Software that improves Vista compatibility, the SDK as well as fixes several minor bugs in the game among other things.
Please note that in-game console commands are not supported by Activision(R).
This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com
Have a look at what awaits you...
Some of the other features included are:
- Fix rendering
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
Fixes for modding/SDK:
- Fix RevBitFieldSwap issue (affected only big endian platforms)
- Fix ReadBindFromSnapshot
- Pass lastPredictFrame to the game (client prediction)
- Pass HandleMainMenuCommands to the game
- Allow game to override gui load menu
For additional technical help with Doom 3, please see the Help system that came with the game, or visit the DOOM 3 web site: http://www.doom3.com
A few notes about Vista:
We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line.
If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact.
The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation.
Refer to the readme for more information.
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|  | | DOOM 3 Patch (v1.3.1) - Screenshots |  | Screenshots: |  |

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| DOOM 3 Patch (v1.3.1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | DOOM 3 Patch (v1.3.1) - Readme |  | Readme File: NOTES FOR MOD USERS:
====================
- It is recommended that any user modifications that have been installed to the
Doom3 directory be removed before installing this update. These modifications
are not supported by Activision and may not be compatible with some of the new
features that are included.
NOTE FOR SINGLE PLAYER SAVED GAMES:
===================================
- Using this update will reset your progress in whatever map you are currently
saved in. When loading a saved game, the player starts at the begining of that
map with their inventory intact.
- Using this update will reset the Nightmare skill setting. If you are playing
in Nightmare mode before applying the 1.3 update, you will need to re-enable it
in the console (g_nightmare 1). After enabling it in the console, the game must
be relaunched in order for nightmare mode to show up as a selectable option.
NOTE FOR WIN32 DEDICATED SERVER EXECUTABLE
==========================================
- Also included in the 1.3 update is a Win32 dedicated server executable. This
allows servers to be run under Win32 without a CD Check. You can launch this
with command line options or configure it through the console once launched.
Just launch "Doom3Ded.exe".
Fixes & Updates in 1.3.1:
============================
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without
filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and
GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32
behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
Fixes for modding/SDK:
- Fix RevBitFieldSwap issue (affected only big endian platforms)
- Fix ReadBindFromSnapshot
- Verbose overflow check in idBitMsg::WriteBits and apply related fixes
- Fix a GetFileList issue
- Expose key states and button states to the game
- Pass lastPredictFrame to the game (client prediction)
- Pass HandleMainMenuCommands to the game
- Pass the GUID to the game (in ClientConnect call)
- Allow game to override gui load menu
Fixes & Updates in 1.3:
============================
- PunkBuster(TM) support has been added.
- EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative
Labs(R). Doom 3 base game comes with room reverb data.
- To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0
compatible sound card. Please refer to your sound card manufacturer for details
on whether or not your sound card supports EAX 4.0.
- Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0
feature in Doom 3 should download the latest Creative Beta Drivers for the card
released on April 5th, 2005. Not using these drivers may result in game
instability while using EAX 4.0.
- Server provides .pk4 file download URLs (http/ftp), client has internal
download.
- New class of .pk4 files: 'addon paks' are only referenced when the map is
loaded in.
- .pk4 downloads and addon paks come with a number of fixes to the 'pure server
mode' filesystem code.
- Fixed ragdoll bounciness.
- Fixed how Doom 3 detects LAN client vs. Internet clients.
- LZW compression of render demos.
- Fixed command line parameter passing.
- Added a QuakeIII-style graph of the connection quality for network clients
defaults off, enable with net_clientLagOMeter 1
displays a graph of how much the client predicts ahead of the server
note that you can change the minimum predict ahead of a client by setting
net_clientPrediction
Changes relevant to mod developers (SDK):
- Added UploadImage to idRenderSystem interface. This lets the user blit images
to the renderer.
- Supports fs_game_base; this lets you base a mod off base game + d3xp + your
own content.
- Most of the download redirection is handled in the game code, and can be
extended.
Linux specific:
- ALSA device opened non-blocking to avoid hangs.
Fixes & Updates in 1.2:
============================
- Engine changes to support DOOM 3(TM): Resurrection of Evil(TM) features (
time groups is the main difference )
- Mod support fixes ( also for DOOM 3: Resurrection of Evil support )
- Online cd key check during startup ( with DOOM 3: Resurrection of Evil key
support if DOOM 3: Resurrection of Evil is installed, whatever the current mod
)
- Fix net_clientServerTimeout when server crashes / disappears
- Cut down on projectile net traffic ( both base/ and DOOM 3: Resurrection of
Evil/ code )
- Lots of compatible internal savegame code changes from OS X(TM) and Linux(TM)
in order to do things in a portable way
- Networking fixes to hitscan projectiles
- Fix a bug in the usercmd transmission
- Fix client drops when server in pure mode changes maps too fast for clients
- Reworked the synchronization of firing animations over the network
Fixes & Updates in 1.1:
============================
GENERAL
- Querying a cvar (typing name with no value on the console) now also prints
out help text
- Updated some cvar docs
STABILITY
- Fixed desktop crash when loading a QuickSave made when during influence in
EPD Lab in Alphalabs 1
- Fixed game freezing if in-game MP menu is opened just after a change map
vote
Passes and just before the map changes.
- Fixed duplicate player names shutting down a server during map changes
INTERFACE
- Fixed scrolling lists with arrow keys while holding control crashing game
- Added toggle functionality to movement commands (i.e. toggle crouch as
opposed to holding the button down)
- Added in_togglecrouch, in_togglerun, & in_togglezoom
- Added dialog to multiplayer video settings menu telling user that changes
require exiting game before they'll take effect
- Fixed remote password field only displaying 3-4 characters at a time.
- Fixed g_voteFlags so that spectator and nextmap could be individually
toggled
- Made print screen bindable.
- Made Alt-Gr (right alt) bindable separately for European versions. For
english
versions, right alt and left alt both bind as "alt" so that US users who
currently
have something bound to right alt don't have their config affected by the
update.
- Added mouse wheel scrolling to server list (GUI list boxes).
SINGLE PLAYER
- Fixed issue when switching between flashlight and previous weapon after using
the PDA.
NETWORKING/MULTIPLAYER
- Bumped damage up on rocket jumping in multiplayer
- Decreased damage from chaingun to 25 in multiplayer
- Exploding barrels to full damage to attacker in multiplayer
- Increased height for falling damage in multiplayer
- Made g_fov modifiable in mutiplayer from 90 to 110
- Changed server protocol version from 1.33 to 1.34
- Changed idEntity::SetName to allow entities to be named after startup during
network games
- Changed idClass::PostEventArgs to allow script threads to post events during
network games
- Changed net_allowCheats to allow cheat commands during network games
- Fixed projectile launched from wrong position when player exits teleporter
while holding fire
- Fixed rocket launcher dealing no splash damage to player at certain angle in
Edge 2
- Fixed light from flashlight remaining after player is killed.
- Fixed frags going negative when over 64. Maxfrags now at 100.
- Fixed -1/1 ammo count while dropping weapon in multiplayer
- Fixed no rockets in view-model rocket launcher when first picked up
- Exploding barrels now give credit for kills to the player who damaged the
barrel in multiplayer
- Fixed chaingun flickering on/off when spectating another player in Tourney
- Fixed no "You lose" message being played for loser in Last Man Standing.
- Added join messages when players join an MP game.
- Fixed players stuck spectating when no spectators vote is passed.
- Added chat and connection interrupted icons
- Fixed Frag Chamber doors killing player if they're moving towards them just
as they
open (kill trigger was turned off too late in the script).
- Added build for a dedicated server executable (DooM3Ded.exe) on Win32.
- Fixed problems with server list:
- wrong server being joined when sorting
- wrong server being joined when filtering
- server list not being sorted initially by ping.
- Chat text no longer converts high-ASCII chars to periods
- Fixed problem with players logging on and being stuck in spectator mode, yet
not really spectating
- Fixed Incorrect scoring information appears on scoreboard
- Fixed backpack secret exploit on d3dm5 "Lights Out"
- Added chat/lag icons
- Elevators now return to their home position even if someone is standing on
them
RENDERING
- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
- Fixed in-game videos disappearing if you go to the menu and return
- Fixed inconsistent worldview of players exiting teleporter.
SOUNDS
- Fixed weapon sounds always playing the first sound in a sound shader instead
of randomly picking one.
- Fixed bullet ricochet sound when punching glass.
LOCALIZATION
- Localized key names in bind menus
- Localized multiplayer text
* warmup text
* spectator text
- "QuickSave" name in save / load menu is now localized
- Fixed key binding issues with European (Italian, French, Spanish) keyboards
* all keys should be bindable now
* this includes modifying scan tables
- Fixed pickup items not being localized. Not fixed in MP, as this would
require
including the .map files in the update. Any user maps created with update code
should have the correct string id required for localization, however.
- Fixed "General Access" not being localized on PDAs.
- Added pure exclusions for all files that were causing pure server connection
problems between mixed languages.
- Localized "Press any key..." in binding menus.
- Localized messages that client receives from the server when kicked or the
server
shuts down.
- Localized "Server Full" message.
- Fixed Huffman encoding in decl manager so all characters have a minimum
frequency
of one. This allows an optimal bit code length and fixes a memory overrun
assert
and crash when loading Russian decls.
- Map names in Save / Load menu are now localizable.
- Removed hard coded english text from "Player is ready" message in MP.
- Fixed Italian accented i showing up as ^ and vice versa |  |

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| DOOM 3 Patch (v1.3.1) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 61 | Last comment: 04-08-2013 at 11:07
Byronatron Joined: December 7th, 2004 Posts: 182 | some mods wont work anymore with this patch, so be careful people, weird it's posted now, it's been out for a month. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | Remember to make a backup of your old .EXE's & gamex86.dll !!!
Remember to make a backup of your old .EXE's & gamex86.dll !!!
Remember to make a backup of your old .EXE's & gamex86.dll !!!
And also make a copy of the scripts/doom_events.script and scripts/weapon_handgrenade.script because this two files will be replaced with a newer version that are using a new thing from Patch v1.3.1 (getIdealWeapon()) so to use the old mods you will have to copy this two old files also on a script folder into the mod you want to use with the old .EXE's !!!
Anyway it's very easy, but if anyone don't understand, just ASK me !!!
Go, go, go Marine !!! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | I have send it many new versions of my mods and nothing has happened, why ???
I have send it many new versions of my mods and nothing has happened, why ???
I have send it many new versions of my mods and nothing has happened, why ??? |
The_New_Shit From: (Munich) Joined: July 17th, 2004 Posts: 31 | yeah - this is like old news and its posted NOW and i installed this like weeks ago and loads of my mods wont work anymore  |
WHairston Joined: October 24th, 2005 Posts: 241 | What I'd like to know is why the description says to visit the http://www.doom3.com website for details, but this patch isn't listed there. Is this an "official" release or not? |
Hexen_Third From: Joined: December 5th, 2005 Posts: 54 |
many mod and maps have been completed but not upload here , if you don't have intention leaves the place to others. the mods of DooM III must be inserted. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | I will release an easy mod that makes any old mod compatible with the new patch, but will need the old .exes, ok, patience...
It's already made, i will upload it this week... |
White_hell From: (Wycombe) Joined: February 5th, 2005 Posts: 274 | Hexen Third can you post it on another website as well... cause Filefront (for being the slowest people in the world) wont proberly put it up till next month.....
Planet Doom is a good place |
White_hell From: (Wycombe) Joined: February 5th, 2005 Posts: 274 | Sorry not Hexen Third
I ment dafama2k7 |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | A new mod that enables to use mods that requieres the v1.3.0 is already made, tomorrow will be here !!!
Remember that anyone that use it will have to have a old Doom3.exe v1.3.0 !!! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | A new mod that enables to use mods that requieres the v1.3.0 is already made !!!
Only have to place this small .pk4 in any mod that requires Doom 3 v1.3.0 !!!
Remember that anyone that use it will need an old Doom3.exe v1.3.0 to run it !!!
http://www.megaupload.com/?d=7D3BMF70 |
White_hell From: (Wycombe) Joined: February 5th, 2005 Posts: 274 | thank you x100000000 |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | vista or whatnot isnt any issues of mine since i dont run vista and never will, but im sure its always good to update anyhow |
dirthead16 Joined: April 10th, 2005 Posts: 41 | why dont you run vista? on a mac????[God forbid,someone kill it now] , you can turn off the bullcrap and get your own stuff on it like xp, but i run a dual boot so i gots both[xp vist.ult64]soo...64 bit apps like far cry[more,..well all in the future] vista, and d3 on xp, 32bit.....is......just....going....down...the...ddrrrrraaaaiiinn..................to bad the stupid drivers can catch up.
oh well replacing this dual core w/ a quad or maybe 2 quads, those new mobos rock 8gbs ram here i come! and oh yea, same thing i said b4 amout DENTON MOD 2x |
TheGamer1 From: (Nirim) Joined: April 3rd, 2007 Posts: 14 | When I download this patch all the mods didn't work!!!
Be carefull with this patch if you like mods!!!  |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | A new mod that enables to use mods that requieres the v1.3.0 is already made !!!
Only have to place this small .pk4 in any mod that requires Doom 3 v1.3.0 !!!
Attention !!!...:
Remember that anyone that use it will need an old Doom3.exe v1.3.0 to run it !!!
http://www.megaupload.com/?d=7D3BMF70
This a way to make work mods that use a .dll old library that was maked for v1.3.0 or that uses they're own weapon_hangrenade.script or doom_events.script file, this things are newer and has different files on v1.3.1 and because of this they are incompatible, if you put this aaaa_doom_130.pk4 file on the mods you have some problems only, and you execute a shotcut that uses the Doom v1.3.0 executable, then you will be able to run it.
A good example of this is to try to execute the in_hell mod/sp maps, you will need to put my small mod .pk4 file on they're folder to be able to run it and also execute them with v1.3.0 Doom3.exe.
Another examples that need this would be...: D2forD3, Greentech and many more good mods that aren't updated to latest version because they use some Bloom effect in they're own .dll or something like this... |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | There's a BIGGER problem using patch v1.3.1 with using mods in MultiPlayer, i will investigate for a solution, can someone tell me they're experience using or trying to use MP mods in v1.3.1 and also i will upload the D3XP (ROE) version of my mod130 enabler as faster as i can... |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | I for one will never use this patch, not that I wouldnt want to, but I have tried patching my Doom3 several times and all that happens is a big CRASH, regardless of what I do, so finally Doom have catched the "patch illness" from Far Cry (cough patch 1.32 cough) O well the game works perfectly with 1.3, FiNAL patch afaic
O btw why i wont run Vista?? I dont wanna be a micro*****eslave,
and even worse than being a micro*****eslave is being a micro*****e BETA-tester |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | And i am, but now, it's not my first choice like before, because micro$oft has all the market now !!! |
demonsedg From: (windsor) Joined: April 18th, 2007 Posts: 1 | i need help installing the coop patch for doom 3 can somone help me |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | What is the problem ? |
evilgeneral4 From: (Connecticut) Joined: June 12th, 2006 Posts: 51 | how do u run it? |
NeptuneNavigator2001 Joined: January 11th, 2003 Posts: 128 | I personally won't be running Vista either. Microsoft pulled some sick punches with Windows XP (port 1025 is permanently open, for example, which gave the infamous MS Blaster worm its "life;" DCOM is enabled; UPNP can be dangerous, etc.), but with Vista, they've crossed the last line. It's no wonder that Vista will be their last release, Bill Gates knows he did wrong...
Anyway, for those of you not wanting to be a slave to Windoze, I'd suggest running Linux. 99% of the time, it's free, and it's more secure than Windoze. Personally, I'll soon be running Mandriva Linux 2007 Free (the DVD version).
Not to derail the topic... So, is there a Linux version of this patch available somewhere? |
NeptuneNavigator2001 Joined: January 11th, 2003 Posts: 128 | Found it on FileFront, but I had to search a bit first... |
spunky13 From: (Arvada, CO) Joined: May 31st, 2005 Posts: 278 | I have Vista and I must say it's amazing! Although, I have had some updates, when I first got it it sucked huge nuts but now that I have updates for it it's friggin awesome! Just my opinion. |
NeptuneNavigator2001 Joined: January 11th, 2003 Posts: 128 | While I respect your opinion, it is inevitable that there are holes inside Vista; can't believe they're working on another version... The more they do, the worse it will get, cheap hacks on cheap hacks on cheap hacks is like playing Jinga. Hackers have found that mostly all of Micro$oft's files have about 40% MORE code than they need to be able to run properly. Eventually, Windoze will be unmaintainable. I do like some of the improvements in Windows XP, but I will never use it for Internet. I just wish I could work out these cross-compatibility problems with Linux. I'll probably be running Debian though...
Anyway spunky13, not to diss on you, but I've been "around the block" a little - not to say you haven't - and I know quite a bit about how Micro$oft has "bought out" companies that they felt would be a threat to their Chapter 11 megacorporation - and they've trashed them all. So, I'm just taking a "last stand," and if I fall for it, at least I fall "free," so to speak. ...Just saying.
Have a nice day. |
NeptuneNavigator2001 Joined: January 11th, 2003 Posts: 128 | I just remembered, it's "Jenga," not "Jinga." Just adding that in... It's been a long time since I've seen that. |
NeptuneNavigator2001 Joined: January 11th, 2003 Posts: 128 | I made another mistake in my first post. It isn't that hackers have found 40% more code; actually, it worse - they discovered that Micro$oft's files are 40 TIMES BIGGER than they need to be, to run. That's what it was. I just couldn't seem to remember that at the moment... |
HonchoRyanC From: (Indiana) Joined: July 14th, 2007 Posts: 91 | after this patch was installed the cd is not needed to play online or offline. great for LAN |
Marineguy From: Joined: July 30th, 2006 Posts: 370 | Help!!! I installed the patch ok, but now, IT WON'T LET ME PLAY DOOM 3 ANYMORE!!! Please help!!! |
anyone From: (Kaunas) Joined: April 18th, 2006 Posts: 61 | This mod is awesome installed it successfully id rocks |
blade199123 Joined: August 28th, 2007 Posts: 2 | why wont this game install?!!!! |
blade199123 Joined: August 28th, 2007 Posts: 2 | Please help!!! |
Mojojojoe Joined: September 6th, 2007 Posts: 2 | I run XP so do I really need this update? Unless of course it fixes an issue I have, When killing zombies if I kill more than one at a time only one of them gibs all the others' heads dissappear and then their bodies dissapear a second later. Other than if it fixes that, do I need this? |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | Better stick with the standard v1.3.0, because the v1.3.1 fixes some bugs for Vista only ! |
sadron From: Joined: April 24th, 2007 Posts: 48 | They reduced the count to 5 o.o |
SpiderManToi From: Joined: October 23rd, 2007 Posts: 21 | Dont install this mod if you play online mulitplayer ... you will loose your mods and servers |
michellin Joined: November 30th, 2007 Posts: 1 | great this is awesome |
killa_link From: (melbourne victoria) Joined: January 6th, 2006 Posts: 9 | for some reason when i got this my sound stopped worked, i could only like play 2 sounds besides background music, all other would cut out, so basically, you could hear my footsteps and me shoot, but when a bad guy showed up, you could hear his footsteps, my gunfire would cut out, and everything else didnt work, sorta strange when you realize your getting hurt, and turn around to finda mf pinky demon chewing on your ass |
bcathey From: (muskogee-oklahoma) Joined: June 6th, 2005 Posts: 20 | i have an evga 780i ai main board two geforce 8800 gtx in sli with q6600 quad core cpu and the latest drivers for my cards from nvidia and it still will not play doom 3, whats up with that! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | For HQ good Sound cards this has to be set on Autoexec.cfg...:
seta s_useOpenAL "1" // def. 0
seta s_libOpenAL "openal32.dll"
seta s_numberOfSpeakers "6"
For normal Sound cards this has to be set on Autoexec.cfg...:
seta s_useOpenAL "0" // def. 0
seta s_libOpenAL "" // "openal32.dll"
seta s_numberOfSpeakers "6" // def. 2 this depends on the quality of your speakers !
Try it !!! |
sielwolf From: (Hannover) Joined: June 6th, 2006 Posts: 54 | I was able to finally get RoE to work with this (with 1.30 I got that wrong API dll error) |
Junior890 From: (Sorocaca, SP) Joined: November 26th, 2008 Posts: 1 | beautiful game |
Giovani From: (SP) Joined: January 6th, 2009 Posts: 1 | I'm Install patch 1.3.1 and run the game and he says insert CD-key.I'm try everything but don't work.Can anyone could please help me? |
PH4NT45M Joined: April 19th, 2009 Posts: 2 | I updated Doom 3 with this 1.3.1 patch and now my CD key won't work. Yes it is a legit key from an actual CD from an actual store that my wife bought for me. Each time I try to start it or go to a multiplayer game it prompts me for my CD key (which is annoying in itself) and then it tells me my perfectly valid key is invalid. Now I have to uninstall the game and wipe the registry to get back to where I was before. Wow talk about improving gameplay! I'm so incredibly unimpressed. Thanks for the warning. |
CrYoG From: (Cali) Joined: May 11th, 2009 Posts: 1 | New here & didn't read others having this prob, so here I ask.
When I try running the game, either DOOM 3 or D3: Resurrection Of Evil, same thing always happens. I can get past the beginning cutscenes; but once in the game, w/in the first minute, the game just freezes then goes to a black screen a few seconds after that. Sometimes I can hear sounds & sometimes not. I have to use Ctrl-Alt-Del to exit the game.
I've DL'd & installed the 1.3.1 Patch found here (at least I think it installed correctly, how do I check?), but it did not help. I have updated my video & sound drivers, but they have not helped, I hope someone can help me.
My system:
Mobo: Asus A8N-SLi Deluxe
CPU: AMD Athlon 64 4000+
Mem: 2Gigs Kingston DDR400
Video: BFG nVidia 7600GT OC
HDD: WD Caviar SE WD2500JS
ODD: 2 DVD-RW's
CR: Diskette + Media Card Reader
OS: Vista HP 64Bit w/SP1 |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | who knew idsoftware could release somehting this lame? I tried to install it FOUR times since it was new and FOUR times i ended up uninstalling cuss NADA worked... eff this |
bgray175 From: (Lubbock, TX) Joined: July 5th, 2009 Posts: 1 | I'm getting a little more time to play these games again. Been out of the loop for quite a while. |
benpulido From: (Caracas, miranda) Joined: July 30th, 2009 Posts: 185 | This blessed patch does not work, I hit the computer and the screen goes blank me and my best I think the old version. Benjamin Pulido. |
benpulido From: (Caracas, miranda) Joined: July 30th, 2009 Posts: 185 | I need help
How do I install this patch 1.3 blessed to play with the gun double barrel shotgun? |
benpulido From: (Caracas, miranda) Joined: July 30th, 2009 Posts: 185 | I'm happy because I could apply this patch, it is not, fortunately worked was because I play the other mods, thanks. Benjamin Pulido. =) |
ultraelitebrute From: Joined: August 4th, 2009 Posts: 1 | a person told me that it wouldnt let you down load any mods |
Doom70000 Joined: October 18th, 2009 Posts: 1 | gooody gooody |
Pedro1968 From: (Leeds) Joined: December 5th, 2009 Posts: 1 | I love online gaming!! |
GreenPhoenix Joined: January 26th, 2012 Posts: 2 | i love this web |
NecrobraiN Joined: September 29th, 2012 Posts: 6 | Hi
it is possible that in this version is less monsters ?? |
NecrobraiN Joined: September 29th, 2012 Posts: 6 | Hi
It is possible that this version is less monsters ?? |
NecrobraiN Joined: September 29th, 2012 Posts: 6 | Hi
It is possible that this version is less monsters ?? |
NecrobraiN Joined: September 29th, 2012 Posts: 6 | Hi
It is possible that this version is less monsters ?? |
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