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Doom 3 Downloads > Mods > Misc.:
DOOM 3 Relief Mapping
Filename: doom3_reliefmapping.zip


Size:
Developer:
Downloads:
Date Added:
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469.69 KB
Fabio Policapo
1396
11-07-2005
Mods > Misc.


Average User Rating: 7.4
Number of Votes: 23
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1 Other Files by Fabio Policapo:
- Doom 3 Relief Mapping Video


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DOOM 3 Relief Mapping - File Description  


Description:
The modified Doom3 shader was created to test relief mapping technique with high-quality game art. Note, however, that some geometry will not look correct with relief mapping as the art for the game was not created for this effect. For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But since the depth maps were created from the game normal maps this is not garranteeded.

This modifcation will not damage your Doom3 installation. It will just extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files.



DOOM 3 Relief Mapping - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


DOOM 3 Relief Mapping - Readme  
Readme File:
Doom3 Relief Mapping
=====================


For details about how relief mapping works refer to:

demo -> http://fabio.policarpo.nom.br/files/reliefmap3.zip
paper -> http://www.shadertech.com/contest/#reliefmapping
http://fabio.policarpo.nom.br/docs/ReliefMapping_I3D2005.pdf


To install this modification:

- from your Doom3 instalation path create folder doom3\base\glprogs\

- copy file interaction.vfp to folder Doom3\base\glprogs\

- drag and drop file doom3\base\pak004.pk4 into the tool normal2depth.exe

- wait for processing of all normal maps (this will create folder doom3\base\textures)


To remove the modification and get back to original Doom3 installation:

- delete the file doom3\base\glprogs\interaction.vfp
- delete the folder doom3\base\textures

You must select ULTRA QUALITY mode in order to have the calculated depth maps loaded (or else you will see no relief at all).

Relief mapping is slower than standard normal mapping. For this reason, we recommend going down to 640x480 or 800x600 in order to get better FPS through the game. Works great with a GeForce7800 card!


Enjoy,
Fabio Policapo (fabio.policarpo AT gmail.com) and Manuel M. Oliveira (oliveira AT inf.ufrgs.br)

Acknowledgements: The tool for creating depth maps from normal maps (normal2depth.exe) is based on a Poisson multigrid solver written by Carlos E. Scheidegger and Gustavo S. Neto.


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DOOM 3 Relief Mapping - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 12 | Last comment: 08-16-2007 at 05:33

 #1 - Posted by: PiKs3y (Member) on 11-07-2005 at 11:30
I must say I am well impressed. I downloaded and tried it. This is a great graphical enhancement Rock . It's a shame that some elements in the game are not visualised properly (as you say in the readme), such as the door in the second screen shot above (which I saw myself in the game as well). If this can in anyway be fixed it will surpass perfection. On the whole a greatly significant improvement on the game graphics. Two Thumbs Up!

 #2 - Posted by: ShadowMan1od (Member) on 11-07-2005 at 14:34
I'm having some trouble. I've installed it, run the exe, but now everything in the game is black. Any idea?

 #3 - Posted by: crow_nest (Member) on 11-07-2005 at 19:00
Get the 1.3 patch, and also make sure you update your graphics card drivers. Also make sure your video card is 100% DirectX 9.0 competible.

 #4 - Posted by: DashW (Member) on 11-08-2005 at 10:34
Grumble #1: This mod cuts your frame-rate down by a quarter! That's right, where you once had 40fps, you now have 10, which, for anything except a 7800, makes Doom 3 unplayable at a decent resolution.
Grumble #2: Some of the textures cannot be rendered properly, and appear as black squares in the environment (for me, that happened to the mars surface dust clouds. When I ran across the surface, I was blinded.
Grumble #3: A lot of the textures don't actually look that good. The textures that are shown in the movie clip are about the ONLY ones that work, for me, and even that's debatable when you look at the aforementioned door with the moving clamps.
As these bump-map-enhancing tricks become more and more complex and demanding, I can't help but think that it might be beneficial to use the actual high-poly models in these games!!!


 #5 - Posted by: deadite4 (Member) on 11-11-2005 at 13:51
you only get 40 FPS now and you actually mentioned using the hi poly models?

 #6 - Posted by: GIJesse7 (Member) on 11-12-2005 at 23:48
Meh, i liked the one for quake 4 better, they made avideo.

 #7 - Interesting math... - Posted by: WHairston (Member) on 11-17-2005 at 11:25
DashW said, "This mod cuts your frame-rate down by a quarter! That's right, where you once had 40fps, you now have 10..."

Do you want to pool some money for lottery tickets? If we win, I'll only take a quarter of the jackpot...

LOL!


 #8 - Posted by: dwayndibly (Member) on 12-21-2005 at 08:09
this looks really good but it doesnt work on my pc

 #9 - Posted by: FireDemon666 (Member) on 12-26-2005 at 01:47
To all who are having problems with this mod working IE everything turns black, I contacted the author. This is due to the fact that only nvidia has the 3.0 shader and can render the bump maps properly. Simply put, unless you are running a geforce 6600, 6800, or 7800 series card, your SOL

 #10 - Posted by: dwayndibly (Member) on 01-21-2006 at 12:56
is it possible to get drivers for ati cards to view these shaders.
lol most of these mods dont work with my pc just coz i dont have an nvidea card that sucks


 #11 - Warning!!! To see/enable Parallax/Relief mods this is essential...: - Posted by: dafama2k7 (Member) on 08-16-2007 at 05:32
Include this in your Autoexec.cfg...:

seta r_testARBProgram "0" // def. 0
seta image_usePrecompressedTextures "0"
seta image_useCompression "0"
vid_Restart


 #12 - A NEW Relief Extreme shaders are comming soon !!! - Posted by: dafama2k7 (Member) on 08-16-2007 at 05:33
Mixed with BH & UEQ techniques are amazing !

Very soon here, on d3files !!! cool




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