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DOOM II for DOOM 3 (Release 1)
Filename: doomii_for_doom3_fixed.zip


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9.51 MB
Release 1
Disposable Heroes
http://www.planetdoom.com/d...
24446
01-17-2005
Supported Mods > Demo Releases


Average User Rating: 7.1
Number of Votes: 169
Related Files:
Latest 2 Supported Mods > Demo Releases:
- DOOM3X (1.0)
- Quake II: Lost Marine (Test Build 0.96)

3 Other Files by Disposable Heroes:
- DOOM II for DOOM 3 (Alpha 2)
- DOOM II for DOOM 3: Level Preview
- DOOM II for DOOM 3: End Level Stats Teaser


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DOOM II for DOOM 3 (Release 1) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
Maps recreated by hand from the original DooM II game created by id Software to the DooM 3 engine. Please note that these are exact replicas and are not meant to have any major details added to them.

This mod is comprised of:

1/. Entryway by PhantomL0rd
2/. Underhalls by Lemming
3/. The Gantlet by mybrainhurtz
4/. The Focus by PhantomL0rd
5/. The Waste Tunnels by Lemming/PhantomL0rd
6/. The Crusher by PhantomL0rd
7/. Dead Simple by mybrainhurtz
8/. The Pit by Lemming
9/. Refueling Base by Lemming

Please Note:

Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode.

Report any bugs encountered over there: Bug and Error Reports Thread




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




DOOM II for DOOM 3 (Release 1) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


DOOM II for DOOM 3 (Release 1) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download DOOM II for DOOM 3!



DOOM II for DOOM 3 (Release 1) - Readme  
Readme File:
---------------------
Doom II mod for Doom³
---------------------

Installation:
Unzip the file into your c:/Doom/ folder and make sure that use path names is on. Then run the .bat file or run the game as normal and select it from the mods menu. Then open the console and type in map Entryway

Enjoy!


Changes:
Some skins and models have been changed to suit the original Doom II game better. Here is a list of who and what got changed:

Monsters:
Imp: Brown skin now.
Revenant: White and red as he is in Doom II
Mancubus: Changed to a more brown colour.
Lost Soul: White Skull coloured and all mechanical details removed.
Hell Knight: Brown skin and fur on legs - Hell HK is now red to represent the Barons

Weapons:
Chaingun: Brown body

Misc Def file changes:
Chaingun now holds 99 ammo before reload is necessary
Shotgun can hold 50 shells, spread decreased to 8 and power decreased to 8 (was 14)
Plasma gun can hold 300 cells, power increased to 20 (was 16)
Cyberdemon is no longer a 'boss' and can be killed be normal means. Although his health has lowered to 3000
All weapons except the BFG will not gib any character, all demons wait 30 seconds before burning up as well.


Known Bugs:
None at the moment, please PM us and we will get onto it straight away!


Team:
DooM II for DooM 3 created by Disposable Heroes:
Lemming - Team Leader, level design, skinner, scripting
PhantomLord - level design, artist
Blaker - level desgin, artist
For all requests, questions, and comments on the mod we strongly encourage you to go and visit our official Mod Team forum at: http://s6.invisionfree.com/Disposable_Heroes
Disclaimer:
You may not use this mod for your own designs. This mod is to be distributed as is and not to be changed. If you wish to use this mod as a base for your own then PM me at PlanetDoom or Bytrix Foums as given above.


Thanks:
We would like to thank everyone at PD's forums and the Bytrix forums for the support. Also to everyone in the community
who was nice enough to put together great mapping tutorials and chilling with the community. Another thanks goes out to D3files for their support and for hosting our mod!

Thanks again, we hope you enjoy it!


DOOM II for DOOM 3 (Release 1) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 42 | Last comment: 12-16-2010 at 14:29

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: glory77 (Member) - 01-17-2005 at 19:27

 Expand#2 - Posted by: glory77 (Member) - 01-17-2005 at 19:39

 Expand#3 - Posted by: glory77 (Member) - 01-17-2005 at 19:45

 Expand#4 - Posted by: sausage (Member) - 01-17-2005 at 19:59

 Expand#5 - Download??? - Posted by: Sak_Dogg (Member) - 01-17-2005 at 20:58

 Expand#6 - Install Instuctions - Posted by: Lemming (Member) - 01-17-2005 at 21:38

 Expand#7 - Posted by: Sak_Dogg (Member) - 01-17-2005 at 21:55

 Expand#8 - Update... - Posted by: Lemming (Member) - 01-17-2005 at 21:56

 Expand#9 - The Problem has been found - Posted by: Lemming (Member) - 01-17-2005 at 22:08

 Expand#10 - Cool - Posted by: Stevo_2004 (Member) - 01-17-2005 at 22:48

 Expand#11 - Posted by: Bluehair (Member) - 01-17-2005 at 23:11

 Expand#12 - Posted by: Munchster (Member) - 01-18-2005 at 01:15

 Expand#13 - Posted by: DucTTapE (Member) - 01-18-2005 at 03:03

 Expand#14 - bug - Posted by: Sargas (Member) - 01-18-2005 at 03:35

 Expand#15 - IRT bug - Posted by: Lemming (Member) - 01-18-2005 at 03:55

 Expand#16 - Map missing - Posted by: MBO (Member) - 01-18-2005 at 12:30

 Expand#17 - Posted by: Byronatron (Member) - 01-18-2005 at 12:55

 Expand#18 - Posted by: djclimax (Member) - 01-18-2005 at 12:55

 Expand#19 - Posted by: Byronatron (Member) - 01-18-2005 at 12:56

 Expand#20 - Posted by: HolyShield (Member) - 01-18-2005 at 13:00

 Expand#21 - Posted by: sausage (Member) - 01-18-2005 at 13:42

 Expand#22 - Posted by: sausage (Member) - 01-18-2005 at 13:46

 Expand#23 - fun mod - Posted by: krankymonkee (Member) - 01-18-2005 at 16:44

 Expand#24 - Posted by: sausage (Member) - 01-18-2005 at 18:23

 Expand#25 - Posted by: sausage (Member) - 01-18-2005 at 18:25

 Expand#26 - Posted by: interceptor (Member) - 01-19-2005 at 10:51

 Expand#27 - RE: Music - Posted by: Lemming (Member) - 01-19-2005 at 20:49

 Expand#28 - bug in the waste tunnels - Posted by: Nightmare_58 (Member) - 01-20-2005 at 10:24

 Expand#29 - bug - Posted by: Lemming (Member) - 01-20-2005 at 19:12

 Expand#30 - Posted by: sausage (Member) - 01-21-2005 at 22:00

 Expand#31 - Posted by: sausage (Member) - 01-21-2005 at 22:06

 Expand#32 - Waste Tunnels bug - Posted by: Geopet64 (Member) - 03-16-2005 at 16:41

 Expand#33 - LAG!! - Posted by: vbonez (Member) - 04-14-2005 at 15:38

 Expand#34 - gfx?? - Posted by: ThanatosTyrranous (Member) - 04-15-2005 at 14:06

 Expand#35 - gfx fix - Posted by: ThanatosTyrranous (Member) - 04-15-2005 at 17:14

 Expand#36 - Thanks - Posted by: Lemming (Member) - 04-16-2005 at 19:14

 Expand#37 - Music - Posted by: kokokaku (Member) - 06-12-2005 at 08:34

 Expand#38 - how do you get it to *****ing work - Posted by: M1garandboy (Member) - 06-17-2005 at 18:57

 Expand#39 - more remakes - Posted by: archvile666 (Member) - 05-20-2006 at 19:41

 Expand#40 - icon of sin and a map is not in the mod - Posted by: doomsy (Member) - 02-20-2007 at 08:43

 Expand#41 - cool - Posted by: nightmare_64 (Member) - 05-01-2007 at 17:36

 Expand#42 - Doom 2 4 Doom3 - Posted by: Alucard1989pl (Member) - 12-16-2010 at 14:29



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