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Doom 3 Downloads > Hosted Mods > Utilities:
Doom 3 Compatibility Tool Mod
Filename: d3_base_roe_compatibility_mod.zip


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Developer:
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17.86 MB
Dafama2K7
414
09-30-2008
Hosted Mods > Utilities


Average User Rating: 5.1
Number of Votes: 10
Related Files:
Latest 1 Hosted Mods > Utilities:
- Classic Doom 3 | Sourcecode (v1.2)

5 Other Files by Dafama2K7:
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- NEXT & BETTER Shaders PACK D3 full (3.6)
- NEXT & BETTER Shaders PACK D3 full (3.5)
- NEXT & BETTER Shaders PACK D3 full (3.3)


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Doom 3 Compatibility Tool Mod - File Description  


Description:
Now, I just know that some of you have been surfing around thinking: "Where the hell is Dafama??" Well, he has some things going on in his other life, you know, the real one...but, he has not abandoned us! He is still at his geographic location pumping out D3 content for the bestest community out there! At last check, he told me he has approximately 30 mods to share, however, having the time to send them in is proving to be an issue. Anyways, we have a treat for you! We have his latest submission hot off the internetz!!

The Doom 3 Compatibility Tool Mod is intended to make life easier for map and mod creators, this tool is aimed at people that have some unofficial .pk4 mods placed in the Base and/or d3xp official folders for the basic game and the RoE expansion respectively. Maybe you want to have this extra .pk4 that, if placed in base automatically, will make new features available to many other mods and maps that are placed in other folders; because all of these .pk4s that are placed in Base will make the features available to any other mods that do not change the same, of course, and the same can be said for all RoE mods affected by the extra .pk4s you place on d3xp folder.

This is what Dafama2K7's mod is made for, you can keep the extra .pk4s in your Base and RoE folders and instead develop your mods and make new maps in the new d3_base and d3_roe mod folders. These two mod folders only place the default defs and scripts updated to the full latest patch v3.1, but tweaked so it also keeps compatibility with v3.0...so now standard mods for both D3 Base and RoE can be created without having to uninstall your custom .pk4s that maybe you have placed in the official Base and D3xp folders.



Refer to the readme for more information, and stay tuned for more great content from Dafama!



Doom 3 Compatibility Tool Mod - Screenshots  
Screenshots:
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Doom 3 Compatibility Tool Mod - File Download Options  

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Download from Worldwide Mirror by FileFront Download Doom 3 Compatibility Tool Mod!



Doom 3 Compatibility Tool Mod - Readme  
Readme File:
Doom 3 Base & Roe compatibility mod by Dafama.




Description...:

This mod is intended to make life easier to map and mod creators, this tools aims at people that have some unofficial .pk4 mods placed on base and/or d3xp official folders for the basic game and his ROE expansion respectively.

Maybe you want to have this extra .pk4 that if placed in base automatically makes new features available to many other mods and maps that are placed on another folders, because all .pk4s that are placed in base makes his features available to any other mods that doesn't change the same, of course, and the same can be said for all ROE mods affected by the extra .pk4s you place on d3xp folder.

Well, but if you want to develop a mod or create a map that runs on all basic D3 and/or Roe expandeds, you may need to have the base and d3xp folders clean of every extra and unofficial .pk4.

This is what my mod is made for, you can keep the extra .pk4s on your base and roe folders and instead develop your mods and make new maps on this new d3_base and d3_roe mod folders, this two mod folders only place the default defs and scripts updated to the full latest patch v3.1 but tweaked to also keep compatibility with v3.0 so now standard mods for both D3 base and Roe can be created without having to uninstall your custom .pk4s that maybe you have placed on the official base and d3xp folders, ok.




Special Features...:

I have only fixed some very small bugs present on the original D3, like ".prt" words badly named as ".ptr" on some def. files, like for example weapon_bfg.def and weapon_chaingun.def and fixed a light on the caverns1.map and very very little small things like that, i can't resist myself to do it... :D



Final note...:

So this mod is a tool and also a fixed Doom 3 !



History...:

v1.0 - First release.

-Fixed Cgun, BFG, Shotgun, that now reloads one shell at a time.
-Bettered muzzleflash on all weapons.
-Increassed the incredible small muzzleflash on the ZCommando_Cgun... Hey, the player chaingun have 220 of Muzzleflash, so the same should be for the ZCommando Cgun, right !
- And more of this kind of little bugs fixes, but without changing playability or any gfx and sounds, believe me !


Doom 3 Compatibility Tool Mod - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 6 | Last comment: 11-07-2008 at 03:11

 #1 - The screenshots are made using the almost latest Relief Extreme ! - 10-01-2008 at 09:35
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3107
But really, i will try the next wednesday to send the latest shaders, because, really, trust me are unveliable, the Parallax one, beats anything seen before and the Relief, you have to seen in action, also i have made a new NG shader with Quake rusty metallic feel, but not on skins, only on metal surfaces that looks very good, only hapens that i don't Internet at the moment and i can send files only the wednesdays.

But... I am working 10 hours a day, every day, making mods, new mods, yes, 10 hours or more, because at this moment i have no other work, so i dedicate all my time to D3, Q4 and lesser, but also to ETQW and Prey.

I have a mod that i hope can compete with the latest mods i have seen from other people, that i like it very much, it has a lot of features.

Well, we know, as soon as i can, i will send all this, and i am here, in the best place the D3 community of FileFront pages !!! smile

Hi to all !!! Beer! Beer!

 #2 - Also my new shaders has features learned from... - 10-01-2008 at 09:54
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3107
ETQW shaders, for example i have tweaked the colorprocess.vfp and others like on ETQW, now the colour is more natural and actual, and i have mixed the Parallax with the Brilliant Highlights latest mod, awesome, really !!! stick out tongue

 #3 - yo - 10-01-2008 at 11:34
Xaijin
Joined: March 31st, 2007
Posts: 212
Good to hear form ya, D, keep up the good fight!

 #4 - Keep up the great work!!!!! - 10-02-2008 at 04:30
ALien8ed
Joined: August 12th, 2002
Posts: 22
Fantastic news Rock

Cant wait for the new goodies dafa, really looking forward to them big grin

 #5 - Thank you all ! - 10-15-2008 at 09:35
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3107
I am currently uploading the NEW shaders package, includes new NG, BHM, Parallax and Relief (update only this last !).

Try especially the Parallax shader because is unveliable !!! Two Thumbs Up!

 #6 - It has errors ! - 11-07-2008 at 03:11
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3107
And of course, this mod isn't nothing of spectacular, only it's here to make work easy for mod and map developers, nothing than this, please, understand it. smile



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