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| Double NG | RoE (v2.5d) - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Description: With the release of the updated (D3: Base) Double NG (v2.5c), the Resurrection of Evil gamers were targeted next; Taking a break from working on mods that purely tweak the bejesus out of the Doom III engine to give you the best gaming experience, Dafama2K7 has been in contact with Mausus Atlas and has procured his permission to update his wildly popular single-player mod: Double (2.1 Final).
Some features of this mod include:
- Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun).
- Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon).
- All effects described above are also enabled in multi-player mode.
- New sounds for demons and weapons.
- New skins for demons and some bosses.
- Ammo and clip size are always visible in the bottom right part of the HUD.
- Better contrast for color, more light and more specular effects.
- Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight.
The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 for both Base and RoE has been released!
Some of the new features now included are:
- Optional .zip's that can be renamed to .pk4's to be activated.
- Enabling alternative optional skins.
- Black & White old movie look alike.
- More spectacular but plastic look alike environment.
- Better monster_demon_base A.I.
- Bettered weapons (some weapons now are more Q4 like!).
- Different color GUIS !
- Plasma-Gun bounce effect, new blue smoke FX.
- BFG Double Fire, new green smoke FX.
- Machine-Gun & Chain-Gun faster fire rate.
- ChainSAW, Fists and Flashlight quicker fire rate !
- Machine-gun, Shotgun & Pistol can enable now a mounted flashlight with Reload key.
- Action nonstop with Random zombies spawn !
- Many small tweaks & in-game improvements.
- Fixed some small bugs.
Refer to the readme for additional information.
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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|  | | Double NG | RoE (v2.5d) - Screenshots |  | Screenshots: |  |   | 
|  | | Double NG | RoE (v2.5d) - Readme |  | Readme File: ----------------------------------------------------------------
Double Doom 3 NG v2.5d by Mausus Atlas & now updated by Dafama2k7
Some of it's new features are...:
- Two mods, one for D3 base and another for D3XP (ROE).
- Fixed brass, thanx to IceTrey !
- Updated shaders.
- Optional .zip's that can be renamed to .pk4's to be activated.
- Enabling alternative optional skins.
- Black & White old movie look alike.
- More spectacular but plastic look alike environment.
- better monster_demon_base A.I.
- Bettered weapons (some weapons now are more Q4 alike !).
- Different color GUIS !
- PlasmaGun bounce effect, new blue smoke FX.
- BFG Double Fire, new green smoke FX.
- MachineGun & ChainGun faster fire rate.
- ChainSAW, Fists and Flashlight quicker fire rate !
- Machinegun, Shotgun & Pistol can enable now a mounted flashlight with Reload key.
- Action nonstop with updated Random zombies spawn !
- Many small tweakes & in-game improvements.
- Fixed some small bugs.
Original Features...:
- Final version 2.1
- Completely made by Mausus Atlas.
- by a fan, for fans, not for sale or rent.
- distribute freely.
Abstract :
This mod makes the game more nervous and stressful, by adding lots of new features. There is no place for beginner, the default parameters makes the game as hard as possible without to be impossible to play. The continous spawn monster feature does not allow relax time and you must always run and kill to survive because the monsters never appear at the same place. This mod is a good challenge for all elite player for single and multiplayer game.
All the features are done to make the game more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing.
Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable.
Mod details :
- For Doom3, version 1.3.1302, patch 1.3
- Can be used in single and multiplayer modes.
- Double player and monsters damages.
- Double visual shader effects.
- No crosshair with hud displayed.
- Flame visual effect around monsters.
- Recall spawn visual effect.
- Cacodemon can spawn lostsouls.
- Zombies can respawn.
- Player can hear strange sounds like the other marines.
- Non boss monsters can aleatory spawn.
- Demons walk and run velocity are doubled.
- Flame color and damage depend of monster state.
- Non boss and non flying monsters can health regen.
- Almost demons have new sounds.
- The six first weapons have new sounds.
- Almost demons have new skins.
- Almost weapons have new skins.
- Advanced blending flame effect.
- Flame size is equals to monster one.
- Aminated vulcano skins.
- Metalic and animated weapon skin.
- Enhanced spawn engine.
- Spawn more monsters.
- Also spawn monsters in multiplayer mode.
- Zombie security plasmagun added.
- Zombie commando bfg added.
- Flame ball effect for imp and hellknight.
- Symbol visual effect on walls around monsters.
- Advanced blending symbol effect.
- Symbol size depends of monster one.
- Updated menu background.
- Updated shader visual effect.
- Ammo and clip size are always visible.
- Musics have new sounds.
- Updated launch screen.
How to install and play :
- uncommpress the archive in the Doom 3 directory.
- make a shortcut and add "+set fs_game Double" to the file name in its properties and use this shortcut to lauch the game.
- otherwise, after uncompress the archive, use the mod menu to launch this mod is a good idea.
- all pictures, used in the skins and the screens, are not compatible with ultra quality video mode.
Site :
- http://perso.wanadoo.fr/maususatlas
- do not hesitate to visit it, you will see lots of screenshots and wallpapers.
Send bug report to :
- maususatlas@yahoo.fr
Remarks :
- modify it as you want, take any part of it ... but do not forget to cite me.
- use it with an other mod is not a good idea. You may experience unexpected crashes.
- the game, called Doom 3, is the property of Id Games. I did not modify the files of the game, I only made news ones to change the rules.
- remember that buy this game is the best way to play with.
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What does this mod ?
This mod use several Double*.pk4 files which contains specified new features. If you do not want one feature, just remove the file that contains the feature or just change its parameters. Here is the details of the files :
0) DoubleMenu.pk4
- Mainmenu, Launchscreen, Restart and Credits : display new interface.
1) DoublePlayer.pk4
- Speed : exchage walk and run, unlimited stamina.
- Health : 200 max.
- Armor : 200 max.
2) DoubleCrosshair.pk4
- Crosshair : removed but hud is not hide.
- Ammo and clip size : are always visible in the bottom right part of the hud. In particular, it is useful when the specular shader effect makes the weapon screen unreadable. Involved weapons are machinegun, chaingun, plasmagun and bfg.
3) DoubleShader.pk4
- Shader : double specular factor and map effects.
- Updated shader : better contrast for color, more light and more specular effects.
In particular, if your brightness is too high and if you want to keep the shader effects of this modification, type in the console :
- "r_lightScale 1" to half the brightness. You can use a float inferior to 2 to make the game less brighter than default.
4) DoubleWeapon.pk4
- Pistol : double damage.
- Shotgun : better accuracy, double projectiles and then damage, double clip size, reload shells one by one, can not fire until the current shell is reloaded.
- Machinegun : better accuracy, double damage, double fire rate time.
- Chaingun : better accuracy, double damage, double fire rate time.
- Plasmagun : double damage, double fire rate, double projectile velocity.
- Rocketlauncher : better accuracy, double damage, double radius, double knockback, double fire delay.
- Bfg : double damage, double radius, double knockback, double fire rate, double fire delay, never overcharge.
5) DoubleMonster.pk4
- Turret : double damage, double fire rate time.
- ZombieSecurityPistol : better accuracy, double damage.
- ZombieSecurityShield : better accuracy, double damage.
- ZombieSecurityShotgun : better accuracy, double projectiles and then damage.
- ZombieSecurityMachinegun : better accuracy, double damage, double fire rate time.
- ZombieCommandoChaingun : better accuracy, double damage, double fire rate time.
- DemonHellKnight : no gravity effect on fireball, double projectile velocity.
- DemonImp : no gravity effect on fireball, double projectile velocity.
- DemonManCumbus : double projectile velocity.
- DemonRevenant : double projectile velocity.
- FlyingCacodemon : double projectile velocity.
- Flame ball effect : fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight.
6) DoubleMulti.pk4
- Applies allmost effects to multiplayer mode.
7) DoubleFlame.pk4
- Flame effect : around all monsters.
- Teleport : add recall spawn effect when demons are dying.
- Flame color and damage : depends of monster state.
- Non boss and non flying monsters : can fully health regen while fighting. Each monster is invulnerable while regening.
- Advanced blending flame effect : translucent and using alpha blending for a better rendering.
- Flame size : is equals to monster one.
In single player mode, type in the console :
- "seta double_monsterRegen 0" to disable monster regen.
- "seta double_monsterFlameTexture 0" to disable the flame textures and to improve the frame per second number.
- "seta double_monsterFlameLight 0" to disable the flame lights and to clearly improve the frame per second number.
Another value than the string "0" enables the effect. You can also add them in your Autoexec.cfg file.
In single player mode, type in the console :
- "seta double_monsterTeleportDelay 0" to add 0 second between teleport sfx and the monster spawn. A value superior to 4 makes the game too easy. A value equals to 0 makes the game very hard because the monster fires immediately after its spawn. By default, this console variable contains no value and is considered equal to 0.
Another value than a positive float is equal to 0. You can also add it in your Autoexec.cfg file.
- Symbol effect : on walls around all monsters.
- Advanced blending symbol effect : using blending for a better rendering. In particular, the symbols are always visible in the dark.
- Symbol size : depends of monster one.
In single player mode, type in the console :
- "seta double_monsterSymbol 0" to disable monster symbols and to improve the frame per second number.
Another value than the string "0" enables the effect. You can also add it in your Autoexec.cfg file.
8) DoubleCacodemon.pk4
- FlyingCacodemon : spawn lostsouls.
9) DoubleZombie.pk4
- All zombies : can respawn if its corpse is not immedialely destroyed in single player mode.
10) DoubleSpawn.pk4
- Player : can hear strange sounds and can temporary lose the control of his weapon if he does not move in single player mode.
- Monsters : can aleatory spawn, but bosses.
- Spawn : up to two monsters each five seconds in single player mode, more each 2.5 seconds in multiplayer mode.
- Spawn monster : is also enabled in multiplayer mode.
- Warmup : text is deleted. You can play all multiplayer maps alone whithout this red text displayed.
In single player mode, type in the console :
- "seta double_weaponControlLoss 0" to disable the loss of weapon control only.
- "seta double_soundSpawn 0" to disable the strange sounds and the loss of weapon control. If this variable is set to 0, the double_weaponControlLoss value is not used and the loss of weapon control feature is disabled.
- "seta double_monsterSpawn 0" to disable the aleatory spawn of monsters.
Another value than the string "0" enables the effect. You can also add them in your Autoexec.cfg file.
- Zombie security plasmagun : is a new monster using plasmagun, with an unlimited clip size and a high fire rate, making him dangerous.
- Zombie commando bfg : is a new monster using bfg, with an unlimited clip size, making him very powerful.
In single player mode, type in the console :
- "seta double_zombieCommandoBfg 0" to disable the zombie commando bfg spawn.
- "seta double_zsecPlasmagun 0" to disable the zsec plasmagun spawn.
Another value than the string "0" enables the effect. You can also add them in your Autoexec.cfg file.
11) DoubleDemon.pk4
- Demons : walk and run velocity are doubled, but crawl one is not.
12) DoubleSound.pk4
- Demons : have new sounds. The list is all demons but cherub and bosses.
- Weapons : have new sounds. The list is pistol, shotgun, machinegun, chaingun, grenade and plasmagun.
13) DoubleSkin.pk4
- Demons : have new skins. The list is all demons but tick and Sabaoth.
- Weapons : have new skins. The list is pistol, shotgun, machinegun, chaingun, grenade, rocketlauncher, bfg and chainsaw.
- Volcano skins : Lava parts are animated. These parts are also large and are always visible in the dark. This last point is very useful if you do not use the DoubleFlame.pk4 files that adds lights around monsters.
- Metalic and animated weapon skin : All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins. Their light parts are always visible in the dark.
14) DoubleLostsoul.pk4
Fixes looping sounds in multiplayer mode.
15) DoubleMusic.pk4
- Musics : have new sounds using only Doom3 original ones. The list is logo, bertrugerhead, credits, guisounds menu and d3theme.
File configuration :
If you want to initialize the console variables with the default values, copy these following lines at the end of your Autoexec.cfg file :
seta double_monsterRegen 1
seta double_monsterFlameLight 1
seta double_monsterFlameTexture 1
seta double_monsterSymbol 1
seta double_monsterTeleportDelay 0
seta double_weaponControlLoss 1
seta double_soundSpawn 1
seta double_zombieCommandoBfg 1
seta double_zsecPlasmagun 1
seta double_monsterSpawn 1
For a better frame per second number, you can disable the shadow in the "options/system/advanced options" menu in the game. You can also set to 0 one of these following console variables :
- double_monsterFlameLight
- double_monsterFlameTexture
- double_monsterSymbol
Remark :
- Use your old savegames with this mod crashes the game.
- Sometimes, the game will not properly displays visual effects or badly lauches new monsters. Just save the game, quit and relaunch. Otherwise, after save the game, you can also use the command "vid_restart". |  |

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| Double NG | RoE (v2.5d) - File Download Options |
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Primary Download Locations:
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| Double NG | RoE (v2.5d) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 14 | Last comment: 09-15-2007 at 09:48 This was the most harder part, but it's worth it. 
the mod don't work...... i have D3 witch patch 1.3 , i have install the mod Double_roe in D3 directory , i have Double for D3 in the directory of D3, but the ror version don't work.... suggestion? 
Are you using the ROE version from D3XP mods list, right !
what happens and when, can explain me better, please ?
Well the mod do works for me. Maybe you have ATI video card Hexen ?
mmmm this is the error:
http://img405.imageshack.us/my.php?image=immagineiu9.jpg
and yes, i have ati VGA, x1900xtx.
another question, the version of ROE use brilliant? the brilliant don't work correctly with ati VGA 
Any ROE mod needs to be run from ROE !
Are you doing this ?
To know this, type this in the game console...:
fs_game_Base
If it shows D3XP, then your are doing right, if not you have to type this, assuming you have the ROE expansion...:
set fs_game_base d3xp
set fs_game double_ng_roe
And then to activate both type this...:
reloadEngine
Wait a moment and when the console appears on full screen, press the ESC key, now all will be fine.
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Or you can simply run D3 from the ROE shortcut and then from the MODS list select the double_ng_roe mod. 
in all places that i said double_ng_roe is double_roe, so will be like this...:
To know this, type this in the game console...:
fs_game_Base
If it shows D3XP, then your are doing right, if not you have to type this, assuming you have the ROE expansion...:
set fs_game_base d3xp
set fs_game double_roe
And then to activate both type this...:
reloadEngine
Wait a moment and when the console appears on full screen, press the ESC key, now all will be fine.
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Or you can simply run D3 from the ROE shortcut and then from the MODS list select the double_roe mod. 
i have the Resurrection of Evil exp 
dafama2k7@gmail.com
Because i tryied to email you on your member name and i can't.
man I think you gotta turn on Doom 3 First, press mods then accept doom 3 roe after that accept this mod 
Why this cold welcome to this amazing mod, try it now, you never regreat it, i worked hard on it, it's a 10/10 mod !!! 
My copy of ROE doesn't seem to like any MODs at the moment. Neither this one or the Alpha mod. It cannot write to the grp or config file, and gives the value "asin" as an unknown. I think this has something to do with updates. It is patched to the latest as I believe all D3 updates also update roe.
@the9thdoctor...: Make sure you have installed v1.3.0 or v1.3.1 patch for D3 after ROE was installed, the ASIN error happens when D3 tryed to use a D3XP (ROE only) file from doom_main.script, normally the roe files will be #included into the d3xp_main.script althoug i #iclude all in the doom_main.script and leave the d3xp_main.script empy (commented out), this is a way to use any D3XP feature to be available for normal D3 access, so if you see this SIN error is that you have installed something wrong, or you have into the same mod folder some folder named script that contains another doom_main.script and/or d3xp_main.script
Nice mod. How did you get the zsecs to look more metalic like that? I couldnt find a new texture and it's not the material.
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