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Doom 3 Downloads > Mods > Flashlights:
Duct Tape NoObEvEr (v1.2)
Filename: duct_tape_v12_full_fixed.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
3.63 MB
v1.2
Dafama2K7
6726
04-08-2008
Mods > Flashlights


Average User Rating: 8
Number of Votes: 13
Related Files:
Latest 5 Mods > Flashlights:
- NewFlashlight (v1.0)
- Duct Tape NoObEvEr (v1.1)
- Ambient Alternate (1.1)
- Ambient alternate (1.0)
- Ambient D3 & ROE (1.1)

5 Other Files by Dafama2K7:
- FullShadows (1.4)
- D3XP BLOOM (v1.0)
- NG Shaders Pack (v3.1)
- BattleReady (v2.0)
- AwesomeSauce (v2.0)

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Duct Tape NoObEvEr (v1.2) - File Description  


Description:
Dafama2K7 has returned to once again raise the Doom3 level of excellence; To accomplish this, he has taken on the task of updating yet another mod to make it even better then it was previously. After almost a month, he has once again updated Duct Tape NoObEvEr (1.0), originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game!
    Some of the original features of this mod are:
    • Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight.
    • Some weapon modifications made are:
      • The rate of fire
      • The power
      • The spread of shotgun
      • More realistic (not more easy, but more realistic).
    • All weapons sounds are modified for a more realistic sound.
    • The bodies stay on the floor.


Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment.
    Some of the changes in this version include:
    • Fixed muzzleflash FX bugs
    • Also added a 'lite' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds.





Refer to the readme for more information.



Duct Tape NoObEvEr (v1.2) - Screenshots  
Screenshots:
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Duct Tape NoObEvEr (v1.2) - Readme  
Readme File:
Duct Tape NoObEvEr v1.2 by Nighty

Update & Fix by Dafama (7-4-2k8)





Hello all !

Thank for playing with Duct Tape NoObEvEr, modification for Doom 3




INSTALLATION :

1 : Just copy the file pak005.pk4 in your Doom3/base directory.

2 : Have nice fun !!!!




-------------------------------------------

History:

v1.2 - Fixed muzzleflash FX bugs, thanks to Billy Perrier for the feedback. :D
- Added also a lite version for people that just want a flashlight attached
to all weapons but no extra features like faster fire rate, more spread or
new sounds.

v1.1 - New updated version by Dafama.
- Added independant muzzleflash to all weapons.
- Fixed flicker on all mounted flashlights.
- Updated materials and lights.
- All weapon mounted flashlights casts shadows.
- Flashlight on hand have increassed long radius.

v1.0 - Original first release by Nighty.
- Add a flashlight on all fire weapons, 2 X more powerfull then the standard hand flashlight.
- Any weapons are modified, the rate of fire, the power, The spread of shotgun, all is more realistic (not more easy, but more realistic).
- All sound of weapons is modified by more realistic sound.
- The dead body, stay on the floor.

-------------------------------------------

Why ? :

All series of doom are greats, and the maps of Doom 1 & 2 are liminous, the fun is always in rendez-vous no ?
Why not in Doom 3 ?



-------------------------------------------

Delete the pak105.pk4 for remove the mod.

-------------------------------------------




Please visit the website of the original creator of basic duct tape Mod : http://ducttape.glenmurphy.com/


And my website : http://123.sytes.net/loloweb




-------------------------------------------


Have nice life everybody

Nighty


Duct Tape NoObEvEr (v1.2) - File Download Options  
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Duct Tape NoObEvEr (v1.2) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 13 | Last comment: 06-23-2009 at 21:24

 #1 - Always feedback is needed ! - Posted by: dafama2k7 (Member) on 04-09-2008 at 00:20
If someone find a bug, like black boxes appearing when firing the weapon or any kind of problem, please tell me, i will be happy to fix it as soon as possible. cool

 #2 - Posted by: Subatomic (Member) on 04-09-2008 at 09:32
Still looking for the lite version stick out tonguebig grin

 #3 - Posted by: Subatomic (Member) on 04-09-2008 at 09:33
Oops! I guess it helps to read. I see this does come with the lite version. Yay!

 #4 - email - Posted by: doom_3_hell_knight (Member) on 04-25-2008 at 11:04
ive read the instuctions in the email
thanks
it helped


 #5 - Grenades and soulcube - Posted by: Galarth (Member) on 05-01-2008 at 11:36
Hi, I tried your Duke Tape mod, and it's very good. There is
everything I wanted... except a couple of things.
First, I think the pistol is too mighty. It's far more powerful than
the machine gun, and also deadlier than the chaingun in long
distances.
Second, and most important, there's another mistake id made and your
mod could address. I never use grenades or the soulcube, because it
takes too much time to switch weapon, throw them, and come back to a
firearm again. If the monster is far, you can use the rocket or light
weapons, 'cause you have the time and you are out of danger. But if
the monster is, like usual, close, then changing arm is dangerous, and
they can always hit you if you do so. It would be better being able to
throw grenades and the soulcube without drop your principal weapon,
and without even stop firing, like you can do in many games (Red
Faction 2, for instance). It's also logic, 'cause you are supposed to
use your left hand for this. That means dedicate two commands to the
"shot" of those weapons, in addition to the numeric commands who
"select" them. It's something many people would like, and there is
even a mod for toggle the grenade. The problem is it doesn't concern
the soulcube, and it's incompatible with Duke Tape, which is by far
more useful. I really don't know how to make a mod, so I would like to
ask you if you could add this feature to your mod. If you should, it
would be really great.
Thank you, Galarth.


 #6 - Thank you very much Galarth !!! - Posted by: dafama2k7 (Member) on 05-02-2008 at 12:35
Thanks for the feedback Galarth, it is very important and welcome to me !

So, yes, in next releases i will make all you have said, because i think you are right, a quick launch key for at least SoulCube, handgrenade and in ROE the Artifact should have been in the game by default.

I will also check the pistol too powerful thingy, he he ! big grin


 #7 - great, im Nighty - Posted by: Nighty2008 (Member) on 06-28-2008 at 19:13
hi Dafama2K7

Im Nighty the original father of this mod !

Thank you for give a second life with your update of my mod (and your) mod !

Im happy to see too then its the most downloaded mod in the flashlight section with more then 28 000 download (my 1.0 version), and your version MUST got a better score in the futur, congratulation by advance wink

Good luck and have nice life !

Laurent C. alias Nighty


 #8 - Thank you very much Nighty2008 !!! - Posted by: dafama2k7 (Member) on 06-30-2008 at 13:15
Thank you very much Nighty2008, i admire you work very much, and i am only trying to make it better and better !!! Two Thumbs Up!

 #9 - Posted by: 5StarGeneralXeno (Member) on 07-11-2008 at 09:01
Nice! Love all your mods man smile

 #10 - Thank you all ! - Posted by: dafama2k7 (Member) on 07-21-2008 at 13:15
I am very, very pleased to be honored with that kind of comments and this encourages me to make better and better mods !!!

Yes !!! Two Thumbs Up! Beer! Beer!


 #11 - Installation - Posted by: zsec (Member) on 10-03-2008 at 17:25
I don't see a pak005.pk4 file in here, am I missing something?

 #12 - Posted by: Colonists (Member) on 04-13-2009 at 04:17
umm i just could u release a file where there the guns have NO flashlight but other of ur mods included?

lol it sounds weird but i kinda annoyed that the flashlight is always on


 #13 - Great Mod-One Question - Posted by: DAVIDINTEL (Member) on 06-23-2009 at 21:24
Is there anyway to make the grenade detonate instantly when it hits an enemy?



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