
|
 |

|
 |
| DungeonDOOM (4.0) - File Description |
 |
NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Description: DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies.
-------------
Features:
-------------
- 20-100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned
- Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills.
- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.
- Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games.
- 10 different magical spells with 3 different skill levels each.
- Fighters can use experience to improve weapon usage.
- Ammunition, Potions, Scrolls and various light sources are available in shops.
- Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility.
- Traps which cause damage, status effects or Level transitions (Trapdoors).
- Magically summoned pet pinky (credits to tinman).
- Refreshment fountains to replenish health or mana.
- Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.
--------------
Changes:
--------------
- Ability system for fighters. Weapon efficiency is increased by selecting abilities after level advance.
- Selectable game length. In the shorter gametypes, enemy difficulty increases quicker making for a less repetitive and more challenging game.
- True random generation of dungeons and enemy/trap placement. Everytime you start a new game the dungeon is generated new. Still, identical dungeon maps are generated by repeated visits to the same dungeonlevel within a game session.
- ROE version includes ROE enemies.
- Advanced lighting effects. Remember to use torches or lanterns to illuminate the dungeon. Ambient light level is dependent on the selected difficulty level with most light available in "easy" setting.
|
NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
|
 |
  | 
|  | | DungeonDOOM (4.0) - Screenshots |  | Screenshots: |  |   | 
|  | | DungeonDOOM (4.0) - Readme |  | Readme File: *************************************************************
DungeonDoom 4.0 4/2/05
Leif Dehmelt -- leif AT gravity-music DOT net
*************************************************************
To run:
- Copy DungeonDoom4 directory to your Doom 3 directory
- Create a shortcut to your doom3 directory using the
following arguments:
C:\doom3\Doom3.exe +set fs_game 'DungeonDoom4'
- Start DUngeondoom by clicking this shortcut
- Select Player Class, Difficulty and desired Game Length
- Click 'new game'
*************************************************************
Information for playing the modification:
Spells and Items are activated using a menu built into the player hud. Use the T and G keys to scroll through available spells. At the beginning only one spell is available, but more spells can be learned at higher levels. USe the Y and H keys to scroll through available items bought in the shop. A maximum of 15 items can be stacked. Use the B key to use/cast the selected item/spell, or use the V key and sussequently one of the hotkeys (Q, E, Z or X) to assign the item/spell to this hotkey.
By killing enemies you will earn experience, which will enable advances in character level. You will earn two ability points at each level advance. Use the tab key to enter the ability development gui. Select an available spell or ability using the arrow and enter keys. More spells/abilities and higher levels will become available later in the game. At higher spell levels, casting is more likely to succeed and costs less mana. Higher ability levels improve weapon efficiency.
Credits:
-original maze generation code and original map: Martin 'mwoody' Woodards (mzm AT mwoody DOT com)
-aas, visportals and pet pinky (TinMan).
-torch models (OBWANDO)
-cacodemon mod (Mausus Atlas)
-dungeondoom theme (www.gravity-music.net)
-dante_uk for providing an alternative gamex86.dll file.
-Doom3World.org and all contributers for many tips and bits of code. |  |

 |

|
 |
| DungeonDOOM (4.0) - File Download Options |
 |
Primary Download Locations:
|
 |

 |

|
 |
| DungeonDOOM (4.0) - User Comments |
 |
|
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 7 | Last comment: 06-05-2005 at 01:51 yay the update for 1.3 has arrived!
gawd i really miss this not working on my mac Looks great!
oh my freaking gosh! yes!! ive been waiting for new dungeondoom!
THANK YOU HELLBORG!
i take that back. i dlled and played it and it was majorly gay. you cant see anything,
the monsters kill you before you can afford any weapons, and the whole item mana spell thing is crap. 0/10  :mad
Too bad that you didn't like it, I thought that this was a major improvement on the previous version, which actually used the exact same mana spell system. In terms of light levels, playing in easy difficulty makes the levels quite bright - especially, if you use a brighter light source such as a lantern. And yes, the game was planned to be challenging from the start up, so if you don't succeed in the first minutes at normal difficulty, that was exactly my intension. I am certainly not a hardcore player but I still beat the 20 level version of the game at normal difficuty within a few hours. But I certainly agree that Dungeondoom, just like the original Rogue game, is not for anybody.
If was kind of fun, but I guess I really am not good at this kind of thing since I am unable to get very far. I do like the concept though and I can tell that a lot of work was put into it.
Man, i have always loved this mod. Every time an update comes, i download. But since HL2 took my life away...it's not the same...
When posting comments, you must follow these rules:- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time. Now enjoy yourself and behave!
|
 |
|

|