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| Enhanced Shaders D3 Q4 Prey (2.3) - File Description |
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Description:
- Latest Shaders Pack for D3 & ROE, Q4 & Prey by Dafama v2.3 -
This NEW package contains the latest versions of my shaders, now i have added semy HDR, thanks to The Real Scene Graph Manager and Sikkpin new shaders ideas and implementations !
Very latest features on shaders...:
v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not
see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look
can be noticed with easy, look at the screenshots i made too and try it !
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|  | | Enhanced Shaders D3 Q4 Prey (2.3) - Screenshots |  | Screenshots: |  |

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| Enhanced Shaders D3 Q4 Prey (2.3) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Enhanced Shaders D3 Q4 Prey (2.3) - Readme |  | Readme File: - Latest Shaders Pack for D3 & ROE, Q4 & Prey by Dafama v2.3 -
This NEW package contains the latest versions of my shaders, now i have added semy HDR, thanks to The Real Scene Graph Manager and Sikkpin new shaders ideas and implementations !
Very latest features on shaders...:
v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not
see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look
can be noticed with easy, look at the screenshots i made too and try it !
v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look,
is cool, try it now.
- Changed properties from nicest to fastest again, because is the best for images in movement.
- Fixed some lightning bugs.
- Made Brilliant Highlights better, fixed bugs, makes it cool and real !
- Better Parallax for both NG & BHM shaders.
- Updated all D3, Q4, Prey & ETQW shaders to latest !
- Really im not good explaining but just try it and see...
v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for
ourselves...
Updated the shader to be more compatible with newer gfx cards.
Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like.
As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life.
Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.
Very soon here D3 files and on Q4 files too...
v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement.
v2.0 - Added Self Shadows to ambient lights, very noticiable !!!
- Added improved global light.
- Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp
- Dead Space style specular style on environment textures, walls and the like. :D
v1.9 - Added semi HDR feature on all my shaders.
- Added Penumbra effect on all my shaders.
- Fixed lights passing through solid objects on BHM, now, this no more.
- Enhanced backlights and added clamp Brilliant Highligts Mod.
- Removed a couple of bugs, this, take me three full days.
Oh, also i have put on the Bonus folder a file named zzz_materials_q4.pk4 that makes all weapons to look
brilliant and metallic, try it !
Very Special Thanks to all this great people...:
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses amazing Dispersion & Chromatic effect thanks to Sikkpin !
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses brilliant Green Bar fix thanks to Langenscheiss ! |  |

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| Enhanced Shaders D3 Q4 Prey (2.3) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 20 | Last comment: 02-22-2011 at 03:08
klotim From: Joined: January 27th, 2011 Posts: 8 | So this contains Fullshadows too? |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | This mod is just shaders, but i will release Full Shadows mod latest version with more moveable objects in all sp maps for D3 & ROE, very soon... |
klotim From: Joined: January 27th, 2011 Posts: 8 | How do i use this?
I mean you have just packed 3 of your mods into a zip file?
how can use those 3 together? |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | For Quake 4...:
Inside the zip file into Quake 4 folder, you see some folders, simply copy this folders into the root directory of Quake 4 game, where you have installed quake4, not in q4base folder, this is for .pk4 only, for folders, should be placed all as folders that later can be selected inside Q4 from the mods list and use it.
For Doom 3...:
Inside the zip file into Doom 3 folder, you see some folders, simply copy this folders into the root directory of Doom 3 game, where you have installed Doom 3 game, not in base or d3xp folders, this are for .pk4 only, for folders, should be placed all as folders that later can be selected inside D3/ROE from the mods list and use it. |
Strogglet15 From: Joined: January 31st, 2011 Posts: 12 | Can't believe this project is still living. Not saying I hate it, I love it, but it can be confusing.
I realized you just have to put .pk4 on Base if you don't want to use the "Mod way"
Still, very confusing considering there are some .pk4 files that are the same. And it's hard to choose, the first, third or second? |
Strogglet15 From: Joined: January 31st, 2011 Posts: 12 | Another thing.
If it's possible, you should add Brilliant Bloom do your shader pack. That would make the game perfect than Crysis (it obviously is, especially gameplay) |
klotim From: Joined: January 27th, 2011 Posts: 8 | Stroggle: So you mean you can put all pk4 files in the base so you dont have to load it thru mods? |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | This shaders are made for to be able to be placed there in base and or d3xp folders, but can be used as a mod also, yes ! |
Strogglet15 From: Joined: January 31st, 2011 Posts: 12 | Yeah, you can put all files that have .pk4 on it in your Base folder.
I choosed only one though, I'm not sure what happens if you choose them all. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | Some can be put in official folders like base and d3xp for D3 and q4base for Q4 and base for Prey, and for example is a good combination that ng shaders .pk4 plus the shaders enhancer pk4 or bhmod shaders plus shaders enhancer, this can be both put together without problem, and the high letter starts the .pk4 the high priority it gets, zzz starting names higher priority than aaa starting names. |
klotim From: Joined: January 27th, 2011 Posts: 8 | there is no bonus file? |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | @Klotim - Soon Fullshadows mod and other with bonus files, yes ! |
Santiago_Rocha From: Joined: February 16th, 2011 Posts: 198 | thanks dafama2k7 for creating this great mod |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | I was testing and now i found something amazing, that would make all maps of D3, ROE, Q4, Prey and any IdTech4 maps and games to look awe, awesome, ha ha, expect the best, very soon, here, hi hi hi ! 
Is not a joke, he he, this is never before seen, is thousands times better than my full shadows maps ! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | Sorry but i will make this, but only for in the dark maps, cause is too much lights, the computer get too slow for to handle this, i don't think for normal maps, but for in the dark maps mod that have most lights disabled it works very fine, i will release a new version of this with this new lights soon... |
Strogglet15 From: Joined: January 31st, 2011 Posts: 12 | Not sure if I can trust you, I'd like to see it soon.
But with Dark Maps I hope that means you won't make them very light, Doom 3 was and still is supposed to be dark, with a flashlight you constantly have to use. |
Strogglet15 From: Joined: January 31st, 2011 Posts: 12 | Any chance you'll make a Shader Enhance on ETQW?
The one on 2.2 looked like you were playing on the lowest quality possible. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | What i change is that the radius of almost all Point Lights is uniform and increassed, just that and all shadows enabled for all lights, as for ETQW, yes, i will continue trying...
And in fact this in the dark maps, i done yesterday for all D3, ROE, Q4 and Prey, so i just need to upload here... |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | Want to hear the sound of IdTech4 games better ?
Open the console and type this or add this to the autoexec.cfg inside the folder mod you play or in base and d3xp official folders...:
seta s_globalFraction ".25" //".8"
seta s_subFraction ".75" //".75" |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | Add this to your autoexec.cfg on both base and d3xp folders...:
bind "f8" "loadgame quick"
set bak0 "g_armorProtection .5; savegame quick; bind f8 loadgame quick; bind f5 vstr bak1"
set bak1 "g_armorProtection .5; savegame backup1; bind f8 loadgame backup1; bind f5 vstr bak2"
set bak2 "g_armorProtection .5; savegame backup2; bind f8 loadgame backup2; bind f5 vstr bak3"
set bak3 "g_armorProtection .5; savegame backup3; bind f8 loadgame backup3; bind f5 vstr bak0"
bind "f5" "vstr bak0" |
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