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Doom 3 Downloads > Mods > Gameplay:
Final Boss (1.0)
Filename: d3_final_boss_mod_v1.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
38.75 MB
1.0
Game_freak444
844
02-13-2006
Mods > Gameplay


Average User Rating: 5
Number of Votes: 5
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Final Boss (1.0) - File Description  


Description:
This mod ups the health of the Cyberdemon in the last level of the D3 campaign and lets you kill it with any weapons. You can choose between three difficulty skills and optionally have the main menu theme play during the fight.

- Easy skill: 4000 Health
- Normal skill: 10575 Health (rocket damage increased)
- Hard skill: 50575 Health (rocket damage increased)

-----------------
What's new:
-----------------

- Added three music tracks: e1m1, e2m8 and e3m8



Final Boss (1.0) - File Download Options  

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Final Boss (1.0) - Readme  
Readme File:
TITLE: Final_boss_mod_V1
AUTHOR: Game_freak444
E-MAIL: Game_freak444 AT yahoo DOT com


===================================================================


CREDITS:


===================================================================


INSTALLATION INSTRUCTIONS: Extract one of the boss folders to your DOOM 3 directory

To run this mod: Choose from main menu MOD/boss

===================================================================


DESCRIPTION: A mod that makes modifys the boss at the end of doom3 so you can kill it with any weapon and increases his health.

Easy 4000 Health
Normal 10575 Health (rocket damage increased)
Hard 50575 Health (rocket damage increased)

Also plays the d3theme, At Doom's Gate (e1m1), e2m8, or Facing The Spider (e3m8) while you are fighting the boss(optional).

===================================================================


Known Bugs: music may play during the final cutscene.


====================================================================


Final Boss (1.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 4 | Last comment: 03-25-2007 at 12:00

 #1 - 02-13-2006 at 19:33
PABLOMESSIER
From: (CARTAGENA / BOLIVAR)
Joined: June 21st, 2005
Posts: 138
This is cool but why the boss dont die ?

 #2 - 04-07-2006 at 21:03
ChaosBahamut
From:
Joined: September 11th, 2005
Posts: 47
Nice mod, but whenever I fire at Cyberdemon under your mod, there's no red on the reticle to signify he's been hit. Also, took the same amound of Soulcube hits to kill him, so his health hasn't increased. (either that or Soulcube damage increased)

 #3 - 04-07-2006 at 21:15
ChaosBahamut
From:
Joined: September 11th, 2005
Posts: 47
Actually, he takes no damage from other weapons period. Everything else, from increased rocket damage to the music, is good. You just need to fix this.

 #4 - UNNAMED - 03-25-2007 at 12:00
doomsy
From: (san intoneyo)
Joined: January 30th, 2007
Posts: 30
Beer! Beer!Puke!ocks i)000000000000000000000000000



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