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| GuardSentry (2.0 beta 2) - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Quality: 9 Stability: 8
Overall Rating: 8.5 | Description:
This interesting mod gives you a way to spawn teammates (sentry guns, armed marines) to help you cross the SP levels. Their AI is really compelling and they will engage the enemy at sight.
Among the list of changes, the most notable of them is that you can now safely have multiple teammates fighting on your sides 
Good mod; I may use it myself as I'm not near from completing D3 and this damned game stresses me too much!
-Bluehair
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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|  | | GuardSentry (2.0 beta 2) - Screenshots |  | Screenshots: |  |

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| GuardSentry (2.0 beta 2) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | GuardSentry (2.0 beta 2) - Readme |  | Readme File: ************************************************
GuardSentry
Version: 2.0 BETA2.
September 11, 2004.
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September 11, 2001.
“Rest in peace now and ever, we remember”.
Introduction:
Note: This mod should work with the beta patch released by Id Software.
This mod allows you to have a companion for the game, with this you can call a Sentry Robot or a Marine that will follow and defend you for the entire game.
The Sentry Robots has a very good AI with almost no bugs, a total independent code that don’t cause any incompatibility with original game sentries, the sentries in this mod are a new game character from scratch.
The Marine is still in beta stage, the AI is very complex, the movement vectors are one piece of work, these vectors allow marine to strafe, get cover or use crouch/covered attacks, also the new “getOutOfWay” code is bug free and it work perfect, the follow code is fixed now is almost bug free and very stable.
Also I have fixed for all the Artificial Intelligences the “interleave” issue when you have more than one unit, also I have added a new code for the marines, now you can make two of them and they will work as a squad.
What’s New?:
New .DEF files:
With this most of conflicts/incompatibilities with original sentry robots are fixed, also the marines now get a much more bug free .def file with no problems.
New AI for all of the units:
The new marines AI code is one piece of work, the “getOutOfWay” code now work perfect, the marines will move when you push them, also the navigation system is new, the marines will move much better, they will cover, advance or strafe in combat, the new AI system is very stable and with a few bugs.
Finally fixed the “loop” issue in navigation code, is was a bug in “state_lead” code, the bug was pretty simply, some code was missing and the marine start bugging and stop moving and even could cause a game exit to main menu.
For the sentries, the new AI stop making conflict with the original one and it improves some aspects.
With this also the player value redefinition issue is fixed, I have created specific player values for each of the Artificial Intelligences.
No more console warnings, all console warnings are fixed, most of them where because redefinitions in the .def and .script files, all them are now fixed.
Now you can safely make more than one unit, if your system can handle it, also I have added a new code for the marines, now you can make two of them and they will work as a squad, it still has some bugs but it work good.
Version Explanation:
2.0 BETA2
- More than 95% of the big bugs fixed
- More than 70% of small bugs or code issues fixed.
- New .def file code for the sentry robot.
- New .def file code for the marines.
- More AI improvements for the sentry robots
- Completely new AI for the marines.
- No more console warnings.
- New code that allows to have a marine squad.
- Added a new marine with a shotgun
- Added a new sentry with flashlight.
Known Bugs: The robots cant cross some areas, but is not really a bug, is a limitation.
2.0 BETA1
- Improved Robot AI
- Improved Robot Navigation, now it can cross some places that before get stuck.
- Improved Robot Response to enemies
- Improved Movement
- Added a marine comrade (BETA1)
- Fixed some minor bugs
Known Bugs: The robots cant cross some areas, bit is not really a bug, is a limitation.
Version: 1.0
First public release.
Instructions to install:
Open the .zip file with your favorite compressor, extract the folder GuardSentry(Keep directory structure), now you must have a GuardSentry folder with some .pk4 and .txt files, copy the folder to your Doom 3 folder, you must put it in the same place that is Doom3.exe
Now load Doom 3 and select mods menu, load GuardSentry mod, and load your save game.
"G": Calls a Sentry Robot.
"H”: Calls a Sentry Robot with a flashlight.
"I”: Calls a Marine with a machinegun.
"O”: Calls a Marine with a shotgun.
NOTE: THIS MOD CANT BE LOADED WITH ANY OTHER MOD, BEFORE LOADING, REMOVE FROM YOUR \BASE FOLDER ANY INSTALLED MOD, AND DON’T LOAD THIS MOD WITH ANY OTHER ALREADY LOADED OR IT WILL HANG THE GAME.
Credits
Development:
Nivelxe
Testing:
]SP[jONEz
Contact email: nivelxe AT hotmail DOT com
Copyright / Permissions:
GuardSentry, Copyright © 2004 Nivelxe.
You may use this to learn and may use the scripts as a base for their projects, but for use the AI scripts you need my permission.
Also if you want to include these files on your project you need my permission and if you use any of this files on any situation you must give me credit.
You MAY distribute this mod, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. |  |

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| GuardSentry (2.0 beta 2) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 19 | Last comment: 09-29-2004 at 10:28
tch2296 From: (Boston, MA) Joined: August 15th, 2004 Posts: 11 | i hope you understand that you are ruining the game for yourself by playing through the first time using this mod. nice scripting/mod design but it is just so friggin' CHEAP! |
Psyrus From: (Duluth GA) Joined: May 8th, 2004 Posts: 116 | I like this mod a lot. I've already completed Doom so This will add a new fun factor to it. I also have a suggestion, just for some cool action scrimmages to p***** the time. Go to the console (ctrl+alt+~) and use some of these codes to spawn enemies for your squad to fight with.
spawn monster_zombie_fat2
spawn monster_boss_vagary
spawn monster_demon_hellknight
spawn monster_zombie_bernie
Those spawn a fat zombie with his intestines showing, the first boss Vagary, a Hellknight (oyu might want to have some experience before you take on one of these), and a flaming zombie (no, not gay, on fire).
Great work on this mod! I've been making my own little wars throughout the UAC facility for hours now, lol. |
Psyrus From: (Duluth GA) Joined: May 8th, 2004 Posts: 116 | Do it after you have beaten the game, or restart a game and just m*****acre zombies before the incident happens, while the employees just stand there oblivious to the little firefight that's going on. |
WW2BOY Joined: July 11th, 2003 Posts: 715 | Is it possible to make your own maps and put these guys as entities in there to help you? |
Nivelxe From: Joined: August 21st, 2004 Posts: 25 | Yeah is possible, to put this as entities in maps.
The AI includes a “path” system to help navigate and go into places where it normally would no cross.
I just made a test about it, in the map you find a quad of 3 marines and with them you must find a way to open a door, is a good show of team work….obviously the map is a “joke” and is not going to be released, but any way, is a good test. |
lovehatetragedy Joined: August 8th, 2004 Posts: 18 | nice mod, it would be better if you could give the marines commands and they could climb ladder. other than that |
chrisdragon From: (North Babylon, NY) Joined: September 12th, 2004 Posts: 39 | This mod kicks *****, you need to somehow make it so the marines can climb ladders, open nearby doors (if you have sufficient access), jump across small gaps/damaged walkways, go through vents as well as crouch under obstacles and such...
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tired Joined: September 12th, 2004 Posts: 2 | I disagree with the comment that this mod necessarily "ruins the game". I myself am not an avid gamer, and am simply not very good at playing FPS games like Doom 3. Some levels are just too hard to be fun for me--and I don't play Doom 3 to be annoyed and frustrated by dying over and over. So, mods like this actually make it MORE fun for me.
I could also simply use "god" or "notarget" mode, which of course goes even farther than this mod... |
LiquiDrums Joined: September 6th, 2004 Posts: 26 | I've played about an hour into doom3, and simply got very tired of the darkness and fire-on-site style, which is why i'm looking forward to the xbox version since i heard it may have co-op.
This is the next best thing, and i can actually stand to play the game more now. |
tired Joined: September 12th, 2004 Posts: 2 | How hard a game developer makes the game is totally arbitrary. I don't enjoy games when they're too difficult. It's just not fun when it's too difficult. This mod essentially adjusts the difficulty so that it's actually more fun for me. Plus it's less lonely. =) |
Jesse8990 Joined: August 8th, 2003 Posts: 11 | another mod to ruin the games' experience
way to go! |
chrisdragon From: (North Babylon, NY) Joined: September 12th, 2004 Posts: 39 | How about marines armed with...say, a plasma gun and chaingun as well? |
LiquiDrums Joined: September 6th, 2004 Posts: 26 | How does this mod ruin the game when those who want it USE it to improve the game, and those who enjoy the solo-game-experience DON'T use it?
The game just has more options now. |
Heero_Yuyk Joined: March 30th, 2003 Posts: 439 | this doesnt ruin the game, it only ruins it if a dumb ***** like u decides to download it and use it when u dont like it, if you dont liek a mod just dont download it |
zzzPsssHzzz From: (NYC) Joined: September 19th, 2004 Posts: 105 | Not bad, But a Few Minor Flaws Here and there, for one, There are No Blood Decals...or Decals of any kind...Whne they die, they drop their weapon but another duplicate of teh weapon is still in his hand...Then of course there are AI probs that you mentioned about...And finally, maybe you can tone down the times they say, moving in, and All Clear...It gets a Bit annoying...Maybe Add some customizable Options too for the Marines, Such as Different bodies, different Heads, and a Customizable Name... |
drclownius Joined: September 18th, 2004 Posts: 1 | cant use f5 to quicksave,just keeps spawning Marine with s.g.
Also having Nvidia 'twinscreen' problems on logging off after using this mod.
bots freeze in doorways,and one went into 'ragdoll' fit and flew around the screen until i shot him.......frame rate slowed after this for a while.Not a problem i have had as yet due to running on powerful enough set up to cope with the game.
Apart from that i love it! good work.
Any thoughts on suggestions though? |
Spitfire10 From: (Methuen) Joined: April 5th, 2004 Posts: 115 | awsome mod! i just got doom3 u may know me from mohfiles.com |
Raven761 From: (Cali) Joined: August 24th, 2004 Posts: 21 | Wow this is a great mod! i love it, i played through the whole doom 3 single player with this mod! you guys should see if its possible to make allied comando zombies
ya know the chain gun ones tho there is no human textures for them it would take some skinning
good job again |
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