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| HellFun - File Description |
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Description:
phizix has returned, and he brings along his second map for your gaming enjoyment; With this one, he wanted to have a bit of fun...that is the reason for the fun-part being added to the name of this map. What the developer has done is he played with the hell texture set. HellFun is a good choice for downloading for a bit of good ol' Doom III action, and is fun to play, and the modifications to some of the baddies throw a bit of 'newness' into the game.
Some of the changes made for this map include:
- Projectiles are a little faster and more powerful from the imps and cacodemons
- Some monsters will drop weapons and items
- The cyberdemon at the end that can be killed by normal weapons
It has also been stated by the developer that he has attempted to keep the map balanced for a more enjoyable playing experience, and the only known issue that he has found is"Blue light doesn't break after picking up mega" For those of you that like some good campaign-fun, phizix also made mention that he is working on another map, and possibly more, that will tie into this one...Sounds good, eh?
Refer to the readme for additional information.
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|  | | HellFun - Screenshots |  | Screenshots: |  |

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| HellFun - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | HellFun - Readme |  | Readme File: Map Name: HELLFUN
Map Type: Doom3 single player
Map Author: phizix
Author's E-Mail Adress: phizix@hotmail.com
This is my second map. A little fun with the hell textures and models so thats
why I decided to name it hellfun. I have modified a few of the monsters in the map.
The imps have faster more powerfull projectiles aswell as the cacodemons. Plus there
is a modified cyberdemon at the end that can be killed by normal weapons. My system
is a little outdated so I cant run doom3 at high quality so I hope it looks ok for you lucky mofos that can :P I tried to balance the map out.
Known issues I plan to fix in the next release:
Blue light doesnt break after picking up mega
..:INSTALLATION:..
1) unzip the archive and place the PK4 file in your Doom3 base folder eg: "C:Program FilesDoom 3base"
2) start game and open console (alt + ctrl + ~ = console) type "map hellfun" |  |

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| HellFun - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 11 | Last comment: 06-10-2008 at 13:01
MaxFreeman Joined: April 16th, 2004 Posts: 361 | New SP maps are always welcome 
Thanks phizix |
CampingCarl Joined: February 11th, 2007 Posts: 266 | Saying about the Cyberdemon at the end is kind of a spoiler... I think i might try this. I really don't like hell themed maps, but maybe this is good. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | Downloading this amazing sp map ! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | And specially the Hell environment, very Doom and the original idea of the monsters dropping items, like health or ammo, different from other maps and with an amazing playability, i recommend carefully this enjoyable sp map !!! |
Hardcore_gamer From: Joined: October 19th, 2006 Posts: 106 | Its ok, the fight at the end is cool. 7/10. |
phizix From: Joined: September 27th, 2007 Posts: 8 | Thanks for the nice remarks guys. I have uploaded a more complete version which should be up on the site soon. I fixed a bunch of lighting and textures. I like the idea of monsters dropping stuff as a way of restocking as opposed to just laying items about. The only thing is that if a monster drops something in the dark you wont see it depending on what it is. Perhaps I shouldn't have mentioned that there was a cyberdemon at the end,.. the thought had crossed my mind and I was debating whether or not to mention it or keep it as a surprise... maybe in future maps I will neglect to mention the presence of a boss at the end. |
gg2 Joined: March 31st, 2008 Posts: 13 | good map, but some problems with shadows
Design and gameplay just great
And I like idea of the monsters dropping items
9/10 (just because the shadows) |
Lizardman86 Joined: March 29th, 2008 Posts: 57 | well, its not so much a spoiler that you mentioned the boss at the end. there shoudl ALWAYS be a boss or a massive fight in the end of an SP map, otherwise, how would you know its the end? or how would you know there was an end, unless you put up a big sign or a timer.... now thats a good idea, a timed level, one that ended with an explosion if you didnt make it out in time, or like Turok: Dinosaur Hunter (1st of a long line of shooters) where you ran from an explosion. |
Rey17 Joined: August 3rd, 2007 Posts: 116 | this map was amazing !!!!!!!
10/10 from me !!!!!!!!
ur a good mapper man.... plz teach me to be like u lol !!!!!
nice map... cant wait for more !!! |
Bratkis From: (Kaunas) Joined: December 19th, 2007 Posts: 34 | looks amazing 10/10! |
CampingCarl Joined: February 11th, 2007 Posts: 266 | Well, i gave it a try, and it was pretty nice. Had a bit hard time defeating the Cyberdemon, but i managed to beat him and no cheats were used. |
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