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Doom 3 Downloads > Mods > Miscalleneous:
Hellknight Imp/Zombie Toss (1.0)
Filename: hellknight_impzombie_toss_v1.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
16.94 KB
1.0
PBMax
1230
02-05-2005
Mods > Miscalleneous


Average User Rating: 6.5
Number of Votes: 6
Related Files:
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3 Other Files by PBMax:
- Pet Imp (1.0 Beta)
- Imp Barrel Toss (1.0)
- Jet Pack (1.0)


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Hellknight Imp/Zombie Toss (1.0) - File Description  


Description:
In this doom3 mod, hellknights can grab imps or zombies and then toss them at you.

Mod Features:
- hk "knows" every imp & zombie location in a given map.
- hk can pick up any imp or zombie and toss it at the player.
- tossed monster will damage the player.
- demons do not burn away.

HK AI:
- chooses the closest imp or zombie.
- does not pick up dead imps or zombies.
- moves towards closest imp or zombie as long as its not too far away, still alive and the player is not too close to the hk.
- occasionally, hk will toss the imp or zombie at a wall instead of player (because its cool)



Hellknight Imp/Zombie Toss (1.0) - Readme  
Readme File:
Hellknight Imp/Zombie Toss Mod v1.0
Author: PBMax
Date: 01/22/05

Known Bugs:
- imp and zombie ragdolls will will clip through hk during toss animation.
- imp and zombie ragdolls can flop around a lot durring toss animation (there migt be a fix, but this method works good enough).
- if there is an obstruction (like a wall) between the player and the hk, the hk will toss the monster anyway. probably could be fixed.

Additional:
- this mod does not keep zombies from gibbing. its not vital, but you may want to do this anyway.
- this is a script only mod.

Credits:
- id software
- mwoody's weapons mods (www.mwoody.com)
- www.planetdoom.com
- www.doom3world.org

Contact:
- private message PBMax at planetdoom.com or doom3world.org with questions or bugs


Hellknight Imp/Zombie Toss (1.0) - File Download Options  
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Hellknight Imp/Zombie Toss (1.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 9 | Last comment: 10-09-2006 at 09:13

 #1 - LOL - Posted by: marioman32 (Member) on 02-05-2005 at 09:06
Good Job! HK's are tossing imps everywhere! stick out tongue

 #2 - Posted by: Capn_Confederate (Member) on 02-05-2005 at 11:34
Awesome! A creative twist on Doom warfare without the need of any new weaponry. Good job 9/10.

 #3 - thanks! - Posted by: PBMax (Member) on 02-05-2005 at 22:17
i should have posted my mods on this site a long time ago. this one has been around for awhile. glad you like it. i also have the imp_barrel_toss mod. you should check that one out too...

 #4 - Posted by: manslauter (Member) on 02-06-2005 at 22:55
hmm if i had d3 installed, i would download that.
anyways can u show us some pics? preferably even a video?


 #5 - download video - Posted by: PBMax (Member) on 02-07-2005 at 10:32
you can download videos of my mods at pcgamemods.com. goto the doom3 page and look down the list. you'll see some of my vidoes...

 #6 - Posted by: Snarkman3 (Member) on 02-14-2005 at 19:55
does it work with custom maps?

because i tried it with the arena map and the hk didn't pay any attention to the zomies and the imps!


 #7 - Posted by: MSchumiFan (Member) on 04-12-2005 at 09:54
Clever idea and well dreamt up. This type of thing should be in ROE!Two Thumbs Up!Rock

 #8 - Posted by: PBMax (Member) on 04-29-2005 at 17:05
i think it should work with any map, as long as the map has an aas (area awareness system).

 #9 - Good work! - Posted by: OwenLakelle (Member) on 10-09-2006 at 09:13
Great work PBMax!
The relationship between the player and the other characters in the game needed more work. The difference between the short early demos, where the enemies appeared to actually be treating the player as a threat, and the game where they walk towards the player and appear to make no extra effort (one speed of movement etc) or seek tactical advantages is obvious.
The one thing I really expected was the hellknight to be exceptional, as in the demo, charging at the player blindly and throwing things (including the player) all over the place. Is there a mod that makes the hellknight more than just an imp? Why does it seem as though there is so little difference between the two other than size?




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