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Doom 3 Downloads > Maps > Single Player:
Learning (beta 1)
Filename: sp_learning_beta_001.zip


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48.87 MB
beta 1
Voldemort
1441
03-09-2005
Maps > Single Player


Average User Rating: 7.5
Number of Votes: 4
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5 Other Files by Voldemort:
- Mobius Assets
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- Learning (alpha 3)

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Learning (beta 1) - File Description  


Description:
there are three levels: learning, learning1, learning2

these are my first attempts at mapping for a game. this is my first beta release of these levels and Im still obviously missing some of the finer points of mapping. I would appreciate any feedback; the one bit of feedback i received involved portals and helped enormously.

the next release will be the final version of these maps hopefully; after that, my next project will hopefully be planned out a little.

i realize that these have no plot or plan to them they were mainly an exercise in learning the tools...



Learning (beta 1) - Screenshots  
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Learning (beta 1) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Learning!



Learning (beta 1) - Readme  
Readme File:
Learming beta 001

files

learning_beta_001.pk4

installation copy the pk4 file to your base folder

c:\program files\doom3\base

to run type
map learning

areas i really need feedback on are

1. some rooms the portal actually apears black after the door opens

untill you cross the threshold..

2. nurb editig i can seem to bind a model to a nurb based path and
get it to work but not a funk rotate or funk static ????? lost on that one

3. optimizing..some rooms you think would run great are horibly slow while
others that you think would lag bad run great?????

does anyone know of a good refeence on how to use the built in functions??


like what is funk_spring etc....

hopefully i here back from you all this time

thanks....


to contact me

mobiusconstruct

@

hotmail.com


Learning (beta 1) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 11 | Last comment: 04-02-2005 at 04:18

 #1 - Good - 03-09-2005 at 04:31
loky3000
From: (Ljubljana)
Joined: May 8th, 2004
Posts: 366
Very nice map , just fix the fps problem it drops under 30 on my 9800se

 #2 - duh - 03-09-2005 at 09:43
nhlkoho
Joined: August 13th, 2004
Posts: 15
Thats because ATI sucks balls.

 #3 - links for more content - 03-09-2005 at 09:52
voldemort
From: (Kansas)
Joined: February 24th, 2005
Posts: 26
http://www.doom3world.org/phpbb2/viewtopic.php?p=81344#81344

Thanks for the feedback im still struggling hard with optimizing my maps

Untill i figure it out I have been trying to figure out the scripting and functions

etc...

thanks

 #4 - 03-09-2005 at 16:53
LethalVirus
From: (Surrey, B.C.)
Joined: May 7th, 2004
Posts: 486
There was a time (3 days ago) when I quit mapping because no matter what I did, there was a leak I could never find. Nice job with the hell growth, that stuff is a pain in the ***** to try and fit

 #5 - 03-09-2005 at 21:52
GIJesse7
From: (Houston TX)
Joined: February 26th, 2005
Posts: 1516
You got a cool movie kind of look going there( LOL those two zombies are going to really get it)

 #6 - 03-10-2005 at 02:05
dj1flip4
Joined: November 5th, 2004
Posts: 20
cool looking map

#2 that was a well articulted commentRoll Eyes (sarcastic)

 #7 - woops - 03-10-2005 at 02:06
dj1flip4
Joined: November 5th, 2004
Posts: 20
*articulated

 #8 - 03-10-2005 at 16:48
BigRoachy
Joined: February 20th, 2005
Posts: 224
@LethalVirus

Mabye the leak was a texture. Some textures leak when they are placed somewhere they aren't supposed to be. (I.E. A skybox texture on the floor or an elevator texture as a wall.)

 #9 - leaks - 03-11-2005 at 00:59
voldemort
From: (Kansas)
Joined: February 24th, 2005
Posts: 26
Ive found some leaks are caused by misaligned origin points

click the offending entity and hit "shift" + "o" thats o as in oarnge

this restores the ofigin point to the center of the brush or model..

 #10 - other relavent links - 03-15-2005 at 20:27
voldemort
From: (Kansas)
Joined: February 24th, 2005
Posts: 26
http://doom3.filefront.com/file/Learning;38921
(forum thread concerning this map pack)


http://www.fileplanet.com/150992/150000/fileinfo/Doom-3---Learning-SP-Map-Pack

alternate link for download

 #11 - 04-02-2005 at 04:18
striderdm1
From:
Joined: October 9th, 2004
Posts: 864
this looks great though it's a shame it just ate my machine up and the framerate turned into a slideshow!! mad I really couldn't play it..
Hope u optimize this some and make it playable - looks good so far! Well, from wot i can tell frown



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