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Mobius Assets
Filename: mobius_assets.zip

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427.34 MB

Average User Rating: 9.7
Number of Votes: 10
Related Files:
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5 Other Files by Voldemort:
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Mobius Assets - File Description  

This pack includes all my works so far except fot those that include materials that belong to other people or mods that I am working with so a few textures
for instance might show up black for that reason
Included are
New moveables and placeables
and much more
most of theese are completed works some are not they are still curently being worked on by me or may have been solely for test purposes
I am releasing this pack early like this because of repeated requests by people to look at and use some of them

included In this pack are all my prefabs (in order for them to work there are some important notes)
1. you need texture lock enabled in doom 3 for moving and roatating etc
2. The origin isnt allways at 0 so you may have to zoom out to find them
3. Some require the additional texutre I have created
4. Some of them have complex trigger or entity sequences I recomend placing them in a small generic map to see how they work incase when you import them doom 3 renames some of them and break the entity chain so they dont work
5. Inclueded are examples on how to make conveyors jump-pads quicksand and much more If your curious about how to make any of theese yourself you can find all my tutorials at doom3world.org under the name voldemort
6.The prefabs use entities and textures that are from the stock doom3game so they can only be used in doom 3 that dosnt mean you cant take the basic geometry or concept and use it in a different game based on the doom3 engine like quake 4 or prey

Also included in this pack are a Few particles

new textures---There are several hundred new textures spread out with the folder structure of exhale1--exhale4 a few of theese textures inclued
certain assets from stock doom3 textures that I borrowed an example would be 2 of the cieling tile sets that have vents or a sprinkler head those two include stock doom3 texturs and so can only be used with doom 3 also the demoinic symbols with particle effect and blood writing is thiers as well there are a few others as well so keep and eye out for them if you plan on using theese in a different game Also included are the texutres that have animated 3d displacement (animated normal maps for organic quality) and animated masks and much more.

Mobius Assets - Screenshots  
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Mobius Assets - File Download Options  

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Mobius Assets - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 8 | Last comment: 11-19-2006 at 10:55

 #1 - 09-03-2006 at 13:44
From: (Mexico City)
Joined: June 5th, 2006
Posts: 109

 #2 - 09-03-2006 at 14:28
Joined: July 14th, 2006
Posts: 35
Thank you very much! Rock

 #3 - no problem - 09-03-2006 at 16:30
From: (Kansas)
Joined: February 24th, 2005
Posts: 26
No problem I hope to release a much expanded and fixed version in a couple of months but IM currently bussy with 3 mods so time Is limited on this project

In fact I have a bout twice the released amount in development still so the final pack should have alot of fixes and a whole lot more assets

 #4 - 09-03-2006 at 17:31
Joined: July 5th, 2006
Posts: 109
love the metal corrosion on the walls Rock

 #5 - 09-04-2006 at 10:09
From: (Umbria)
Joined: December 4th, 2005
Posts: 53
very good 10/10.
I've only a question, the pack contain also some grass or asphalt textures? thx

 #6 - 09-04-2006 at 19:04
From: (Kansas)
Joined: February 24th, 2005
Posts: 26
link with more info about it all and additional links as well plus more screenshots
some asphalt grass is a work in progress im field testing several different methods right now im not really happy with the performace so far so still needs work but hopefully the next version includes grass

 #7 - How do i install ? - 11-19-2006 at 10:53
From: (Billund)
Joined: October 16th, 2006
Posts: 36
How do i install this ? I tried to put it in the Doom 3 base folder, but when i started Doom 3, the only thing it did was to mega the HUD flash a little bit, nothing else.
Help please ?
- Mail me at Shadow_of_bam@hotmail.com

 #8 - 11-19-2006 at 10:55
From: (Billund)
Joined: October 16th, 2006
Posts: 36
Sorry, i ment: it makes the HUD flash a little bit, nothing else.

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