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Doom 3 Downloads > Mods:
Monster Hellpack
Filename: monster_hellpack.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
67.46 MB
Saducimus
671
10-09-2006
Mods


Average User Rating: 4.7
Number of Votes: 17
Related Files:
Latest 5 Mods:
- LMS 4.0 Mod Extension (1.0)
- Phantasm D3 Beyond (2.0)
- zz_trey_hud.pk4 (1.0)
- Scratches (1.0)
- Doom 3 Turbo (1.0)

3 Other Files by Saducimus:
- 1024x1024 Jumbo Size Monster Skins
- Branded
- Techno-Imp


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Monster Hellpack - File Description  


Description:
Basically a pack with a bunch of new monsters. Sounds scary huh?
Well you'll just have to find that out for yourself there buddy. wink



Monster Hellpack - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Monster Hellpack - File Download Options  

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Download from Worldwide Mirror by FileFront Download Monster Hellpack!



Monster Hellpack - Readme  
Readme File:
MONSTER HELLPACK
by Saducimus

- hi-Rez (1024x1024) monster skins
- hi-Rez (1024x1024) & heightened monster bumpmaps

Installation:
unzip contents into mod directory of your choice
(should work with most mods)

for Resurrection of Evil:
extract contents into D3XP directory

If you need an "ungibbable" for ROE
download "Roe_Bodypiler"

works well GTX with but thats not included
nor is this an "official" GTX file

KNOWN BUGS:
1.Cacodemon & Sabaoth not included
2.Vulgar's tail is not heightened in bumpmaps
3.Zombie01's arms are heightened but not increased in skin resolution
4.Zsec Hi-Rez but not heightened for better compatibility w/ GTX

Other than those, it may seem "overdone"...
but that was sorta tha point...

Thanks to
ID Software
Doom3files
Newdoom.com (Still waiting for Vilecore2!!!)
The DOOM3 COMMUNITY
& the creators of
GTX
DOUBLE DOOM3
DETAILS
TETS ENHANCED GORE (Still wanting ROE compatible version!!!)
NAPALM GUNS
DENTONS STEREO SOUNDPACK
ROE BODYPILER

Use for whatever you like but works best w/ Doom3 & Roe ;)
ENJOY!
-sad


Monster Hellpack - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 6 | Last comment: 11-29-2006 at 13:18

 #1 - 10-10-2006 at 03:00
Nemesis6
From:
Joined: February 2nd, 2005
Posts: 257
You've overdone the bumpmapping I think. Scale it down/whatever you do and it'll look better. Leave the revenant, however. It seems to have worked out pretty fine on that one.

 #2 - 10-10-2006 at 10:06
DashW
From:
Joined: October 22nd, 2005
Posts: 20
It looks like there are two separate packs of monsters, one with especially heightened bump-maps. I think those are the ones shown in the screen shots. I'm going to try this one out!

 #3 - 10-10-2006 at 16:42
Scorian
From: (Melbourne, Victoria)
Joined: August 10th, 2004
Posts: 624
Yeah, the bumpmaps make some of them just look hairy, kinda, or just really knobbly. I mean, the Mancubus wasn't meant to have hardened skin; it was a fat slob!
I really like the Revenant though; you did real well with that one.

 #4 - 11-06-2006 at 11:44
MrDoom
From: (Kaunas)
Joined: November 1st, 2006
Posts: 71
i'm with #1.

 #5 - 11-25-2006 at 15:01
jeroen_batman
From: (Ettenleur)
Joined: January 15th, 2006
Posts: 165
hey guys! dont complaint he did his job! but i know he did something like thatRoll Eyes (sarcastic) duh but it looks coolcoolbig grin

 #6 - 11-29-2006 at 13:18
Saducimus
Joined: October 12th, 2005
Posts: 26
Thanks for the constructive critisizm, guys. I'll get around to making updates at some point. I agree, some like the hellknight don't look so snazzy, but I am happy with most of the bosses & zombies. I prolly should hav3e called this "the bumpmap experiment" or something...



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