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| NG Cool shaders (1.8) - File Description |
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Description:
Cool NG shaders v1.8 for Doom 3, ROE, Quake 4 and Prey.
Description...:
Now, i have fixed a small bug, made it more compatible and made a better use of reflection technique so the textures change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...
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|  | | NG Cool shaders (1.8) - Screenshots |  | Screenshots: |  |

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| NG Cool shaders (1.8) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | NG Cool shaders (1.8) - Readme |  | Readme File: Cool NG shaders v1.8 for Doom 3, ROE, Quake 4 and Prey.
Description...:
Now, i have fixed a small bug, made it more compatible and made a better use of reflection technique so the textures change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...
Note !...:
Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher.
Installation...:
Drag & drop the mod folder to root directory of the game. (Remove it to uninstall.)
Try the kp_slash key to select what shader is used to your taste. (Default is the ATI/Generic one.)
Very Special Thanks to all this great people...:
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses brilliant Green Bar fix thanks to Langenscheiss !
History...:
v1.8 - Public release.
- Fixed reflection on textures, now is as it should.
- Most compatible interaction.vfp and test.vfp OpenGL v2.x and up shaders.
v1.7 - Public release.
- Fixed for bigger range gfx cards models, now tested on NVidia 9500GT 1024Mb.
- Fixed colour bug on interaction.vfp and test.vfp shaders.
- Best used in combination with my Shaders Enhancer mod that is included into this package.
- Now, all rooms get more extended light, indoor and outdoor areas gets much enhanced !
v1.6 - Public release.
- Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp, test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show.
- Added more light to the ambient lights.
- Added some alternate versions of some shaders to give more choices to the Experts !
v1.5 - Public release.
- Enhanced metallic look (but without going too oil !), Wolfy alike.
- Fixed Parallax part of the code, now 100% working !
- I have started a process of separate the non interaction and test .vfp files, so now these files that are not always changed in every new release are into a file named zzz_shaders_enhancer.pk4 that is not essential but generally update and
enhances as his name said the other GL shaders even more. This .pk4 is optional and
i recommend to put on the same place as my other .pk4 shaders files, that now will
be smaller due to that files being removed, well, moved to the new zzz_shaders_enhancer.pk4 non interaction, non test .vfp, .fp and .vp GL shader files.
- Enhanced shiny look, but not for all, flesh is flesh, plastic is plastic and looks as it should, and so on...
v1.2 --> v1.4 - Internal releases.
- Just tests, generally toxic and not recommended for the masses. :D
v1.1 - Public release.
- SpecExp is now slightly upped from 3 to 4 for maximum but real nice reflections.
- Fixed a little bug introduced when NG was converted into Cool shaders.
- Removed all my custom Autoexec.cfg files for easy of use of this mod.
v1.0 - First Internal release.
- Based on latest NG shaders release, this shaders now exports new reflection feature that i was found on original test.vfp, the original shader file was distributed on every D3 copy but as an alternate broken and not for D3 state, in fact only may run on Q4 or Prey, without changing one line before trying it on D3. Well, the fact is that even that it was broken, it contains a very good and much better reflection implementation that the half angle feature i was using on most of my latest shaders since version one.
- Cool shaders was born with my own custom updated reflection feature based on the test.vfp orginal shader, but mixing it with my custom half angle instead of pure specular and this shaders mod was made.
- Full Parallax support thanks to NG heritage.
- Two version, one is interaction.vfp for generic/ATI gfx cards use and another, test.vfp for custom special NVidia version, much faster, used when r_testARBProgram cvar is set to 1. |  |

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| NG Cool shaders (1.8) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 12 | Last comment: 11-26-2010 at 04:00
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | Previous one had a bug.
And also this one contains added Bonus files + Fixed Enhanced Shaders for D3, Q4 & even Prey. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | All my diferent shaders mods, including this and any 2k8 and up released ones support and in fact is best used with Parallax textures released with most Parallax mods, use it, don't forget that !
D3 & Q4 needs this special Parallax textures only, Prey & ETQW come with it already. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | At this time i am trying to make a small mod for 566FMJ mod to be able to use it with the regular maps, single player specially of Doom 3 with D3 demons and zombies but with actual, not future, ballistic weapons from that mod, like the MP5, AK47 and the like. 
I will ask the author for permission and hope he let me.
Please, let me know what we all think. |
Cainx From: (Paris) Joined: December 15th, 2006 Posts: 16 | Thx for this mod, possible to have a EtQuakeWars version ..?
( Oo strange, QuakeWars Filefront site gone ? ) |
LS1987 Joined: February 12th, 2010 Posts: 1 | Hi there im running doom 3 on windows 7 x64.
Standard doom 3 i have no errors with my ati 4870 512mb but with mod (that by the way looks fantastic) the whole world is upside down and a lot of mirror reflexions.
Is there any whay i can remove those errors? Whithout buying a geforce?
Thanks |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | As for the errors commented by @LS1987, this are not bugs, you should change the Preferences program of your GFX card, because there are some things that can be fixed with a little tweaking, though, my shaders are created and tested on Win Vista.
If anyone has problems please tell me. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | Well, now i have a 100% playable alpha version of that. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | This days i am currently working on more new Enhancements and better Features for my shaders, specially latest Cool NG shaders and latest Cool BHM shaders...:
-Added better lightning and ambient lightning.
-Trying to smooth the shadows...
-Oh, and now, because the Cool NG shaders are more limited, my base shaders are going to be BHM (Brilliant Highlights shaders Awesome mod by the greatest @Maha_X), but my latest Cool BHM shaders mod.
Versions for D3, Q4 & Prey available soon !!! |
ger360 From: Joined: September 19th, 2010 Posts: 2 | Is there any way to make the characters and monsters less metallic-looking? Everything else is fine, but the monsters and characters look ugly and out of place. |
ger360 From: Joined: September 19th, 2010 Posts: 2 | I just noticed that there's a couple of missing textures on the walls, computer keyboards/panels and that red slimy stuff on the walls. |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3019 | New version soon for D3, Q4, Prey & ETQW ! |
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