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Doom 3 Downloads > Mods > Weapons:
Napalm Guns
Filename: dc_napalm_guns.zip


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103.03 KB
DC Doom
http://www.geocities.com/dc...
1339
06-14-2006
Mods > Weapons


Average User Rating: 8.9
Number of Votes: 30
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Napalm Guns - File Description  


Description:
This mod gives napalm guns to the player and monsters. Each napalm round consists of a bullet and a napalm capsule. The bullet does all its damage immediately upon striking a target. The napalm capsule ignites upon striking a target and causes damage as long as it is burning. The bullet and napalm capsule separate in flight and may not strike at the same place.



Napalm Guns - Screenshots  
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Napalm Guns - File Download Options  

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Napalm Guns - Readme  
Readme File:
Napalm Guns/ June 13,06 / by Dc Doom

A single player mod which gives incendiary bullets to the player and monsters.

Installation: Unzip dc_napalm_guns.zip.
Place napalm_guns folder into your Doom 3 directory.
Start up Doom3.
Select mods at the main menu, then select "Napalm Guns".

Uninstall: Delete napalm_guns folder.


Customization: Each entity has its own pk4 file so you can delete them if you don't want them or you may be able to move them to another mod.

Player weapon pk4s:
napalm_pistol.pk4
napalm_shotgun.pk4
napalm_machinegun.pk4
napalm_chaingun.pk4

Zsec guard pk4s:
napalm_zsec_enable.pk4: This file must be loaded if you want any napalm zsecs. If you don't load it and you load any other zsec pk4s the game will crash.
napalm_zsec_pistol.pk4
napalm_zsec_shotgun.pk4
napalm_zsec_machinegun.pk4

Other monster paks:
napalm_sentry.pk4
napalm_commando_chaingun.pk4
napalm_tentacle.pk4

Misc paks:
x_crosshair.pk4: This removes the crosshair. If you want the crosshair back delete this file.
damage_cyberdemon.pk4: Allows the cyberdemon to be damaged by any weapon.
napalm_zombie_burnaway.pk4: Removes zombies who have burned up.


Notes: You'll need a decent videocard. If after playing for a while the fire particles turn to black squares, save the game and exit Doom3, then start up Doom3 again and reload the game.


Napalm Guns - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 5 | Last comment: 09-03-2010 at 18:33

 #1 - 06-14-2006 at 19:14
kokokaku
Joined: June 11th, 2005
Posts: 71
HOLY ****! OMG OMG OMG OMG Two Thumbs Up!Two Thumbs Up!

 #2 - 07-17-2006 at 11:49
Saducimus
Joined: October 12th, 2005
Posts: 26
This is pretty freakin' Sweet get it now

 #3 - 07-21-2006 at 09:37
Ice_Trey
From:
Joined: February 15th, 2005
Posts: 771
gonna takeout the chaingun parts and try it with my own stuff, this sure sounds intriguin ^^

 #4 - 07-21-2006 at 11:49
Ice_Trey
From:
Joined: February 15th, 2005
Posts: 771
well it sorta worked, crashed once, said it was something wrong in the weapon_chaingun script, it referred to a shotgun particle, so i changed that reference to chaingun instead, and it seems to work just fine big grin Just one thing, it gets a lil laggy if i shot like 100 rounds of bullets into walls, floors etc and theres 100 plasma ignitions burning, so how do i change the lifespan to around 2 secs?? I checked the editparticles but i cant see any reference to burntime ?

 #5 - 09-03-2010 at 18:33
Ice_Trey
From:
Joined: February 15th, 2005
Posts: 771
hehe if i only knew scripting so i could create a napalm handgrenade stick out tongue



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