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|PK4Scape (beta1b) - File Description
| Description: |
This handy dandy PK4 file editor gets stronger in this new iteration. Here is the list of changes:
- new name: only edit PK4 files from now on
- executable optimizations
- various bugs/glitches fixing
- improved stability: can build very large files without any problem
- faster compression engine
PS: - you made a tiny mistake in the 'Save As' dialog: 'Quake 3 Pak (*.pk4)' instead of 'Doom 3 Archives (*.pk4)'
- suggestions: 1/. adding support for the 'F2' key like in Windows Explorer to edit files/folders name instead of the more awkward single mouse click
2/. duplicating commands of the 'Object' menu into the toolbar
|PK4Scape (beta1b) - File Download Options
Primary Download Locations:
| || Name: |
| Worldwide Mirror by FileFront |
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|PK4Scape (beta1b) - Readme |
| Readme File: |
PK4Scape. Version: BETA 1B. By Nivelxe
PK4Scape is tool designed to be used with Doom3 Data Files(.PK4), it allows to open, modify, create and apply compression to all (.PK4) files.
This tool is designed mainly for modders/mappers that need a tool for handling (.PK4) files, PK4Scape is very easy to use, fast, stable and provides with a complete tool to edit/create (.PK4) files.
* Multiple Document Interface
* Explorer-like UI
* Compression Options
* Drag & Drop (including to and from Explorer)
* Import/Export files and directories
Note: PakScape originally is tool for Quake’s Engine games made by Peter Engström in 1999, this tool is being made for Doom3 by Nivelxe under the name of PK4Scape.
What’s is new:
I have tested PK4Scape, by making a huge file(1.44Gb, the entire doom data) and saving it, after some minutes it saved it perfectly and Doom3 played perfectly also, I think that stability is pretty good now.
Also I am planning an update for the original PakScape………
Fixed the stupid bug in save dialog, now it shows Doom 3 Data, just like it was mean to.
A lot of small glitches fixed.
Faster compression engine.
It seems that the HD issue is not a bug, it looks like the problem is low system resources which obligate PS to use HD for file caching, and that can look like PS is hang, but after(it depends on the file size)pass after a brief period of time, anyway I am going to keep checking this because it also can be a memory “leak”, but I cant find anyone yet.
Added an installer, which also adds the option to make PS your default .PK4 file viewer.
Fixed more problems with big files.
Fixed some memory issues with big files.
Some kind of strange issue with harddisk access when opening big files.
BETA 1(First Public Version):
Added PK4 Support
Fixed some issues with big(over 300Mb) PK4 Files.
Fixed two bugs related with file formats.
Some write errors.
Run Setup.exe and follow on screen instructions, on the choose setup type, select if you want that (.PK4) file format is associated with PK4Scape or not.
Maximum files in a PK4 file: 65535
Maximum path in a PK4 file: 65535 bytes
* P4 or Equal: 2.0Ghz.
* 1Gb free HD.
* 256Mb DDR.
* Whatever you can run it……..
Tips and Tricks
If you don't have a lot of free memory save the archive directly after
you've added a few files.
If you don't have a fast processor use normal compression when saving pk4 archives, maximum compression is a lot slower and normally doesn't compress a whole lot more than normal compression, also it may decrease performance in game.
* When moving objects (files and directories) all of the original
objects will be deleted unless you cancel the operation in a
'Confirm Replace' dialog. Answering 'No' will only result in that
the destination file is not overwritten- the file to be moved will
still be deleted!
* File type descriptions may be wrong for non-registered types unless
you have used the file open/save dialog. I have no idea why.
* If you decide to view a document (i.e. either double-click the document
or choose 'Open' from the context menu) that is registered to open with
PK4Scape the temporary file created will not be deleted when PK4Scape closes.
PK4Scape uses the zlib compression library.
Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler.
PK4Scape uses the PK4 Extension Details Table created by nivelxe.
Copyright (C) 2004 Nivelxe.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
You may distribute the software only if it is free of charge and
the original archive remains intact.
All trademarks are property of their legal owners.
|PK4Scape (beta1b) - User Comments
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 2 | Last comment: 10-29-2004 at 07:57
Joined: August 21st, 2004
|Well, this version seems to be working very well, all suggestions are being take in count, if anyone have one, please post it here, also post any problem that you can find etc… |
Also I am starting to work in version 1.0 which should be ready somewhere in September, but I think that I will release some beta between.
And the new original PakScape is going also well, it will be ready for the beginning of the next month, and it will be release to all Quake 3 Engine related pages.
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