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Pet Mod NG | RoE (v2.5)
Filename: petmod_ng_v25_d3xp.zip


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15.93 MB
v2.5
Dafama2K7
191
11-06-2007
Mods > Single Player


Average User Rating: 7
Number of Votes: 3
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Pet Mod NG | RoE (v2.5) - File Description  


Description:
Dafama2K7 has picked up the torch that Ultima669 had laid down when he last released his final version of his Pet Mod (Beta 2.4); Not to leave all of you RoE lovers hangin' in the wind, a Resurrection of Evil version has also been released! For those of you that are wondering, the Pet Mod lets you spawn any monster as your 'pet' to help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark.
    Features of this mod include:
    • Pets will attack your enemies on sight.
    • You can command pets to move to a position, attack, or follow/stay.
    • Pets can carry flashlights or have mounted lights.
    • Pets can be teleported to a new location if they become stuck.
    • You can check your pets status by placing the crosshair over them.


Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never play with this mod, then you should definitely give it a go!




Refer to the readme for more information.



Pet Mod NG | RoE (v2.5) - Screenshots  
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Pet Mod NG | RoE (v2.5) - File Download Options  

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Pet Mod NG | RoE (v2.5) - Readme  
Readme File:
Mod: Pet Mod
Author: Ultima669, ultima669@gmail.com
© 2006


Monster Pet/Buddy Mod (NG v2.5) - Ultima669 & updated now by Dafama2k7
ultima669@gmail.com

------- Description -------

This mod lets you spawn in any monster as your 'pet'.

+ Pets will attack your enemies on sight.
+ You can command pets to move to a position, attack, or follow/stay.
+ Pets can carry flashlights or have mounted lights.
+ Pets can be teleported to a new location if they become stuck.
+ You can check your pets status by placing the crosshair over them.

Archvile as a Pet
+ If your pet is an Archvile you can command it to respawn your pets, and
respawn dead enemies to become new pets. ***READ: 'Commanding Pets'***
+ Archviles can be commanded to Automatically Respawn selected pets.


NOTE: AI in this mod is not perfect. This is buggy.


Using Pets...:

When weapon_Fist are selected you can...:

Reload Key - Select a pet and command it to move, attack, follow, or stay.

When weapon_HandGrenade are selected you can...:

Reload Key - Command all pets to move or attack.

When weapon_Pistol, Machinegun or Plasmagun are selected you can...:

Reload key - Teleports all pets to a new location (only when pistol is already loaded).



------- Installation -------
1. Extract the folder in the zip file to the Doom 3 directory.
2. Load the mod and play the game !

There is a Autoexec.cfg included in the zip file that will automatically load pet_config.cfg.
if you already have an Autoexec.cfg file, then just include 'exec pet_config.cfg' in one of the
lines. you can also type 'exec pet_config.cfg' in the console whenever the game loads.

------- Usage -------
1. Open any map or play a single player game (partially supported [teleporting]).
2. if you want the monster to be your pet then spawn them with the 'team' key set
to '0' or just spawn a monster with 'pet_' in front of their name.

example b: spawn monster_demon_imp team 0
spawn monster_zombie_fat team 0
spawn army_zsec_plasma team 0
spawn pet_revenant

------- Commanding Pets -------

NOTE: you can set the commands to any key by changing them in "pet_config.cfg" file

B - Select a pet and command it to move, attack, follow, or stay
V - Command all pets to move or attack
N - Teleports all pets to a new location

ONE PET
press B to select a pet. press B again on the selected pet and it will toggle the follow command.
After selecting a pet, press B to move to a position, or press B on an enemy (really you can target anyone)
and it will attack it.

ALL PETS
press V to command all pets to attack somebody or to move to a certain position. *If you want them
all to follow you, point downwards and press V.

TELEPORTING PETS
If your pets get stuck somewhere or cannot follow you (ei. if you climb a ladder) you can
teleport all your pets to a new location by pressing N.

ARCHVILE
If the you select an archvile, you can do some special commands:
1. If you target dead pets, the archvile respawn them.
2. If you target pets that are alive, the archvile will keep them alive (Auto Respawn)
3. if you target dead enemies, the archvile will respawn that enemy and will make it your new pet.

You can still tell your pet to follow and stay by 'talking' to them.


------- Cvars -------

pet_infight - if true then you can command your pets to attack each other
pet_noLights - if true, pets will not spawn with light attachments
pet_lightNoShadows - if true, pet lights will not cast shadows
pet_showHealthPct - if true, pet display will show health in percent form
pet_infoNoColor - if true, pet info will not have color

------- Pets -------

*DEMONS*
pet_imp
pet_hellimp
pet_hellknight
pet_hellknightbranded
pet_revenant
pet_revenant_3light
pet_revenant_onelight (2)
pet_archvile ***
*ZOMBIES*
pet_fat
pet_fat2
pet_bernie
pet_flashlight
pet_commando
pet_sawyer
* PETS WITH GUNS *
pet_shotgun
pet_machinegun
pet_plasma
pet_chainguncommando
pet_shotgunsarg
pet_machinegunsarg

NOTE: Any kind of monster can be your pet, just set the team to 0.

------- Army -------
These are variations of the normal ZSec monsters and are much stronger

army_zsec_shotgun
army_zsec_shotgun_sargent
army_zsec_machinegun
army_zsec_machinegun_sargent
army_zsec_plasma
army_zsec_rocket
army_zsec_rocket_specialist

------- Bugs -------

* The AI is really simple and may seem stupid at times
* in single-player maps, your pet may not follow or become blocked (Monster Clip)
* Sometimes pets seem like they won't listen to your commands (Because of monster clip)
* Flying monsters (Lost Soul, Cacodemon) will not follow you properly

If there are any bugs or problems, PLEASE SEND ME AN EMAIL AT ultima669@gmail.com and I
will try and to help you as soon as possible.


------- Fixed Bugs -------
-BETA 2.1
+ Sometimes pets will attack you or other pets.
+ When you have alot of pets, some may not teleport until the there is enough room.

-BETA 1 - 2.0
+ If you shoot your pet it may attack you or wander aimlessly depending on what monster it is
+ If "pet_infight" is true, and you command a pet to attack itself, it will


------- History -------

v2.5 NG + Updated & fixed.

BETA2.4 +

BETA2.3 + Added Archvile Auto-Respawn option

BETA2.2 - Tweaked alot of things, fixed some bugs.
+ Added more petsdefs...
+ Added Archvile respawning abilities

BETA2.1 + Added 'All Follow' command.
+ Add more pets (Bernie, ZsecMachinegun, Zombie Sawyer, Commando..)
+ Changed the HUD to keep track of your pets (looks ugly: still working on it)
- Added teleport command
- Fixed up some things (again)

BETA1 - Initial Beta Release
- Cleaned up some things, and added the ability to command your pets

------- Thanks --------
d3files.com - for hosting this file!
ID Software - for making Doom 3.
Spunky - for making Annihilation X mod.
------- Thanks --------


Pet Mod NG | RoE (v2.5) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 6 | Last comment: 12-07-2007 at 08:43

 #1 - I haven't included any enhanced shaders in this version ! - 11-06-2007 at 22:24
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
If we want the same enhanced look, take the glprogs folder from any of my other mods, next v2.6 will contain this and other enhancements.

 #2 - Sorry, but i have found a bug in the monster_demon_Hellknight.def !!! - 11-06-2007 at 22:36
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
To fix this bug in the monster_demon_Hellknight.def, simply remove the file in the .pk4 named defs/monster_demon_hellknight.def, ok. big grin

 #3 - If someone find some bugs do this... - 11-06-2007 at 23:27
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
Copy the file amisc_roe.pk4 or amisc_roe_lite.pk4 from any of my other mods to this mod's folder and all will be fine, ok ! smile

 #4 - Remove the monster_demon_Archvile.def !!! - 11-06-2007 at 23:38
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
Remove the monster_demon_Archvile.def from the def folder into the .pk4 file, because they have a bug !

 #5 - 11-07-2007 at 05:24
Hexen_Third
From:
Joined: December 5th, 2005
Posts: 54
in download!! Rock

 #6 - Soon will be a new v2.6 ROE Pets mod with fixed bugs and new features ! - 12-07-2007 at 08:43
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
I have fixed the plasma projectile bug on all Sentrys, all kind of them ,char, demon, pet and also on plasma ZSecs and ZCommandos.

And updated many other things, stay close... big grin



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