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Doom 3 Downloads > Maps > First Maps:
Power Station
Filename: power_station.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
629.07 KB
snay9
645
11-06-2006
Maps > First Maps


Average User Rating: 8
Number of Votes: 19
Related Files:
Latest 5 Maps > First Maps:
- Death Awaits (beta 1.00)
- The Challenge
- Mars Labs
- Center Pentagon
- DM_Halle

3 Other Files by snay9:
- Neon Labs
- The Challenge
- Mars Labs


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Power Station - File Description  


Description:
Here is another map by snay9. It is an updated version of his recent 'pressurization facility'. A beginners map, but fun none-the-less. Enjoy!



Power Station - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Power Station - Readme  
Readme File:
Power station

This map is pressurization facility with a different name and your able to end the map.I fixed many bugs,gave you more weapons.All and all the map is pretty hard especially when you fight the boss.Im still getting used to mapping for doom 3 so there still will be some errors.



How to install:Just put power_station.pk4 in c\program files\doom 3\base
Then open up the console by pressing ctrl,alt,`
then in the console enter "map power_station" without the quotes.

Distribution

You may do whatever you like with this map i dont care as long as you give me credit and include the unmodified original maps.

credits

I would like to thank id software for this great game.Also of course doom3world.org for teaching me how to map in the first place.

contacting me

My email is snay9@earthlink.net if you would like to get ahold of me.


Power Station - File Download Options  
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Power Station - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 12 | Last comment: 06-06-2007 at 13:50

 #1 - one question - Posted by: aphexjh (Member) on 11-06-2006 at 16:40
it seems you have a lot of the textures stretched out, looks kinda odd. Any particular reason you've done that? other wise it looks awesom tho.

 #2 - Posted by: imp789 (Member) on 11-06-2006 at 17:41
I dont really know why i streched the textures but it looks good on some of em i think.also i want to know if anybody beat this without cheats?

 #3 - Posted by: Mario4155 (Member) on 11-06-2006 at 20:43
I like it a lot Hmmm Donut! Beer! Beer!

 #4 - Posted by: MartianBuddy (Member) on 11-07-2006 at 12:27
i hope this one has an end. either way it should be pretty good

 #5 - To #4 - Posted by: LethalVirus (Member) on 11-07-2006 at 15:24
It says in the readme that the map actually does have an ending wink

 #6 - Posted by: imp789 (Member) on 11-07-2006 at 16:27
im new to mapping so how do you stop doors from opening and z fighting through walls i tried caulk and nodraw but neither worked

 #7 - Mapping - Posted by: LethalVirus (Member) on 11-07-2006 at 17:48
How do you stop doors from opening? Don't give them opening properties Roll Eyes (sarcastic)

To stop Z-Fighting, make sure you only have one texture there. Usually when you have mutliple floors, walls, ceilings, etc. they 'fight' to be seen, thus causing the flickering effect.


 #8 - Posted by: imp789 (Member) on 11-07-2006 at 19:10
no i ment when my doors open they cause z fighting because they go through the wall not how do you stop doors from opening and thanks for the advise

 #9 - Doors - Posted by: LethalVirus (Member) on 11-07-2006 at 20:04
Make the wall wider, or make the door smaller. And make sure they actually go through the walls, not on the outside/border of them.

 #10 - Posted by: raheel (Member) on 11-08-2006 at 05:40
Man o man, this is a HARD level. The texture problem is from "fitting" any of the texture on the entire wall, floor or ceiling. The "fitting" option stretched the texture if the surface is long or wide. Use the natural look (I can't remember the name for it) option in the editor. The lighting gets too bright if the light brush is way too big (i.e. several times bigger) for the room and too dark if the brush is too small. Nice challenge for the veterans amongst us.

 #11 - help about the door thing - Posted by: aphexjh (Member) on 11-14-2006 at 01:08
okay when i first started mapping i had trouble w/ z fighting doors too. Heres what you do. Make seperate walls on either side of the door, check that the door will fit in these spaces when they open. you might need to enclose these spaces too, like you would a regular room, in order to avoid dreaded leaks.

 #12 - Awesome map! - Posted by: Doom3fan (Member) on 06-06-2007 at 13:50
At the end my allied marine squadmates and I were just pelting and shooting the archvile at the end and then I just started to get *****ed off so I launched a rocket at him and he died. lol. Anyway, sweet map. big grin



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