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Doom 3 Downloads > Mods > Graphical Tweaks:
Rotoscope Cartoon Shader (v1.3.1)
Filename: rotoscope131.zip


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1.03 MB
v1.3.1
Hellborg
http://dungeondoom.d3files....
756
04-30-2008
Patch 1.3.1
Mods > Graphical Tweaks


Average User Rating: 8.5
Number of Votes: 10
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Rotoscope Cartoon Shader (v1.3.1) - File Description  


Description:
Hellborg has submitted another of his spectacular map that is designed to increase the fun-factor of your Doom III gaming experience! Rotoscope/Adult Cartoon like shading for vanilla Doom3 v1.3.1; The Rotoscope Cartoon Shader creates a highly stylized depiction of the Doom3 world.
    Features of this map include:
    • Added the fightsim map
    • Monster_type_1 acts as ally
    • Monster_type_2 is hostile
    • And more

This new version includes an additional test map, which allows spawning of two competing teams of monsters. This map was originally made to test pathfinding performance with many units, however, large entity numbers will slow down gameplay.



Refer to the readme for more information.



Rotoscope Cartoon Shader (v1.3.1) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge


Rotoscope Cartoon Shader (v1.3.1) - Readme  
Readme File:
*************************************************************
Rotoscope Shader v1.3.1 4/29/08
Leif Dehmelt -- leif@gravity-music.net
*************************************************************

requirements:

-a Windows based PC capable to run standard Doom3 fluently.
-Doom3 full version 1.3.1

To run:

- copy archive contents into Doom3 base folder
- run by double clicking rotoscope.bat

*************************************************************
What's new?
*************************************************************
v1.3.1:

-added the fightsim map:

1.(optional) set the cvars monster_type_1, monster_type_2,
monster_num_1 and monster_num_2

for example:

type in the console:

set monster_type_1 monster_demon_maggot
set monster_num_1 30
set monster_type_2 monster_demon_imp
set monster_num_2 30

2. start the map by typing in the console:

map fight

enjoy the show. Monster_type_1 acts as ally, MOnster_type_2
is hostile. Large entity numbers will slow down gameplay.


v1.1:

-removed a bug that introduced random noise in certain
situations

-enhanced edge outlines

-key gui components are easier to read

*************************************************************
What it does?
*************************************************************

Rotoscope/Adult Cartoon like shading for vanilla Doom3 v1.3


*************************************************************
Credits:
*************************************************************

- Edge detection algorithm was adopted from sobel filter by
John Rittenhouse.

- The steep edge cartoon effect was inspired by the black-
white shader from XPac_27.

- SDK changes to render the effect on all guis were
originally posted by leahcim.


Legal:
-------------------------------------------------------------

This modification may be freely distributed as is without
removing or editing of any of the contents. If you want to
include any of the contents of this modification in your own
work, you have to contact me first. The contents of this
modification is provided as is. I do not take responsibility
for any damage that may result, either directly or indirectly,
from this modification.


Rotoscope Cartoon Shader (v1.3.1) - File Download Options  
Primary Download Locations:

 
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Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Rotoscope Cartoon Shader (v1.3.1) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 9 | Last comment: 10-12-2008 at 19:14

 #1 - Posted by: CampingCarl (Member) on 05-01-2008 at 00:15
Finally! I've been waiting for this mod for 1.3.1. Thank you! Gotta try this sometime.

 #2 - This is NOT a map !!! - Posted by: dafama2k7 (Member) on 05-01-2008 at 03:06
It's a mod, a great shaders mod !!! Rock

 #3 - Posted by: hellborg (Member) on 05-01-2008 at 03:38
hmmm, I did not write the description myself... I particularly like the "feature" that large entity numbers will slow down gameplay... Please correct if any admin can read this.

 #4 - Posted by: Ice_Trey (Member) on 05-01-2008 at 11:29
so its 1.31 *only* ?

 #5 - Posted by: stuka69 (Member) on 05-01-2008 at 12:47
pretty cool! reminds me of the cel shading in the game XIII

 #6 - Posted by: hellborg (Member) on 05-02-2008 at 14:45
Ice Trey: If you want to use an olderversion of Doom3, just use an older version of rotoscope. The older versions are identical - feature wise.

 #7 - So, how about an updated Q4 version also, please ??? - Posted by: dafama2k7 (Member) on 05-03-2008 at 17:12
Hellborg, can you make an updated Q4 version of this great RotoScope Cartoon shaders and also a new version for Prey , please ???

Thank you in advance Hellborg. Rock


 #8 - OH MY GOSH! - Posted by: SneaksieGarrett (Member) on 05-07-2008 at 19:45
YAY! A patched version so it works with 1.3.1! Thanks, now i can finally try this.

 #9 - Played it... - Posted by: Hellmonkey1364 (Member) on 10-12-2008 at 19:14
Nice little mod. one thing i liked is that the blood looks cool when it disappears.

ill download this one again.




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