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Doom 3 Downloads > Mods > Graphical Tweaks:
Shaders Pack (Base | RoE)
Filename: shaders_pack_d3.zip


Size:
Version:
Developer:
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Date Added:
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5.29 MB
Base | RoE
Dafama2K7
1405
08-14-2007
Mods > Graphical Tweaks


Average User Rating: 7.7
Number of Votes: 20
Related Files:
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- In Hell DC - Unofficial Add-On/Update (1.0)

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Shaders Pack (Base | RoE) - File Description  


Description:
Just like every gamer out there, the Doom III gamer is always up for a file that improves the look, and as a result of this, this feel of the game, and Dafama2K7 certainly delivers this effect! This pack is for both Doom 3 Base and it's popular expansion, Resurrection of Evil! Shaders Pack is essentially a modified shader for Doom 3, that will give you high quality dynamic highlights and it enhaces the 3D look of the surfaces.

    Some of the tweaks/changes included in this download are:
    • Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.
    • Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.
    • Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod.
    • Performance -- BH mod favours math power over memory bandwidth as this is the current trend.
    • -- Removed plastic look & added Metallic look!


This is a must have for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game!



Refer to the readme for more information.



Shaders Pack (Base | RoE) - Screenshots  
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Shaders Pack (Base | RoE) - File Download Options  

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Shaders Pack (Base | RoE) - Readme  
Readme File:
====================
Brilliant highlights NG
====================
Ver 1.1

###

What is it?
-----------

A modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhaces the 3D look of the surfaces.

- Dynamic highlights. Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.

- Highlight masking. Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.

- Removed plastic look & added Metallic look !!! (by DFM).

- Compatibility. Any hardware capable of the ARB 2.0 path can run this mod.

- Performance. BH mod favours math power over memory bandwidth as this is the current trend.

#===============================================
# Brilliant highlights ver 1.0 3.7.2007
#===============================================
#
# Version history
# ---------------
#
# 1.1 # Two modes to choose pressing the KP_SLASH <KeyPad_/>. (by DFM).
# This is binded in the Autoexec.cfg with the command...:
#
bind "KP_SLASH" "toggle r_testARBProgram 0 1; toggle r_lightScale 3.0 6.0"
#
# Also i have needed to increasse the lightscale and lower the gamma and brightness, better do not change that.
# Small tweakes & a bug fix for some colour anims not showing in previous versions, like the CD model colour anim.
#
# 1.0 # Removed plastic look & added Metallic look !!! (by DFM).
#
# 0.60 # Lost cause makes a return, also a backlight idea...
#
# 0.50 # Redesigned specular lights to reflection vector model
#
# 0.40 # Redesigned whole lighting, now specular is independent of diffuse
#
# 0.31 # Finally a working result combining with .30 and .21 strenghts
# Also, no boosting or overshooting needed anymore
#
# 0.30 # Rewamped result compositing to MUL based (no glow in the dark)
#
# 0.21 # Spied the Quake4 shader and found some performance tweaks
# Few performance tweaks for my own code as well
#
# 0.20 # Finalized the pow range and overshoot/boost values
#
#-----------------------------------------------

Note!...: Maybe the plastic look is more noticiable again, but to gain this level of gfx quality i have needed to be back !
In a further update i will see what i can do to make this perfect...

Note on the last note!...: I have now made 4 versions, two with colour CD compatible and more plastic look and and two not colour CD compatible with more metallic look !
(Colour CD, who care's about this, bah...)

So how do I install?
--------------------

Also the is two folders named brilliant_highlights_ng and bettershadders, both are shaders mod's, drag this two folders into the Doom_3 folder and then run Doom3 and select the desired mod from the mods list, done.

-Brilliant_Highlights_NG mod is the latest NEW v1.1 of this succesfull mod !!!

-BetterShadders mod is a NEW Shadders that based on the latest BH_NG v1.1 mod but with some changes, like the backlight removed and other small but noticiable changes...

Or..

Extract the folder named glprogs to your base and d3xp folders and "Dynamic highlights NG" will be used for all the Doom 3's mods that do not use any other glprogs folder. The mod will then be automatically (and allways) enabled.

Bugs?
-----

Sometimes you might see yellow or green objects that are not supposed to look that way. Very rare tough. Just keep in mind, this is a beta release, it has been only tested in a number of levels.

You may use only the interaction.vfp, removing the other files that are inside glprogs folder, but the interaction.vfp file !

Warning!...:
------------
Remember that the glprogs folder is not a MOD folder, it's a folder to be added into base and d3xp folder or into any other folder mod, ok !!!

What else?
----------

For the more tweaker in heart; you can adjust the minimum and maximum power and the minimum mask within the shader. The comments describe how.

Feedback?
---------

Sure; mail me at maha_x@hotmail.com

Disclaimer?
-----------

See Doom 3 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.


* The included comparison pictures have bhmod enabled on the left and disabled on the right.


Shaders Pack (Base | RoE) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 22 | Last comment: 10-19-2007 at 11:48

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Tell me if you like, put comments, this help me enhance this... - Posted by: dafama2k7 (Member) - 08-15-2007 at 02:07

 Expand#2 - Posted by: monk00 (Member) - 08-15-2007 at 03:48

 Expand#3 - help - Posted by: monk00 (Member) - 08-15-2007 at 03:58

 Expand#4 - Try one by one every mod folder ! - Posted by: dafama2k7 (Member) - 08-15-2007 at 05:23

 Expand#5 - FAQ - Posted by: dafama2k7 (Member) - 08-15-2007 at 05:30

 Expand#6 - I will tell you a secret !!! - Posted by: dafama2k7 (Member) - 08-15-2007 at 05:38

 Expand#7 - Try this... - Posted by: dafama2k7 (Member) - 08-15-2007 at 05:43

 Expand#8 - Posted by: monk00 (Member) - 08-15-2007 at 06:11

 Expand#9 - Posted by: monk00 (Member) - 08-15-2007 at 06:47

 Expand#10 - If you want to use it in other mods you only need the glprogs folder... - Posted by: dafama2k7 (Member) - 08-15-2007 at 07:35

 Expand#11 - thanks - Posted by: monk00 (Member) - 08-15-2007 at 09:05

 Expand#12 - Posted by: FreedomPLMarcin (Member) - 08-15-2007 at 16:02

 Expand#13 - This version supports NVidia & ATI cards also, DX v9.0c compatible and up ! - Posted by: dafama2k7 (Member) - 08-16-2007 at 05:42

 Expand#14 - Posted by: FreedomPLMarcin (Member) - 08-16-2007 at 14:29

 Expand#15 - Posted by: DashW (Member) - 08-18-2007 at 05:13

 Expand#16 - Vote !!! - Posted by: dafama2k7 (Member) - 08-18-2007 at 09:16

 Expand#17 - Thank you for the comments !!! - Posted by: dafama2k7 (Member) - 08-18-2007 at 09:23

 Expand#18 - Posted by: FreedomPLMarcin (Member) - 08-18-2007 at 09:52

 Expand#19 - Posted by: DashW (Member) - 08-19-2007 at 02:20

 Expand#20 - Thank you DashW ! - Posted by: dafama2k7 (Member) - 08-19-2007 at 08:14

 Expand#21 - I know this is not the place... - Posted by: dafama2k7 (Member) - 08-21-2007 at 00:53

 Expand#22 - Posted by: Zakyrus_theOmega (Member) - 10-19-2007 at 11:48



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