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Doom 3 Downloads > Mods > Single Player:
TinMan NG (v2.6)
Filename: tinman_ng_v26.zip


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Developer:
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Date Added:
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101.29 MB
v2.6
Dafama2K7
94
10-07-2007
Mods > Single Player


Average User Rating: 7.8
Number of Votes: 4
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TinMan NG (v2.6) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
Dafama2k7 has updated his popular single-player mod and has made it available for your Doom III gaming experience! For those of you that have not yet played this mod, you don't know what you're missing! How many of you prefer to play singleplayer maps, but miss the backup that teamates offer in those hairy battles? What if you could have that kind of help in a singleplayer mod? Well, with TinMan NG you can! This mod originally created by The Gamer, has been given a facelift by Dafama2k7 and released for your Doom III gaming enjoyment.

This mod will allow you to enjoy the singleplayer atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead...
    Some of the features of this mod are:
    • A spawned ally will follow you by default and attack enemies.
    • Ally will get out of the way if you push into him.
    • Ally will retreat if an enemy gets too close.


    Some new features of this mod include:
  • The AI Allie will auto heal if out of combat for a while.
  • The AI Allie will auto teleport near to you location if in follow mode and they haven't seen you for a while.
  • "Talking" to an ally while there are no enemies will do several things:
    • Toggle whether he follows you or not.
    • Print status information to the console.
    • Heal him 50Hp.




Refer to the readme for more information.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




TinMan NG (v2.6) - Screenshots  
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TinMan NG (v2.6) - Readme  
Readme File:
TinMan Squad - An Allies Mod for Doom III
Version: 2.6 updated by Dafama2k7
Date: 2004-09-26 - update...: 23-09-2007
Author: Jarad "TinMan" Hansen aka The gamer formally know as Boots

= The Goods =
Gives you some AI controlled buddies to fight through single player with. With great vengeance.
This release is split into two parts, the core files and the modified single player maps.
If you don't have one of them you can hunt them down here:
http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods/

= Features =
A spawned ally will follow you by default and attack enemies. Like a good boy scout.
Ally will get out of the way if you push into him into him. Because he knows who's boss.
Ally will retreat if an enemy gets too close.
"Talking" to an ally while there are no enemies will do several things:
Toggle whether he follows you or not.
Print status information to the console.
Heal him 50Hp.
See changelog.txt for more information on improvements.

= Using the Mod =
1. Installation: Create a folder inside the Doom 3 folder called tinman_squad and unzip the files into it.

2. Loading the mod: Run Doom 3 and choose TinMan Squad from the Mods menu

3. Start a new game - at least veteran difficulty to give some fodder for your guys.
Or load a game (the save file will likely revert to the start of the level).
TIP: You can type:
g_skill 2
at the console to set the skill level to veteran.

4. If you want to add allies bring down the console
TIP: use the CTRL-ALT-TILDE (~) keys to access the console.
And type in any of the following commands to spawn an ally:
vstr ally_mg
vstr ally_sg
vstr ally_ps
vstr ally_sh
For the machine gunner, shot gunner, pistolier and pistolier with shield respectively.
Or any of these:
vstr ally_romanov
vstr ally_sho
vstr ally_evans
For some specific characters.
These commands are set in ally.cfg so have a look if you want to customise names, heads and health.
TIP: ally.cfg is a plain text file, so you can use notepad to edit it.
TIP: You can also bind these commands to any key you desire:
bind x vstr ally_mg
Where x is the key you want set.

5. Wreak vengeance upon the demon hoards, 'cause they're baddies!

= Problems =
Being a mod that's still in the early stage means there some things you should look out for. Apart from the demons trying to tear you limb from limb.
In the default single player maps there are some areas the AI can't follow you into, but as the mod progresses I will release more modified maps.
, and if you have more than one guy spawned be prepared to do gymnastics to get past them.
Better yet before going into any dead end areas that you know you tell them stop right there misters.
If you are absolutely positively stuck use the command "noclip" at the console to be able to move through walls/them and type it again when you're in a better spot.
Or just quicksave a lot so you can quickload if you get stuck. First you save the world, then you save yourself..

= Feedback =
You can mail tinman_squad at hotmail dot com

= Distribution =
My releases are initially hosted at http://www.gpdownloads.co.nz/ I like them a lot.
However I realise people will probably put it up on other sites, just keep the !!.zip unmodified. Sweet.

= Modifying =
If you use any of my ugly hacked up code in your own mod or it heals you, just give me credit (my precious) and a link to the original .zip. Pretty please with shotguns on top.

= Thanks to =
All the people sending feedback on how they enjoyed the mod and problems they had.
id Software for making Doom3 (I still haven't finished it), true it's all been done before but it's also classic id and just plain class all the way.
Oh and thanks id for making the script plain text and thus hooking me into making this.
And again for the map files.
ReKTeK for creating the UAC Sentry mod, which got me a thinkin'
NomisGnos and Altroth Akenzie for creating similar mods and thus spurring me on.
iceheart for compiling id's script comments into a spreadsheet, an invaluable resource in these pre SDK days.
Egor from Gameplanet for bowing to my demands, I mean contant badgering, being a good bloke for allowing hosting.

= Final Thoughts =
This is the second general release of TinMan Squad, I mainly focused on making it more playable, so there aren't any real bells and whistles since last version. The mod still apears eye gougingly rough to me, but if I listened to my inner critic all the time I wouldn't release anything.
I've learnt a lot while working towards this version and I can see more clearly that I may be able to complete all my ideas for the mod or die trying. However another thing I learnt is that it will take a long time.
I'm still having fun, which is the goodness.

= And I'm Done =
Stay tuned for the next exciting episode.


TinMan NG (v2.6) - File Download Options  
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TinMan NG (v2.6) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 9 | Last comment: 10-12-2007 at 12:26

 #1 - All this is thanks to TinMan Team ! - Posted by: dafama2k7 (Member) on 10-07-2007 at 16:45
Thank you !

They have made the most big part of this update, i will re-update it soon, but at the moment enjoy with this great mod by TinMan Team ! smile


 #2 - GOOD!!!!! - Posted by: rick99 (Member) on 10-07-2007 at 21:03
I waiting this! Rock thnkz my friend , this run in doom3roe. cool mod. big grin
bye my friend


 #3 - Double Doom 3 Author here ... - Posted by: MaususAtlas (Member) on 10-08-2007 at 00:15
Hi all,

It seems that the plasmagun and bfggun zombies come from my mod. Please, remember to cite the mod you used to extract some features to make another better. That is the modders rules. cool

Otherwise, good work wink

Sincerely yours, Mausus Atlas.


 #4 - Ah, sorry, this not was intended, i will fix this and city you ! - Posted by: dafama2k7 (Member) on 10-08-2007 at 00:59
I cite you and every other modder work in every mod that i add your work, sorry, it's not my intention, i admire you and your work !

I will fix this in every next mod and new versions that i include this, sorry, i like it very much, he he ! smile


 #5 - I have discovered a bug in the zombies !!! - Posted by: dafama2k7 (Member) on 10-08-2007 at 02:35
So, please enter the yaaa_tinman_ng.pk4 in the script folder and remove the ai_monster_zombie.script and ai_monster_zombie_base.script, i have already fixed this, but will be in the next version, so meanwhile there while not be ressurrecting zombies in the current version. frown

 #6 - I have put NVidia only glprogs shaders ! - Posted by: dafama2k7 (Member) on 10-08-2007 at 03:23
So if some ATI gfx card owner has problems simply remove the glprogs folder into the mod's folder if it exists and also in the yaaa_tinman_ng.pk4, sorry, but we see that i do what i can to fix my errors. big grin

 #7 - Posted by: TheBlade (Member) on 10-08-2007 at 12:24
are this a problem to make normal marine skin?

 #8 - Helping hands ! - Posted by: dafama2k7 (Member) on 10-08-2007 at 12:56
You can spawn marines from the console starting from npc or ally, try it.

For example...:

spawn npc_ [press TAB key to see a list of npc_marines]

or

spawn ally_ [press TAB key to see a list of ally_marines]

I hope this helps you. smile


 #9 - Posted by: TheBlade (Member) on 10-12-2007 at 12:26
im gonna try that ill tell you if its gonna work man thenks anyway ,for the respwn smile



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