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Doom 3 Downloads > Mods > Single Player:
TinMan NG (v2.7)
Filename: tinman_ng_v27.zip


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Developer:
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107.79 MB
v2.7
Dafama2K7
659
11-01-2007
Mods > Single Player


Average User Rating: 7.9
Number of Votes: 13
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TinMan NG (v2.7) - File Description  


Description:
With the return of Dafama2k7, comes an updated version of his single-player mod, which he has made available to the Doom III community, to increase your Doom III gaming experience! This version comes with a small fix, the zombies are able to resurrect. For those of you that have not yet played this mod, you don't know what you're missing! How many of you prefer to play single-player maps, but miss the backup that teamates offer in those hairy battles? What if you could have that kind of help in a single-player mod? Well, with TinMan NG you can! This mod originally created by The Gamer, has been given a face lift by Dafama2k7 and released for your Doom III gaming enjoyment.
    Some of the features of this mod are:
    • A spawned ally will follow you by default and attack enemies.
    • Ally will get out of the way if you push into him.
    • Ally will retreat if an enemy gets too close.

This mod will allow you to enjoy the single-player atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead...

    Some new features of this mod include:
  • ZSecs with Bravo Team models & skins.
  • Fixed decals for many weapons not showing correctly.
  • Updates to weapons on both players and monsters.
  • Added smart demons.
  • Small Fixes.






Refer to the readme for more information.



TinMan NG (v2.7) - Screenshots  
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TinMan NG (v2.7) - Readme  
Readme File:
TinMan Squad - An Allies Mod for Doom III
Version: 2.7 updated by Dafama2k7
Date: 2004-09-26 - update...: 28-10-2007
Author: Jarad "TinMan" Hansen aka The gamer formally know as Boots




= The Goods =

Gives you some AI controlled buddies to fight through single player with. With great vengeance.
This release is split into two parts, the core files and the modified single player maps.
If you don't have one of them you can hunt them down here:
http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods/




= NEW Features =

ZSecs with Bravo Team models & skins !!!

Fixed decals for many weapons not showing correctly.

Updates to weapons on both players and monsters, added smart demons !

Small Fixes.




= Classic Features =

A spawned ally will follow you by default and attack enemies. Like a good boy scout.

Ally will get out of the way if you push into him into him. Because he knows who's boss.

Ally will retreat if an enemy gets too close.

"Talking" to an ally while there are no enemies will do several things:
Toggle whether he follows you or not.
Print status information to the console.
Heal him 50Hp.




= Using the Mod =

1. Installation: Create a folder inside the Doom 3 folder called tinman_squad and unzip the files into it.

2. Loading the mod: Run Doom 3 and choose TinMan Squad from the Mods menu

3. Start a new game - at least veteran difficulty to give some fodder for your guys.
Or load a game (the save file will likely revert to the start of the level).
TIP: You can type:
g_skill 2
at the console to set the skill level to veteran.

4. If you want to add allies bring down the console
TIP: use the CTRL-ALT-TILDE (~) keys to access the console.
And type in any of the following commands to spawn an ally:
vstr ally_mg
vstr ally_sg
vstr ally_ps
vstr ally_sh
For the machine gunner, shot gunner, pistolier and pistolier with shield respectively.
Or any of these:
vstr ally_romanov
vstr ally_sho
vstr ally_evans
For some specific characters.
These commands are set in ally.cfg so have a look if you want to customise names, heads and health.
TIP: ally.cfg is a plain text file, so you can use notepad to edit it.
TIP: You can also bind these commands to any key you desire:
bind x vstr ally_mg
Where x is the key you want set.

5. Wreak vengeance upon the demon hoards, 'cause they're baddies!




= Problems =

Being a mod that's still in the early stage means there some things you should look out for. Apart from the demons trying to tear you limb from limb.
In the default single player maps there are some areas the AI can't follow you into, but as the mod progresses I will release more modified maps.
, and if you have more than one guy spawned be prepared to do gymnastics to get past them.
Better yet before going into any dead end areas that you know you tell them stop right there misters.
If you are absolutely positively stuck use the command "noclip" at the console to be able to move through walls/them and type it again when you're in a better spot.
Or just quicksave a lot so you can quickload if you get stuck. First you save the world, then you save yourself..




= Feedback =

You can mail tinman_squad at hotmail dot com



= Distribution =

My releases are initially hosted at http://www.gpdownloads.co.nz/ I like them a lot.
However I realise people will probably put it up on other sites, just keep the !!.zip unmodified. Sweet.




= Modifying =

If you use any of my ugly hacked up code in your own mod or it heals you, just give me credit (my precious) and a link to the original .zip. Pretty please with shotguns on top.




= Thanks to =

All the people sending feedback on how they enjoyed the mod and problems they had.
id Software for making Doom3 (I still haven't finished it), true it's all been done before but it's also classic id and just plain class all the way.
Oh and thanks id for making the script plain text and thus hooking me into making this.
And again for the map files.
ReKTeK for creating the UAC Sentry mod, which got me a thinkin'
NomisGnos and Altroth Akenzie for creating similar mods and thus spurring me on.
iceheart for compiling id's script comments into a spreadsheet, an invaluable resource in these pre SDK days.
Egor from Gameplanet for bowing to my demands, I mean contant badgering, being a good bloke for allowing hosting.

Special thanks from David F.M. to...:

Mausus Atlas for letting me put his Zombie_Commando_BFG and ZSec_PlasmaGun, great !!!



= Final Thoughts =

This is the second general release of TinMan Squad, I mainly focused on making it more playable, so there aren't any real bells and whistles since last version. The mod still apears eye gougingly rough to me, but if I listened to my inner critic all the time I wouldn't release anything.
I've learnt a lot while working towards this version and I can see more clearly that I may be able to complete all my ideas for the mod or die trying. However another thing I learnt is that it will take a long time.
I'm still having fun, which is the goodness.



= And I'm Done =

Stay tuned for the next exciting episode.


TinMan NG (v2.7) - File Download Options  
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TinMan NG (v2.7) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 30 | Last comment: 09-11-2008 at 00:29

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - ATENTION !!! ATENTION !!! ATENTION !!! - Posted by: dafama2k7 (Member) on 11-02-2007 at 00:27

 Expand#2 - thanks again! - Posted by: annatar_1 (Member) on 11-02-2007 at 07:28

 Expand#3 - Posted by: annatar_1 (Member) on 11-02-2007 at 07:29

 Expand#4 - bugs fix? - Posted by: rick99 (Member) on 11-02-2007 at 09:25

 Expand#5 - Yes, all this is fixed. - Posted by: dafama2k7 (Member) on 11-02-2007 at 11:06

 Expand#6 - Posted by: carlos17 (Member) on 11-02-2007 at 11:56

 Expand#7 - Posted by: carlos17 (Member) on 11-02-2007 at 11:58

 Expand#8 - spawning ! - Posted by: dafama2k7 (Member) on 11-02-2007 at 12:21

 Expand#9 - Maybe i will substitute some ZSecs with Demon_Sentrys !!! - Posted by: dafama2k7 (Member) on 11-12-2007 at 11:59

 Expand#10 - Costum - Posted by: kennyboy000 (Member) on 11-29-2007 at 07:47

 Expand#11 - Posted by: kennyboy000 (Member) on 11-29-2007 at 07:50

 Expand#12 - Posted by: kennyboy000 (Member) on 11-29-2007 at 08:17

 Expand#13 - Posted by: TheBlade (Member) on 11-30-2007 at 10:41

 Expand#14 - Sorry for late response to all of you ! - Posted by: dafama2k7 (Member) on 12-07-2007 at 09:34

 Expand#15 - Posted by: kennyboy000 (Member) on 12-08-2007 at 01:13

 Expand#16 - Posted by: kennyboy000 (Member) on 12-08-2007 at 01:20

 Expand#17 - Posted by: kennyboy000 (Member) on 12-08-2007 at 01:53

 Expand#18 - Dafama - Posted by: jeroen_batman (Member) on 12-08-2007 at 10:10

 Expand#19 - Posted by: kennyboy000 (Member) on 12-11-2007 at 11:59

 Expand#20 - Posted by: kennyboy000 (Member) on 12-24-2007 at 08:51

 Expand#21 - Help Please! Problems with download - Posted by: 19941994ra (Member) on 12-25-2007 at 19:14

 Expand#22 - Posted by: kennyboy000 (Member) on 12-27-2007 at 07:20

 Expand#23 - questions - Posted by: rick99 (Member) on 12-28-2007 at 16:49

 Expand#24 - Posted by: kennyboy000 (Member) on 12-29-2007 at 06:08

 Expand#25 - Posted by: balnazzar (Member) on 01-18-2008 at 14:42

 Expand#26 - downloading now! - Posted by: DarkReeper93 (Member) on 01-27-2008 at 05:58

 Expand#27 - Sorry for late response to all of you ! - Posted by: dafama2k7 (Member) on 02-10-2008 at 09:43

 Expand#28 - Posted by: kennyboy000 (Member) on 02-13-2008 at 06:19

 Expand#29 - Latest TinMan NG v2.8 !!! - Posted by: dafama2k7 (Member) on 02-18-2008 at 14:34

 Expand#30 - Posted by: 1Spartan1 (Member) on 09-11-2008 at 00:29



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