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True Survival (1.3)
Filename: dts_plus_full_v13.zip


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4.87 MB
1.3
Dafama2K7
169
05-20-2011
Doom 3 patched to latest.
Maps > Single Player


Average User Rating: 9
Number of Votes: 3
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True Survival (1.3) - File Description  


Description:
Doom 3: True Survival mod v1.3 full updated by Dafama2k7
+ PK Sound mod v2.0 by Slade_EXE



***
Doom 3: True Survival updated from v1.1 and up by Dafama2k7 (dafama2k7@gmail.com)
Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com)
***


=====================================

NEW UPDATES by Dafama:


v1.3...:
- Fixed bugs.
- Lowered power little for Commandos both Tentacle and ChainGun ones.
- Fixed Pinky problem i made myself by mistake.
- Pinkys now can really pass through small doors ! big grin
- Made to be able to fire while in reload, if there is at least 1 rocket charged.
- Removed some stupid low ammo sound for the Machinegun weapon.
- Added shiny look to all weapons, look even on dark rooms can be seen !
- Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it.
- Changed Machinegun weapon firing sounds.



True Survival (1.3) - Screenshots  
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True Survival (1.3) - File Download Options  

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True Survival (1.3) - Readme  
Readme File:
Doom 3: True Survival mod v1.3 full updated by Dafama2k7
+ PK Sound mod v2.0 by Slade_EXE



***
Doom 3: True Survival updated from v1.1 and up by Dafama2k7 (dafama2k7@gmail.com)
Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com)
***


=====================================

NEW UPDATES by Dafama:


v1.3...:
- Fixed bugs.
- Lowered power little for Commandos both Tentacle and ChainGun ones.
- Fixed Pinky problem i made myself by mistake.
- Pinkys now can really pass through small doors ! :D
- Made to be able to fire while in reload, if there is at least 1 rocket charged.
- Removed some stupid low ammo sound for the Machinegun weapon.
- Added shiny look to all weapons, look even on dark rooms can be seen !
- Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it.
- Changed Machinegun weapon firing sounds.

v1.2...:
- Fixed bugs.
- Lowered Imps too powerful.
- Pinkys and other medium sized demons can now pass through small doors.
- Overall enhancement, smart demons, fixed RocketLauncher weapon.
- Added optional GFX shaders enhancement, including better Self Shadows v2.1

v1.1...:
- Added better Muzzleflash for all weapons with casting shadows, FEAR style.
- ETQW Zoom style with some weapons offset changed.
- Long melee distances for many demons and zombies.
- Many bug fixes and internal enhancements.
- New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware).

v1.0...:
- First version originally created by The Rogue Wolf

=====================================

INTRODUCTION:


While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound.
As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh.
That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at.
This time, you're not a walking armoury. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor.

=====================================

WEAPON CHANGES:


Flashlight - decreased melee damage
Fists - decreased damage; no longer gibs bodies; removed blood effects caused by punches
Pistol - increased magazine to 18 rounds, decreased max carry to 15 magazines (270 rounds); decreased damage- now more like a 9mm handgun; no longer gibs bodies
Shotgun - decreased max carry to 15 loads (120 shells); tightened pellet spread considerably, reduced to 8 pellets per shot; reload now only loads one shell at a time
Machinegun - reduced magazine to 50 rounds, reduced max carry to 10 magazines (500 rounds); increased damage, decreased accuracy and rate of fire slightly
Chaingun - increased magazine to 80 rounds, reduced max carry to 5 belts (400 rounds); increased damage, decreased accuracy
Plasmagun - decreased max carry to 6 full cells (300 rounds); decreased rate of fire, increased velocity of plasma blasts; increased weapon glow slightly; gave plasma blasts minor splash damage- no longer for use at point-blank range!
Grenades - increased main blast damage; reduced max carry to 30 grenades
Rocket Launcher - reduced max carry to 8 magazines (40 rockets)

=====================================

ITEM CHANGES:


- Armor shards now only give 2 armor
- Small medical kits now only give 10 health
- All weapons now give ammunition equivalent to half their maximum load on pickup
- Reduced ammunition given by most ammo pickups (except for pistol and machinegun which have been raised, and rocket launcher and BFG which are unchanged)

=====================================

MONSTER CHANGES:


- Most creatures altered to make chest shots do 3/4 damage, limb shots do 1/2 damage
- All unarmed zombies now do more damage and are much tougher; limb shots are nearly worthless, chest shots are marginally effective, so aim for the head!
- All Z-sec zombies toughened slightly; all Z-sec weapons are now EXACTLY like player's weapons- and just as dangerous
Z-sec machinegun - accuracy reduced
Imp - Increased health slightly; increased claw damage and kick, fireball damage and blast radius, doubled leap damage and increased kick- now very dangerous in melee combat
Maggot - increased health; increased melee damage
Wraith - increased melee damage
Pinky - increased bite damage; increased mass
Cacodemon - increased health; fireball damage, splash damage and "health" increased, bite damage and knockback increased considerably - now deadly in close quarters
Revenant - reduced effectiveness of body/limb shots greatly; rocket damage, splash radius and kickback increased
Mancubus - reduced effectiveness of body/limb shots greatly; fireball velocity reduced; stomp damage increased
Hellknight - increased mass; increased claw/bite damage and knockback (now a left-hander); increased fireball impact damaged, decreased blast damage but increased radius of blast, increased fireball "health"
Archvile - increased melee and flame damage
Vagary - implemented damage zones; increased damage of flung objects; increased claw damage
Sabaoth - increased health; increased melee damage, range and knockback
Sentry robot - increased health

=====================================

GAMEPLAY:


- Player no longer begins the game with 48 rounds of pistol ammunition
- Increased maximum armor to 150
- Armor now absorbs more of the damage you take
- Changed the names of most weapons, most ammunition and some items
- Introduced the "chambered round" modification- pistol, shotgun and machinegun hold a round in the firing chamber and, if reloaded with ammunition still in the weapon, will retain that extra round (example: reloading the machine gun with ammunition still in the weapon will give it 51 rounds- 50 rounds in the fresh magazine, plus the round still chambered in the weapon)

=====================================

KNOWN BUGS/ISSUES:


- Sometimes, when picking up multiple items of the same type (machinegun clip, etc) whose names I've modified, the old names will pop up for the second or third item. Cause unknown; fix unlikely.

=====================================

HOW TO INSTALL AND PLAY:


- Simply unzip this file into your Doom3 main folder. Start up the game, click the "Mods" selection and select "D3 - True Survival" from the list. Start a new game- I recommend Veteran difficulty for best results.

=====================================

ADDITIONAL INFORMATION:


- This Mod's sole purpose is to tweak the actual gameplay of the original Doom3 adventure through altering the properties of select creatures, weapons and other objects. It does not do anything else. There are plenty of other Mods with other alterations; mix, match, and customize your gameplay to your own specifications.
- This Mod can be considered an "expert's" Doom3 experience. It is designed to make the game more difficult. Please do not be surprised if you find yourself being killed more easily when playing this Mod.
- This Mod SHOULD not interfere with any enhancement .pak4 files you have already installed, unless they also modify any of the .def, .script or .strings files included in this Mod. In that case, this Mod will probably override those modifications, which could cause conflicts.
- This Mod and the files it contains may be freely distributed so long as they are unaltered and credit is given to the original author (The Rogue Wolf). It is not necessary to ask permission to use these files in any other Mod or enhancement .pak files, though an Email to let me know would be appreciated (I'm always looking for new Mods to play).
- Please, do NOT Email me with inane requests or complaints. Constructive criticism is welcomed (as is praise), but Emails consisting of anything like "d00d u shuld hav givn teh mashinegnu 50000000 bulets!11!1!" will be deleted with extreme prejudice.
- Keep moving, take cover, aim for the head, and most importantly- enjoy!

=====================================

SPECIAL THANKS:


- to id Software. for making Doom3 (And making it so easy to fiddle around with.)
- to Doom 3 World (http://www.doom3world.org/index.php), for helping someone with zero knowledge of coding.
- to Slade_exe for giving me permision to use parts of his great mod PK-Sound mod v2.0 - (Dafama.)



*********


True Survival (1.3) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 7 | Last comment: 07-10-2011 at 04:45

 #1 - Problems on FileFront web pages, please good Admin. Fix it ! - 05-21-2011 at 05:56
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
In Doom 3 and Quake 4 Filefront web pages i see that the screenshots cannot be seen, not load, i read comments from other users also, happening the same, can please fix this problem, really is so annoying this ! frown

Also, i receive errors trying to access latest mods uploaded here, the page say its not been found that mod or is not still available, really strange, can please someone in charge here fix t all this errors or problems, please frown

Look, this is one common error in FileFront web pages...:

The following error has occured:
Invalid File ID!

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 #2 - And also... - 05-23-2011 at 07:07
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
The poll is always asking me again and again the same that already made and removing cookies not solve this and same happen on Q4files, really, this site is full of bugs !!! frown

 #3 - 05-28-2011 at 17:00
Ice_Trey
From:
Joined: February 15th, 2005
Posts: 771
I can validate every word by dafama; everythig he stated is true for me also :I
On the mod, this is pretty much where ive taken my mod too, but even more extreme, id like to see ANY soldier carrying around like 300 mg rounds, 800 cg rounds , 76 grenades, 170 rockets etc etc, maybe somehting like 4 mg clips and 200 cg rounds; rem also the weps itself are a burden to carry, 5 grenades and 10 rockets, ideally a system like the Resident evil boxes would be quite cool for Doom (why not all those locked cabinets? Would be pretty nifty if one could also store ammo and 1-2 weps in there, shame i suk at scripoting....)

 #4 - Overpowered, ehhh !!! - 06-03-2011 at 14:17
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
@Ice Trey - Yes, I know your super mods are always overpowered and I should say that I enjoy like crazy with your mods, because cannot stop to laugh, with the sounds specially, but really the effects, in your mods, the videos that you have on youtube, when I want to be happy just need to go and see that videos, or play one of your mods, with so wild zombies, ho ho !!! Rock

 #5 - 06-03-2011 at 19:18
Santiago_Rocha
From:
Joined: February 16th, 2011
Posts: 198
I Love Survival Horror Games !!!!

 #6 - I think i will add my enhanced A.I. to this mod ! - 06-22-2011 at 03:23
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
I think it would be good to add my special scripts enhanced A.I. for monsters enemies and friendly A.I. for Sentries also, so, for this at least friendly Sentry will not make fire if player in the middle of its point of view, because really by default, this friendly robots are very crazy and trying to help the player, at times, may kill it, and I cannot believe that in year 2145 or even before, UAC can send so badly programmed Sentry bots to help player, well, even that in some PDAs i see some personal angry for some Sentry getting crazy, mhh, but this would be some unfriendly Sentry demonic that I will add in some map also, but well, as for the demons enemy A.I. maybe I make Wraith to not hide/unhide at times and instead add this to Maggots, so they can hide and also can jump, so is much more scary, little more hard, so not worry, not things too hard, just more true survival, oh, and all this A.I. scripts are already made, just I need to add to this mod, nothing more, mhh, expect this and other mods to be released soon and for example another updated Alpha E3 D3 much better and enhanced and compatible with both D3 & ROE, so ROE gets Alpha features also, he he !!! Beer! Beer!

 #7 - At last i found the sound that Paul used on its videos with this mod ! - 07-10-2011 at 04:45
dafama2k7
From: (Salt (Girona))
Joined: September 28th, 2006
Posts: 3067
They used a combination of mods, that he not remember and was this True Survival BY Rogue Wolf, with some sounds from other mods, like PK-Sound by Slade-EXE, and like Boom mod by Loy, here on http://doom3.filefront.com/file/Boom_Beta_5;30105, that is a mod that i really want to fix and update also...



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