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| Tweakedoom (3.0) - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Description:
Quote: Well, there is the third and last version of Tweakedoom.
Changes most of the gameplay (principaly on the weaponry)
NOTE : I've added a Character Spawner (char marine [token from the first level] and char guardsentry+flashlight [last level])
New Weapons...
New Graphical Effects...
Gameplay Tweaks...
New MOD... :-°
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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|  | | Tweakedoom (3.0) - Screenshots |  | Screenshots: |  |   | 
|  | | Tweakedoom (3.0) - Readme |  | Readme File: Tweakedoom³ :
===============
Well, there is the third and last version of Tweakedoom.
Changes most of the gameplay (principaly on the weaponry)
NOTE : I've added a Character Spawner (char marine [token from the first level] and char guardsentry+flashlight [last level])
New Weapons...
New Graphical Effects...
Gameplay Tweaks...
New MOD... :-°
Features :
==========
Graphical:
-The Oneofthe8devilz's "Ultra-Extreme-Quality-MOD" (U-E-Q-MOD)
-New Bump-Mapping shadows for all demon monsters (The Maggot Bump-mapping is the "Fragger mod" one)
-Chrome skin for Shotgun
-Chrome Barrel for Chaingun
-Chrome skin for Plasma Gun
-New Explosions Sprites
-New sounds for the Shotgun and Chaingun
-A better Heat Haze Effect (Lava, the BFG green ball, the Cyberdemon Rocket Launcher...)
-Lightning effect when a Shotgun or a Chaingun bullet hit walls and floor.
-The Pistol, Shotgun, Machinegun, Chaingun, SMC300 and Protonyde does some sparks when the bullet ricochets on walls.
-SMC300 Have explosive bullets : Special Sparks on walls and Blood Bath Drop on ennemies...
-Betruger have a different skin to make it more "Bizarre" (Yes, "Strange" in english, I know, but I'm french).
-Changed the hurt decal on Machinegun and SMC300
Weaponry :
-Fists and Flashlight deals more damage
-Pistol have a 18 Bullets Clip and deals more damage (you can easily kill a IMP, a maggot or a revenant with...) and shoots a little bit faster
-Shotgun have a 12 Shells Clip and deals a little bit more damage and have a reduced angle of contact.
-Machinegun shots a little bit faster
-Chaingun - Like the reality : Shoots faster, 80 Bullets Clip (this is not ery realistic...), A lot more damage
-Plasma Gun shots faster and deals a less damage and holds 80 cells in a clip
-Rocket Launcher does a little bit more damage
-BFG deals some more damage
-NEW WEAPONS :
-The Railgun (type "give weapon_railgun" in the console) - NOTE : it uses the plasma cells + Quake 3 Sounds
-The SMC300 (type "give weapon_smc300" in the console) - NOTE : SMG Modern Beast = SMG Bullet eater (Explosive Bullets)
-The Protonyde (type "give weapon_protonyde") - NOTE: I let you discover the beast... - Needs 8 Ammo Belt per Shot
-The Grenade does NOT explode on contact (future or not, the best grenade is this one !) and is not so bouncy than the original one (Mars or not, gravity will be the same [especially in a base where you can walk and jump like on earth])
-Only Chaingun, Plasma Gun, Rocket Launcher, Railgun, SMC300, Protonyde, and BFG can Gib
Player :
-The Player runs faster when in Noclip (Useless for some players... Just type "Noclip" in the console.)
-The Player can hold more ammo :
540 Pistol Bullets
560 Shells
900 Machinegun Bullets
800 Chaingun Bullets
80 Grenades (To preserve the gameplay)
800 Plasma Gun Cells
120 Rockets
64 BFG Cells
-The Player can now have more health (150 Health Points) and more Armor (200 Armor Points)
-The Player walks and runs a little bit faster and have a little bit more stamina (It's a marine...)
Items :
-The Medi-Kits gives more health (The big gives 50 HP and the small, 25 HP)
-The Armors Gives 75 Armor Points and 15 Health Points
Gameplay :
-You can now spawn marines to help you. They're AI is not very good (slightly buggy : they can pass throught an ennemy without shooting on it.)
Installation :
==============
Just unpack the "Tweakedoom.pk4" File to your Doom3 Base Directory
OR
Unpack it to a new folder named "Tweakedoom" (or anything else...) in the Doom3 Directory :
Example : "c:\Doom3\Tweakedoom"
To have the new weapons, drop the console "CTRL+ALT+TILDE or ²" and type :
give weapon_railgun (for the railgun)
give weapon_smg300 (for the bullet eater)
give weapon_protonyde (the super killer)
You can, of course, bind these.
Here's how to spawn Marine's OR the Guard sentrys. (NOTE : they can have flashlights)
spawn char_guardsentry
spawn char_guardsentry_flashlight
spawn char_marine_machinegun
spawn char_marine_shotgun
In the console (Better bind them).
Notes :
=======
Remember that Fists, Flashlight, Pistol, Shotgun and Machinegun can't gib anymore !
If there's too many corpses on the screen, the game will slow down the FPS !!
(Better have a good PC configuration...)
I removed the Minigun... I've replaced it with the SMC300 - Let say it's a mini-minigun !!
I've removed and tweaked some effect to gain some FPS... It was horrible to see the FPS dropping from 60 to 15 when using the Protonyde, Grenade, Rocket Launcher or SMC300.
The Heat Haze effect does a "Double Imaging" on some Computers (you can see 2 player hands for example, but you must be very attentive. Try this when you are in front of the iD Software PDA in Hell Hole Level. You'll can notice this bug.)
FEEL FREE TO MOD THIS MOD (huh ?!?), I DON'T CARE !
Xaero007 (Xaero007 AT free DOT fr) |  |

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