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Doom 3 Downloads > Maps > Single Player:
Urukhai (2.0)
Filename: urukhai_v2.zip


Size:
Version:
Developer:
Homepage:
Downloads:
Date Added:
Type / Category:
10.5 MB
2.0
Uwe Amberger
http://ghoolx.piranho.de
1668
06-20-2005
Maps > Single Player


Average User Rating: 6.9
Number of Votes: 14
Related Files:
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- Kings Cemetery (1.0)
- Legend of Doom | DEMO LEVEL (v1.0)

Other Files by Uwe Amberger:
  No Files Found!


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Urukhai (2.0) - File Description  


Description:
A car accident tucked your character into a hole and you have no choice but entering the eerie Urukhai Underworld to find him an exit.

Aesthetic level design featuring a great deal of hidden "entrances"... Watch out!



Urukhai (2.0) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Urukhai (2.0) - Readme  
Readme File:
---------------------------
+-+-+-+-+-+-+-+-+-+-+-+-+-+
---------------------------


URUKHAI - THE LEVELS:
---------------------
1. THE HOLE
2. URUKHAI UNDERWORLD
---------------------
Map-Version: 2.0 (18. Juni 2005)

mapped by Uwe Amberger

visit my site:
http://ghoolx.piranho.de/

or email:
ghoolx AT yahoo DOT de


---------------------------
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---------------------------


INSTALLATION

the ZIP-file contains 'uruk1.pk4', 'readme.txt' and 3 screenshots

extract or copy the 'uruk1.pk4' into the base folder of Doom3
( for example: .../Doom3/base/uruk1.pk4 )

now start Doom3

open the console ( Ctrl + Alt + ^ ) and type in:
map uruk1

the Level should start...


---------------------------
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---------------------------


IMPORTANT HINTS

only for ATI graphic card users:
I dont know why, but the ATI Catalyst drivers 5.x causes sometimes heavy performance issues on my Level. Maybe because the uruk2.map is 13,9MB big...
(my system: 3,2 GHz, 1 GB RAM, ATI X800Pro)

my doom3 is patched to v1.3 + Add-On
(but the level dont needs the Add-On to start)

don't miss the secret-room !!


---------------------------
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---------------------------


EVEN MORE BLA BLA...

mapping time: 1 half year...

no fucking scripts at all, juhuu!

the light-count in the level is very good, and in no scene (without monsters) are more than 60.000 tris.

Tip: don't make your map bigger than 10MB...

part of the level is some sort of surreal thing,
so dont wondering... its more fun than serious game expierience...

best doom3 sites:
http://www.mapping-tutorials.de/
http://doom3.planet-multiplayer.de/
http://www.doom3world.org/

ID, where is the female mancubus ?!!
I'm still waiting...


---------------------------
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---------------------------


Urukhai (2.0) - File Download Options  
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Urukhai (2.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 7 | Last comment: 04-16-2008 at 21:39

 #1 - Posted by: lordlad (Member) on 06-20-2005 at 13:49
as much as i wanna commend on the visual and atmosphere, i just have to get this off my chest..........What the hell is wif the level design ??? This is like a dungeon type level wif so many levels and traps and leads to nowhere, ground that opens up only to drop u back to where u start off (forcing to backtrack) amonf aother frustrations.....

Good job on the visual, bad job on the level design itself........sorry.


 #2 - Posted by: raheel (Member) on 06-20-2005 at 15:47
agree with above. the level design is awesome and it really is very atmospheric and detailed with lots of new stuff and designs. the gameplay is a little confusing and has a lot of backtracking. i wish i could design levels this like. (maybe in two more years!!). more directions or objectives might be helpful and make it a rock solid winner. or maybe with patience people might grow into the puzzle and maze part of the map. my kudos to you for a superb job though. RockRock

 #3 - Posted by: striderdm1 (Member) on 06-21-2005 at 12:52
i found this very old school compared to a lot of the doom3 maps already out. Which isn't a bad thing, plus some of your level design was superb and there where the usual Doom1/2 traps of doorways opening up behind you. I liked! But perhaps a little over-done??
Although there was some great map design in here,it also suffered from being a little too big or maybe too confusing with all the teleporting and different ways about the map (map2!). But on the whole, excellent stuff. It's also a little bit disapointing to see it all so dark as well. I mean, everywhere was lit the same.. Any chance of a splash of colour or maybe more areas that are lit properly stick out tongue

Like Raheel says, a superb job. Ignore my moans and make more maps for doom3 smile


 #4 - interesting... - Posted by: jpshark (Member) on 09-16-2005 at 07:02
Rock Yeah, that's for the actual construction/design...superb...
I agree it's very "old school" which is why I liked it. cool
I got lost and confused... not a bad thing...
Keep making levels bro...you nailed this one! Rock


 #5 - martin puzzle - Posted by: jpshark (Member) on 09-16-2005 at 07:03
Oh yeah, the Martin puzzle was a little over the top for a DooM 3 level, however, it was interesting... Devil!

 #6 - Posted by: Lord_Gumipok (Member) on 02-24-2006 at 06:29
In this level i always lost a lot of zombies no too many demons and perfect labirynth

 #7 - Posted by: Ice_Trey (Member) on 04-16-2008 at 21:39
this was something new and i really enjoyed it smile



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