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Doom 3 Downloads > Maps > Single Player:
Urukhai (2.0)
Filename: urukhai_v2.zip

Date Added:
Type / Category:
10.5 MB
Uwe Amberger
Maps > Single Player

Average User Rating: 7.4
Number of Votes: 17
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Urukhai (2.0) - File Description  

A car accident tucked your character into a hole and you have no choice but entering the eerie Urukhai Underworld to find him an exit.

Aesthetic level design featuring a great deal of hidden "entrances"... Watch out!

Urukhai (2.0) - Screenshots  
Click to enlarge Click to enlarge Click to enlarge Click to enlarge

Urukhai (2.0) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Urukhai!

Urukhai (2.0) - Readme  
Readme File:

Map-Version: 2.0 (18. Juni 2005)

mapped by Uwe Amberger

visit my site:

or email:
ghoolx AT yahoo DOT de



the ZIP-file contains 'uruk1.pk4', 'readme.txt' and 3 screenshots

extract or copy the 'uruk1.pk4' into the base folder of Doom3
( for example: .../Doom3/base/uruk1.pk4 )

now start Doom3

open the console ( Ctrl + Alt + ^ ) and type in:
map uruk1

the Level should start...



only for ATI graphic card users:
I dont know why, but the ATI Catalyst drivers 5.x causes sometimes heavy performance issues on my Level. Maybe because the uruk2.map is 13,9MB big...
(my system: 3,2 GHz, 1 GB RAM, ATI X800Pro)

my doom3 is patched to v1.3 + Add-On
(but the level dont needs the Add-On to start)

don't miss the secret-room !!



mapping time: 1 half year...

no fucking scripts at all, juhuu!

the light-count in the level is very good, and in no scene (without monsters) are more than 60.000 tris.

Tip: don't make your map bigger than 10MB...

part of the level is some sort of surreal thing,
so dont wondering... its more fun than serious game expierience...

best doom3 sites:

ID, where is the female mancubus ?!!
I'm still waiting...


Urukhai (2.0) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 7 | Last comment: 04-16-2008 at 21:39

 #1 - 06-20-2005 at 13:49
Joined: January 9th, 2005
Posts: 37
as much as i wanna commend on the visual and atmosphere, i just have to get this off my chest..........What the hell is wif the level design ??? This is like a dungeon type level wif so many levels and traps and leads to nowhere, ground that opens up only to drop u back to where u start off (forcing to backtrack) amonf aother frustrations.....

Good job on the visual, bad job on the level design itself........sorry.

 #2 - 06-20-2005 at 15:47
From: (Fredericton)
Joined: August 31st, 2004
Posts: 209
agree with above. the level design is awesome and it really is very atmospheric and detailed with lots of new stuff and designs. the gameplay is a little confusing and has a lot of backtracking. i wish i could design levels this like. (maybe in two more years!!). more directions or objectives might be helpful and make it a rock solid winner. or maybe with patience people might grow into the puzzle and maze part of the map. my kudos to you for a superb job though. RockRock

 #3 - 06-21-2005 at 12:52
Joined: October 9th, 2004
Posts: 865
i found this very old school compared to a lot of the doom3 maps already out. Which isn't a bad thing, plus some of your level design was superb and there where the usual Doom1/2 traps of doorways opening up behind you. I liked! But perhaps a little over-done??
Although there was some great map design in here,it also suffered from being a little too big or maybe too confusing with all the teleporting and different ways about the map (map2!). But on the whole, excellent stuff. It's also a little bit disapointing to see it all so dark as well. I mean, everywhere was lit the same.. Any chance of a splash of colour or maybe more areas that are lit properly stick out tongue

Like Raheel says, a superb job. Ignore my moans and make more maps for doom3 smile

 #4 - interesting... - 09-16-2005 at 07:02
From: (Republic of Texas)
Joined: September 17th, 2004
Posts: 12
Rock Yeah, that's for the actual construction/design...superb...
I agree it's very "old school" which is why I liked it. cool
I got lost and confused... not a bad thing...
Keep making levels bro...you nailed this one! Rock

 #5 - martin puzzle - 09-16-2005 at 07:03
From: (Republic of Texas)
Joined: September 17th, 2004
Posts: 12
Oh yeah, the Martin puzzle was a little over the top for a DooM 3 level, however, it was interesting... Devil!

 #6 - 02-24-2006 at 06:29
Joined: February 23rd, 2006
Posts: 14
In this level i always lost a lot of zombies no too many demons and perfect labirynth

 #7 - 04-16-2008 at 21:39
Joined: February 15th, 2005
Posts: 771
this was something new and i really enjoyed it smile

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