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Doom 3 Downloads > Resurrection of Evil > Mods > Flashlights:
View (1.3)
Filename: view_for_d3_and_roe_v13.zip


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30.93 MB
1.3
Gil
784
04-22-2005
Resurrection of Evil > Mods > Flashlights


Average User Rating: 3.8
Number of Votes: 12
Related Files:
Latest 3 Resurrection of Evil > Mods > Flashlights:
- Capri's D3XP Mod (1.2)
- View (1.4)
- Flashlight Mod

5 Other Files by Gil:
- View (1.5 Final)
- View (1.4)
- View (1.2)
- View (1.1)
- View (1.0)


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View (1.3) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is a collaboration of a few mods to make, in my opinion, the best lighting with visual enhancers mod. This version might not work properly with other mods... use this mod by itself. This mod is for people who want to play a hard game with more realism, no unlimited ammo here.

I did not like how the flash light mods were made. so I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals).

--------------
Changes:
--------------

- It will work on the expansion "Resurrection of Evil".
- Changed some laser sights.
- Adjusted ammo clips and damage on some guns (more real).
- Plasmagun has now motion censor and laser sights.
- Chainsaw, bfg double barrel shotgun and rocket lancher has a laser sight or flash light.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




View (1.3) - Screenshots  
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View (1.3) - Readme  
Readme File:
view 1.2 final

-made the laser sighting have perfect aim (veiw 1.1 was a little off from
the laser sight to where you actually shot).
-zombies come back to life (lower % of coming back to life, plus more
time needed to come back to life than original mod).
-bullet shells stay behind.
-added "Detailed Doom3" only to zombies, weapons and undead (everything
else stayed the same)
-added "PolyModifier"

view 1.1

-more laser sights
-new splash page
-added "plasma radar".

view 1.0

-chaingun, machine gun and shotgun has a glowing laser sight for night
vision.
-no cross hairs, use the laser sighting instead.
-higher level of visual effects (parallaxmappingmod and ueqmod was added).
-less gibs.
-more blood.



have fun with this mod, and you can change it as much as you want.

Gil




installation:

-FOR DOOM 3

place the "View 1.3 doom3 & Resurrection of Evil" file in your base folder (C:\Program Files\Doom 3\base)

-FOR EXPANSION "Resurrection of Evil"

place the "View 1.3 doom3 & Resurrection of Evil" file in your base folder (C:\Program Files\Doom 3\d3xp)


***you can make a copy in both (base/d3xp), game will work fine***



mod's that I got ideas from or used thier work to make mine...

-lasersite
-plasma_radar_v1_0
-PolyModifier-v0[1].1-beta
-parallaxmappingmod
-tets_gore_and_quality_mod_v1_0
-detailed_doom3
-truzombier
-reauthored_light_system_maglight_system_v11[1].0
-ueqmod

I give all the credit to the people who made those mods before my mod (with
out them i would have very little).


View (1.3) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 2 | Last comment: 05-01-2005 at 02:10

 #1 - 04-23-2005 at 07:53
striderdm1
From:
Joined: October 9th, 2004
Posts: 864
this is brilliant work! But i think the crosshairs (except shotgun) should be perhaps a tad bigger or brighter when on objects further away. Cool on close up..
imho anyhow! wink

superb work!! Rock

 #2 - 05-01-2005 at 02:10
arshinnc
From:
Joined: August 11th, 2004
Posts: 3
Awsome mod! Unlike the guy above, I actually would like the crosshairs and reddots to be a tad smaller when on objects farther away smile I was looking for your email to ask but couldn't find it so here I am .



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