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Doom 3 Downloads > Resurrection of Evil > Mods > Flashlights:
View (1.4)
Filename: view_for_d3_and_roe_v14.zip


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50.48 MB
1.4
Gil
442
05-17-2005
Resurrection of Evil > Mods > Flashlights


Average User Rating: 10
Number of Votes: 1
Related Files:
Latest 3 Resurrection of Evil > Mods > Flashlights:
- Capri's D3XP Mod (1.2)
- View (1.3)
- Flashlight Mod

5 Other Files by Gil:
- View (1.5 Final)
- View (1.3)
- View (1.2)
- View (1.1)
- View (1.0)


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View (1.4) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is a collaboration of a few mods to make a lighting, sound and visual enhancers mod. This mod is compatible with both "Doom 3" and "Resurrection of evil" yet it won't work with other mods...

This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire.

I did not like how the flash light mods were made. so I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals).

--------------
Changes:
--------------

- changed some of the laser sights.
- added alot of "Trent Reznor Sound PackTrent Reznor Sound Pack"
- removed the music in the menu page
- added alot of "Xio's Skin Pack"
- added "Rsjrv99's upcoming skin pack"
- changed some sounds
- working 3rd-person view (problem with the laser sights) "press z to change view"




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




View (1.4) - Screenshots  
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View (1.4) - Readme  
Readme File:
View 1.3 doom3 & Resurrection of Evil

-It will work on the expansion "Resurrection of Evil".
-changed some laser sights.
-adjusted ammo clips and damage on some guns (more real)
-plasmagun has now motion censor and laser sights.
-chainsaw, bfg double barrel shotgun and rocket lancher has a laser
sight or flash light

view 1.2

-made the laser sighting have perfect aim (veiw 1.1 was a little off from
the laser sight to where you actually shot).
-zombies come back to life (lower % of coming back to life, plus more
time needed to come back to life than original mod).
-bullet shells stay behind.
-added "Detailed Doom3" only to zombies, weapons and undead (everything
else stayed the same)
-added "PolyModifier"

view 1.1

-more laser sights
-new splash page
-added "plasma radar".

view 1.0

-chaingun, machine gun and shotgun has a glowing laser sight for night
vision.
-no cross hairs, use the laser sighting instead.
-higher level of visual effects (parallaxmappingmod and ueqmod was added).
-less gibs.
-more blood.



have fun with this mod, and you can change it as much as you want.

Gil




instalation:

-FOR DOOM 3

place the "View 1.4 doom3 & Resurrection of Evil" file in your base folder (C:\Program Files\Doom 3\base)

-FOR EXPANSION "Resurrection of Evil"

place the "View 1.4 doom3 & Resurrection of Evil" file in your base folder (C:\Program Files\Doom 3\d3xp)


***you can make a copy in both (base/d3xp), game will work fine***



mod's that I got ideas from or used thier work to make mine...

-lasersite
-plasma_radar_v1_0
-PolyModifier-v0[1].1-beta
-parallaxmappingmod
-tets_gore_and_quality_mod_v1_0
-detailed_doom3
-truzombier
-reauthored_light_system_maglight_system_v11[1].0
-ueqmod
-Rsjrv99's upcoming skin pack
-Xio's Skin Pack
-Trent Reznor Sound PackTrent Reznor Sound Pack


I give all the credit to the people who made those mods before my mod (with
out them i would have very little).


View (1.4) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 1 | Last comment: 05-17-2005 at 23:17

 #1 - A suggestion - 05-17-2005 at 23:17
kcbrown
Joined: September 24th, 2002
Posts: 36
Since these are supposed to be "laser" sights, they shouldn't dim with distance, and they should pretty much outshine just about any light on a surface. They should also be relatively thin.

You probably already know this, but if you don't, the way to accomplish that is to set up the material entry for the light so that you can specify in the weapon def file what the light value is supposed to be (to do that, specify "colored" in the mtr file for the light entry in question). Then you can use a pure white crosshair image, and the color it'll get will depend on what's in the weapon's def file.

Then, because you want to make the crosshair appear bright even on reasonably bright surfaces, you can specify a flashColor of, for instance, "2 0 0", which will make the light twice as bright as a normal light.

Finally, in order to compensate for the fact that the light is brighter than normal, you'll have to modify the crosshair image so that the "glow" around the crosshair is dimmed to compensate.

In addition to the above, because these are supposed to be laser sights, I'd recommend using a higher-resolution texture (512x512) for the crosshair, and making the crosshair itself "finer".

All that said, I quite like the idea of a laser sight for the weapons instead of the builtin crosshair. Makes things more realistic.



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