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| View (1.5 Final) - File Description |
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Description:
This is a collaboration of a few mods to make "a lighting, sound and visual enhancers mod". It works with both Doom 3 and Resurrection of evil but not with other mods so use it for itself!
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Target audience:
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This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire.
I didn't like how the flash light mods were made, then I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals).
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Changes:
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- Added visual effects into the game (ideas came from “GTX mod”)
- Works with patch 1.3
- Increased the resolution of the laser sightings
- Added a radar on the BFG (some ideas from mind_killer)
- Removed thirds person from mod (hey it is a first person shooter)
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|  | | View (1.5 Final) - Screenshots |  | Screenshots: |  |

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| View (1.5 Final) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | View (1.5 Final) - Readme |  | Readme File: View 1.4 doom3 & Resurrection of Evil
-changed some of the laser sights.
-added alot of 'Trent Reznor Sound PackTrent Reznor Sound Pack'
-removed the music in the menu page
-added alot of 'Xio's Skin Pack'
-added 'Rsjrv99's upcoming skin pack'
-changed some sounds
-Working ThirdPerson View (problem with the laser sights) 'press z
to change view'
View 1.3 doom3 & Resurrection of Evil
-It will work on the expansion 'Resurrection of Evil'.
-changed some laser sights.
-adjusted ammo clips and damage on some guns (more real)
-plasmagun has now motion censor and laser sights.
-chainsaw, bfg double barrel shotgun and rocket lancher has a laser
sight or flash light
view 1.2
-made the laser sighting have perfect aim (veiw 1.1 was a little off from
the laser sight to where you actually shot).
-zombies come back to life (lower % of coming back to life, plus more
time needed to come back to life than original mod).
-bullet shells stay behind.
-added 'Detailed Doom3' only to zombies, weapons and undead (everything
else stayed the same)
-added 'PolyModifier'
view 1.1
-more laser sights
-new splash page
-added 'plasma radar'.
view 1.0
-chaingun, machine gun and shotgun has a glowing laser sight for night
vision.
-no cross hairs, use the laser sighting instead.
-higher level of visual effects (parallaxmappingmod and ueqmod was added).
-less gibs.
-more blood.
have fun with this mod, and you can change it as much as you want.
Gil
instalation:
-FOR DOOM 3
place the 'View 1.5 doom3 & Resurrection of Evil' file in your base folder (C:\Program Files\Doom 3\base)
-FOR EXPANSION 'Resurrection of Evil'
place the 'View 1.5 doom3 & Resurrection of Evil' file in your base folder (C:\Program Files\Doom 3\d3xp)
***you can make a copy in both (base/d3xp), game will work fine***
mod's that I got ideas from or used thier work to make mine...
-gtxgo_d313_b1
-lasersite
-plasma_radar_v1_0
-PolyModifier-v0[1].1-beta
-parallaxmappingmod
-tets_gore_and_quality_mod_v1_0
-detailed_doom3
-truzombier
-reauthored_light_system_maglight_system_v11[1].0
-ueqmod
-mind_killer
-Rsjrv99's upcoming skin pack
-Xio's Skin Pack
-Trent Reznor Sound PackTrent Reznor Sound Pack
I give all the credit to the people who made those mods before my mod (with
out them i would have very little). |  |

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| View (1.5 Final) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 10 | Last comment: 10-06-2007 at 23:38
striderdm1 From: Joined: October 9th, 2004 Posts: 864 | brilliant work - thank you! |
GIJesse7 From: (Houston TX) Joined: February 26th, 2005 Posts: 1515 | meh, its just really a laser mod and some new gun looks to me. |
striderdm1 From: Joined: October 9th, 2004 Posts: 864 | well, if u can do better....... DO IT! |
hansham Joined: March 17th, 2005 Posts: 1 | i see no laser sights??? what can be wrong? |
wildvils From: Joined: November 10th, 2005 Posts: 3 | this mod can not be mixed with other ones. so if you have any visual, lighting, sound, etc mods in your "Base or D3xp" folder you have to remove it. if you place this mod in another folder you will have to remove all other mods. after you do this then everything will work. |
wildvils From: Joined: November 10th, 2005 Posts: 3 | i forgot, to really see what this mod can do, remove all of your mods from doom 3.
play for a few minutes at basic doom visuals (what the game was originally... still at "ultra" settings but with no mods). now place the View 1.5 in your "Base or D3xp" folder and play that same level again. you should see a difference.
you might not see much of a difference if you have a slow computer, but a good computer with "ultra" setting you will see some wow effects. |
SMRT From: Joined: April 20th, 2006 Posts: 1 | How can I get the double barrell shotgun (not in RoE)? It doesen't seem to appear in game (so far at least). I have tried typing 'give weapon_shotgun_double' in console but no luck. |
wildvils From: Joined: November 10th, 2005 Posts: 3 | this is a visual and game play mod (from lighting, skins, to raising the dead) but it does not add or change the weapons in game mode. in other words, even though I have moded the double barrel it will only show up in the "RoE" but not in regular doom |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | With many new things, it will fix some bugs and add many good features ! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3067 | Now, without lossing muzzleflash while keeping the Laser Sights and with Double Barrel support on both versions !
Better Shaders integrated for best gfx quality. |
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