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Doom 3 Downloads > Mods:
Xmod (v1.2)
Filename: xmod_d3_v12.zip


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37.98 MB
v1.2
Dafama2K7
259
01-27-2008
Mods


Average User Rating: 10
Number of Votes: 2
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Xmod (v1.2) - File Description  


Description:
Dafama2K7 has returned to update to a previously released mod that some, including me, may have thought was released for the Holidays; If you enjoyedChristmas Mod (v1.0) and it's updated version, Christmas Mod (v1.1), then you're in for a treat! The Xmod is a continuation of these two mods, but without the Christmas theme.

This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some of the same surprises that the developer wants you to find for yourselves (if you haven't already found them). Although the Xmod may have been developed, and originally named for the season, it is/was only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way...

    Some of the changes in this version include:
    • Christmas mod transformed into Xmod.
    • Removed Xmas things, but added scary things.
    • Added random zombies/demons spawn.
    • Added random sounds and fx.
    • Fixed bugs, removed tweaked doors on some sp maps.


This mod is a must have and is fun to play, no matter what time of the year it is! Be sure to get your copy of the Xmod now and continue enjoying a unique Doom 3 experience!



Refer to the readme for more information and credits.



Xmod (v1.2) - Screenshots  
Screenshots:
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Xmod (v1.2) - Readme  
Readme File:
Xmod v1.2 for Doom 3 by Dafama.



Description...:

A Xmod based on previous Xmas mod with new features and random spawning zombies/demons and random
sounds and fx.



History...:

v1.2 -Xmas mod transformed into Xmod.
-Removed Xmas things, but added scary things.
-Added random zombies/demons spawn. (Thanx to Mausus Atlas, creator of Double mods for this.)
-Added random sounds and fx. (Thanx to Mausus Atlas, creator of Double mods for this.)
-Fixed bugs, removed tweaked doors on some sp maps.


v1.1 -Updated & fixed second release.
-Fixed some zombies ragdolls problems that can crash the computer.
-Updated some zombies skins and lights for Fat, Maint, Maint_Flashlight, Bernie and Boney.
-Newer weapon chainsaw with light ON/OFF.
-Doom music added on weapon chainsaw.
-Replaced the weapon shotgun with (a enhanced) weapon_shotgun_double.
-This mod uses Xena and Simpson fire lights. ;)
-Corpses and Body parts stay more, uses better models and with better sounds.
-Powered up the weapons, now this is non stop action fps mod in skill 3 !
-Better fx and push for some weapons.


v1.0 -Initial public release.
-Enemies attack npcs (other humans) first, so you will need to take care of himselves from them.
-NEW updated NG Shaders, i am very proud of this.
-Monsters and weapons have some NEW FX, particles and decals.
-Chromatic Heat Haze effect thanks to TheRealSceneGraphManager's good work.
-Changed A.I. on some demons and zombies.
-Xmas special things, of course.
-Different lightning for fire and similar kind of lights.
-Scary effect; this mod is scary and will take by surprise more than one.
-Different good sounds.
-Other things i don't want to say, discover them by yourself...


To do...:

Add random zombies and demons using tweaked Double mod (by Mausus Atlas) routines ¿?
Feedback is very welcome, as always...


Useful tricks...:

Use the kp_slash key to put the gfx modes to your taste.



Agreements...:

This mod uses amazing TheRealSceneGraphManager's NEW (tweaked) Chromatic Dispersion Special FX !



History...:

v1.0 - Initial release. (Includes very latest re-enhanced NG shaders !)


Xmod (v1.2) - File Download Options  
Primary Download Locations:

 
Name:
Location:
Provided by:

Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Xmod (v1.2) - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 12 | Last comment: 05-24-2008 at 13:40

 #1 - This mod also uses the latest NG shaders available !!! - Posted by: dafama2k7 (Member) on 01-28-2008 at 01:29
That features better ambient light and bumpy environment shaders.

Also uses Chromatic Dispersion shaders by TheRealSceneGraphManager.

And a more metallic and less plastic look alike. cool


 #2 - Oops !!! - Posted by: dafama2k7 (Member) on 01-28-2008 at 01:43
The latest NG shaders aren't used in v1.2, will be in v1.3 along with a new plasmagun plasma impact fx and other features, sorry, but meanwhile enjoy from the big amount of new features present in the new v1.2.

 #3 - Posted by: nonSilent_Assassin (Member) on 01-28-2008 at 11:57
i am having a good time with the alpha feel mod(latest release), is this mod really that different(i mean is it worth playing when im fine with the other mod?).

 #4 - This is Xmod !!! - Posted by: dafama2k7 (Member) on 01-28-2008 at 12:28
And i play it very much, the Xmod has more features than Xmas mod, including random zombies spawning thanks to a modified script by Mausus Atlas.

For E3Feel go to the E3Feel page to talk about it, please. big grin


 #5 - Posted by: nonSilent_Assassin (Member) on 01-28-2008 at 16:03
i know, i was just asking if the mods are really that different apart from eachother confused (xmod-e3 feel)

i dont really like the zombies respawning...


 #6 - If you don't want the zombies respawning you can do this...: - Posted by: dafama2k7 (Member) on 01-28-2008 at 23:11
You can start D3 with the Xmod active and open the in game console and type this...:

set double_soundSpawn "1" // to control strange sounds and the lost of weapon control.
set double_monsterSpawn "1" // to control aleatory spawn of monsters.

This variables handles the sound and monster spawn, 0 to deactivate, 1 to activate.

You can add this to your Xmod Autoexec.cfg if you want to have set this cvars every time the mod starts. smile


 #7 - quick q - Posted by: Ice_Trey (Member) on 01-29-2008 at 22:05
does this mod *requires* the 1.31 patch?

 #8 - Not, this is not needed, this mod should run in both v1.3.0 and v1.3.1 - Posted by: dafama2k7 (Member) on 01-29-2008 at 23:46
Not, this is not needed, this mod should run in both v1.3.0 and v1.3.1

 #9 - NEW Xmod v1.3 will include this new features...: - Posted by: dafama2k7 (Member) on 02-05-2008 at 03:02
History...:

v1.3 -Upgraded shaders to the very latest NG version.
-Updated plasmagun impact fx.
-Uses D3_Alpha cursor.
-Uses Oblivion mod HUD & MPHUD GUIS thanks to Anonymous/Unknown.
-Fixed the splash screen.
-Changed offset on some weapons (like in chainsaw, plasmagun, raygun and double barrel shotgun).
-Created my own RayGun NEW weapon, an spectacular InstaGib kind of LightningGun !
-Used Obiwan's monster_Shambler projectile modded to suit my own RayGun NEW weapon. Thanks.
-Metallic weapons materials thanks to Mausus Atlas. Thanks.
-Removed automatic fists music, now only available in chainsaw weapon pressing reload key.
-Bettered BFG and Plasma guns.
-Added splash damage to plasmagun, raygun and bfg weapons.
-Plasma based weapons and similar can destroy grenades and flares.
-If you reload the weapon and you still has ammo in the clip, then you lose that amount of ammo.

All this is already done, soon available... Rock


 #10 - cool - Posted by: orgy (Member) on 03-08-2008 at 21:00
hey go to http://www.fandango.com for movies.

 #11 - Posted by: doom3lover (Member) on 05-24-2008 at 13:35
its taking ages to download its gonna be good RockRockRock

 #12 - Posted by: doom3lover (Member) on 05-24-2008 at 13:40
i completed doom 3 in 1 hour i used god mode cheat n give all



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