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| ice_trey_cannonfoddermod_v2 (1.1) - File Description |
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Description:
The Ice Trey Cannonfoddermod Version 2,
with it you can spawn more and varied zombies than
before, some have wrenches or flashlights,
some have weapons that drops to ground after
they die, quite handy 
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|  | | ice_trey_cannonfoddermod_v2 (1.1) - Screenshots |  | Screenshots: |  |

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| ice_trey_cannonfoddermod_v2 (1.1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | ice_trey_cannonfoddermod_v2 (1.1) - Readme |  | Readme File:
** THE CANNONFODDER MOD by Ice Trey - V2**
Thank You for dl my mod! :D
This updated version of this mod has some more zombies
than the first one, and this time some of them carries
a wrench, a flashlight, a dufflebag and even pda-s,
but the main news is that some carries weapons,
which drop to ground whenever they die and can be
picked up by you, quite handy :O
Some also drops other things, such as medkits,
barrels (hmmm), grenades and 1 or 2 of them drops
a backpack, but im not saying which zombies drops
whgat items, youll have to find that out for yourself :)
I tried to vary the health as well as the team settings
so it wont get too "static", and i also have made it
so zombies with helmets can take a LOT of hits to
head without dying, youll have to aim lower for those zombies,
whereas zombies without helmets are very vulnerable
for headshots, dont shoot at ALL the zombies cuss
1 or 2 is on your team ...
Unlike the first version theres no scripts involved
and no weapon changes and no particles,
so its playable on every patch since theres no
script alterations or dll stuff :)
This small mod will be incorporated with my new mod
im doing atm, project name "11sec LE",
LE stands for "Life Exptencancy",
meaning that it will be a VERY hard mod to play with,
lot less carrying capacities for all ammo,
harder and faster demons which should make life tougher
for the Doomguy, his arsenal will be a lil more powerful to make
up for the lack of carrying capacity, and im trying to lower the
demons ability to spot the player when hes hiding in shadows
or behind objects, and im also trying to make the machinegun into
a silenced version meaning doomguy can sneak a lot in the
dark, pickin out targets (hopefully with an updated version of the
Night vision mod, that would be perfect!) but anyhow,
thats not this mod, thats to be released later on :)
Maybe maybe with permission from the maker of FMJ mod
so i can replace the default shotgun with the Benelli pump =)
Also working on a soundmod, and a few other things ..
**Installation**
Very straightforward, drop the "ZZZcannonfodder_v2.pk4" into the
Base directory inside your Doom folder and youre set :D
Or, change the .pk4 extension into "zip" (ie from "ZZZcannonfodder_v2.pk4"
to "ZZZcannonfodder_v2.zip" and then rightclick on it and unzip it,
then either move those folders into the doom folder (pref with a name
you specify, "whatevernameisgood-mod"), or make whatever changes you think
would enhance my mod (altho that shouldnt be needed cuss my mod is pwntastic
as it is ^^) and then re-zip it and change back the extension into .pk4 :)
**Legal notices**
Feel free to use these "new" zombies and-or this mod in whole or
in parts, but do give me credit for it, Ive spent countless
hours mixing-matching these dudes, thats all i ask :-)
Happeh fraggin :p
Ice Trey |  |

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| ice_trey_cannonfoddermod_v2 (1.1) - User Comments |
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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.
Total comments: 13 | Last comment: 10-18-2011 at 18:20
xXxTMODxXx From: (sydney) Joined: June 27th, 2008 Posts: 48 | Am i missing something? i dont really see the point of this mod |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | I thought that would be pretty selfexplanatory, the "point" with this mod is to add a more variety to the zombies |
RaimundT From: Joined: July 19th, 2009 Posts: 3 | This mod should be usefull for mappers, so that they can put a greater variety of zombies in their levels. |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | Thank you for noticing that, yes that was one of my thoughts too, kinda gets boring to always run into a fatty or a maint |
GreentechB From: Joined: June 12th, 2010 Posts: 6 | nice mod. i like these new zomibes, very useful for my new map. there will only be zombies. now it won't be boring. thank you very much man |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | hehe my pleasure, im glad if they can come in useful =) |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | i made a very nice kinda black uni marine zombie but i cant ul it cuss it got assetts from the FMJ mod |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | Like always, very original, of course, thanks @Ice Trey ! |
dafama2k7 From: (Salt (Girona)) Joined: September 28th, 2006 Posts: 3070 | Its very good mod, i hope to see more versions of this great mod ! |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | been away due to personal issues from DooM3 modding, but im back now, gonna redo this from scratch into a "new" v3 |
Santiago_Rocha From: Joined: February 16th, 2011 Posts: 198 | good to see a mod that has more variety of zombies, good job |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | Thank You =) Im trying to "create" as many as possible, i managed to make the default brown maint overall into something that looks like an orange prison uni haha ^^ My generic zombie def file is now over 100 kb, default its like 40 |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | v3 is in the works, managed to make zombies that holds both a wrench and a flashlight at same time |
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