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zForceAmbientLight
Filename: zforceambientlight.zip


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lbr
409
12-08-2010
Doom3
Mods > Flashlights


Average User Rating: 5.5
Number of Votes: 14
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zForceAmbientLight - File Description  


Description:
*****Description*****/

"Force Ambient Light" mod for Doom3.

Tested on 1.3.1.1304 win-x86 doom3 version.

Mod installs ambient light source in the player head wink
Default light radius is huge, so everything lits up.

If you have any suggestions contact me at lbr @ lbr.id.lv



zForceAmbientLight - Screenshots  
Screenshots:
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zForceAmbientLight - File Download Options  

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zForceAmbientLight - Readme  
Readme File:
/*****************************Description********************************************/

"Force Ambient Light" mod for Doom3.

Tested on 1.3.1.1304 win-x86 doom3 version.

Mod installs ambient light source in the player head ;)
Default light radius is huge, so everything lits up.

If you have any suggestions contact me at lbr @ lbr.id.lv

/*****************************Installation*******************************************/

You have two choices
1) Installation as a mod
Create Doom3/ForceAmbientLight folder and copy zForceAmbientLight.pk4 there
2) Installation as a Doom3 patch
Copy zForceAmbientLight.pk4 to your Doom3/base folder.

/*****************************Configuration*from*menu********************************/

You can configure light color intensity in doom3 main menu
Options -> System -> Advanced Options

/*****************************Configuration*from*console*****************************/

// Enables or disables ambient light
// 0 - disabled; 1 - enabled with white color, 2 enabled with custom color
setu r_forceAmbientOn 0

// Set ambient light brightness
// range from 0 to 1
// 0 - zero brightness, no changes at all
// 1 - the maximum, like you are the sun
setu r_forceAmbientRGB 0.000002

// Set ambient light texture
setu r_forceAmbientTexture "lights/ambientlight2"

// Set ambient light radius
setu r_forceAmbientRadius 30000

// If r_forceAmbientOn == 2,
// then r_forceAmbient is ignored and ambient light color
// is set to (r_forceAmbientR, r_forceAmbientG, r_forceAmbientB)
// (red, green, blue) value
// range from 0 to 1
setu r_forceAmbientR 0
setu r_forceAmbientG 0.5
setu r_forceAmbientB 0

// White ambient light
//set r_forceAmbientR 1
//set r_forceAmbientG 1
//set r_forceAmbientB 1

// Red ambient light
//set r_forceAmbientR 1
//set r_forceAmbientG 0
//set r_forceAmbientB 0

// Green ambient light
//set r_forceAmbientR 0
//set r_forceAmbientG 1
//set r_forceAmbientB 0

// Blue ambient light
//set r_forceAmbientR 0
//set r_forceAmbientG 0
//set r_forceAmbientB 1

/*****************************Installation*with*other*mods***************************/

If your mod does not include the same files you can just copy mod in the same folder.
However if some files are used by your mod you need to modify your mod files.
Basically copy lines mentioned in the next section from this mod to your mod.

ForceAmbientLight mod file tree -


zForceAmbientLight.pk4
|- def/
| |
| |- ForceAmbientLightEntity.def
|
|- guis/
| |
| |- mainmenu.gui
|
|- script/
| |
| |- ai_player.script
| |- doom_main.script
| |- ForceAmbientLight.script
|
|- strings/
| |
| |- english_zForceAmbientLight.lang
|
|- Default.cfg
|- readme.txt

/*****************************Modifications*to*original*files************************/

file name: script/ai_player.script
Line 70, in void init(), following code attaches my entity to player -
sys.spawn("ForceAmbientLightEntity").bindToJoint(self, "head", false);

file name: script/doom_main.script
Line 101, following code includes ForceAmbientLightEntity code file -
#include "script/ForceAmbientLight.script"

file name: guis/mainmenu.gui
Lines 14575, 14583, 14592, 14600
Original menu modified to fit ForceAmbientLight menu windows
Line 14892
Inserted ForceAmbientLight menu
Lines 15325, 15362
Button "Close Advanced Options" moved down

file name: Default.cfg
Line 95 - everything below this line

/************************************************************/

Thanks to -dafama2k7@gmail.com- for "Ambient D3" used it as source bsae ;)


zForceAmbientLight - User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 2 | Last comment: 03-20-2011 at 18:27

 #1 - 02-18-2011 at 09:13
Santiago_Rocha
From:
Joined: February 16th, 2011
Posts: 198
this "Force Ambient Light" is a good mod, thanks for creating it! Hmmm Donut!

 #2 - 03-20-2011 at 18:27
Ice_Trey
From:
Joined: February 15th, 2005
Posts: 771
hmmm i wonder, seeing those screeners, maybe one could use this as a sorta "Nightvision mod" by ModulatingLights a lot downwards and then turn this on..? But since im not on 1.31 im sure it wont work



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