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  Recall to Hell - Massive Update - Hosted Mods
  Posted by: Bluehair on 06-20-2006 @ 11:59
This News Item has been viewed 7,900 times
The least one can say is that the Recall to Hell team didn't stand idle over the past months. Legion_x took up his pen yesterday and described with a profusion of details all the progress made by his team members on the mod, or mayhap should I say 'game' because its scope looks so huge. Anyways, the result is mind-blowing.

Screenshots 1 .. 3:

Our mapper, Zizz, has been working pretty hard to make our Jupiter facility as uncomfortable and eerie as possible for your mind to accept. An old high-security prison complex constructed on a meteorite above Jupiter itself has yet to be explored, with fluctuations in gravity and cosmic anomalies to keep you occupied. New cybernetic lifeforms, made of blood and steel, are being created here. Created by assimilation of the steel structures and biological tissue of its former inmates in a maelstrom of uncontrolled, accelerating evolution.

Screenshots 4 .. 6:

These creatures, deemed Flesh-Crawlers, are blind but have a very different mode of sight: they can sense electricity. Every unfamiliar source of electricity grabs their attention. Any new moving source is met with frightening aggression. You'd better deactivate any tool or weapon that uses electricity. Even those with digital GUIs or the emanations of a flashlight can make you an easy prey.

Screenshot 7:

Our pickaxe, being nonelectric, is completely safe. You'll find it deep within the mining tunnels and may use it as a weapon without hesitation. Three other weapons are also close to completion. Among them the Nailgun, which you can use to rain down rivets upon your enemies with tremendous speed. Next, the Oxidation Grenades, can disintegrate metallic enemies in seconds. The third is the Environmental Gun, which absorbs the particles of the environment, amplifies their characteristics, and puts them back out. So it becomes a flamethrower in hot areas, and a sort of Icegun in cold areas.

Screenshots 8 .. 10:

Meanwhile, our leadmapper Elusive has constructed a huge undersea base, diving passages and water-reflections included. This whole abandoned facility consists of over 60000 brushes and about 70% custom textures. Moreover it has got its own unique soundset, thanks to Dreyseth for that.

Screenshots 11 .. 13:

Each location has its own unique look and distinct characteristics. Starting with the texture sets over different styles of architecture, up to exclusive GUI-themes for each planet. The screenshots above are showing some huge storage-depot.

Screenshots 14 .. 16:

The Dark Beast skillfully uses its abilities to extinguish all electrical machinery, creating a large area of total darkness around itself. Even your battery-powered flashlight can't withstand the effect. The only thing you are left to rely on are meager magnesium flares and those heavy footsteps, echoing through the dark, growing closer by the second...

Screenshots17 .. 22:

Psyschokiller presents his solid piece of work with the oppressive Moon level, full of mine tunnels deep beneath the surface. Valuable ores are mined here by the PTMI and processed on-site, until they are transported to Earth. Through the various caves and mining tools, the mine generates a distinctive atmosphere, with swirling fog, dark shafts, and dim lamps contributing to your feelings of unease.

Screenshots 23:

These are Shadows. They have no fixed form and are always lingering in deep darkness. They will show their dreadful visage only when they are directly in front of you, grotesquely crawling towards you with terrible scratching noises, attacking from the ground or ceiling.

-- Progress in other areas:

Extending the basic Doom3 engine by a couple of effects, our Coders Spuzz, Junkguy and Satan have created a unique look for RtH, suitable for a modern game. For example the atmospheric play of light and shadows is emphasized by simulated HDR and subtle LensFlare effects. Water surfaces cast realistic reflections on walls and ceilings. Details are highlighted by an exclusive version of Junkguy's Parallax Mapping. But special attention should be paid to our RtH-Bloom-Sharpening Shader, which adds a nice soft Bloom effect to the environment, but at the same time sharpens the overall display, including textures and objects. The mixture of both looks quite nice in-game and improves the whole optical experience by a level.

          Next News Post 06-23-2006 @ 16:19 - FileFront Network Insider #52
          Previous News Post 06-20-2006 @ 02:39 - DOOM Reborn - New Screenshots

Average User Rating: 9.5
Number of Votes: 19
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User Comments  
The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 14 | Last comment: 01-31-2010 at 06:24

 #1 - AWESOME! - 06-20-2006 at 12:16
Joined: April 2nd, 2006
Posts: 113
If this mod will be in gameplay as good as in the graphical way, it'll be one of the best mods ever!

 #2 - 06-20-2006 at 13:18
Joined: September 9th, 2005
Posts: 269
Yep. Pure Awesomeness! You guys are artists.

 #3 - 06-20-2006 at 13:57
Joined: October 9th, 2004
Posts: 865
mind-blowing indeed!!!!!! Rock

 #4 - 06-20-2006 at 14:46
From: (Matera)
Joined: June 19th, 2006
Posts: 33
The Best one in absolute...shocking!!! eek!Rock

 #5 - 06-20-2006 at 18:19
From: (Fredericton)
Joined: August 31st, 2004
Posts: 209
THUD!! (the sound of jaw dropping to the floor in utter awe). This would be new game and not just a mod....

 #6 - 06-20-2006 at 22:57
Joined: May 26th, 2005
Posts: 313
looks total kick a$$...can't wait for it to be released...don't forget to add the double barrel in there...Rock

 #7 - 06-21-2006 at 01:34
From: (flint michigan)
Joined: November 29th, 2005
Posts: 16
words can not describe how awesome this looks cant wait for it to come out.

 #8 - dam - 06-21-2006 at 07:52
Joined: October 26th, 2005
Posts: 51
Holy $hit That look good

 #9 - 06-21-2006 at 16:27
Joined: December 23rd, 2005
Posts: 6
this'll lag like crazy on my computer

 #10 - 06-23-2006 at 11:51
From: (Arvada, CO)
Joined: May 31st, 2005
Posts: 278
*wets pants*

 #11 - 06-23-2006 at 14:38
From: (Madison, WI)
Joined: April 8th, 2005
Posts: 207
If I had been living under a rock for the last 5 years and didn't know anything about Doom 3, you could have shown me these screenshots and I would have believed without a doubt in my mind that you were showing me id software's creation. I can't believe this is a fan-made mod. I can't wait to play it!!!

 #12 - 06-24-2006 at 02:05
Joined: June 12th, 2005
Posts: 28
Awesome work. Mind blowing indeed RockRockTwo Thumbs Up!

 #13 - Wow¡¡¡¡¡¡¡¡¡¡¡¡¡ - 10-26-2009 at 12:13
From: (Caracas, miranda)
Joined: July 30th, 2009
Posts: 185
Is this mod when you take out? It gave me desire to play and fine new demons. :O XD 8)

 #14 - 01-31-2010 at 06:24
From: (Berlin)
Joined: December 29th, 2009
Posts: 12
Hi, wird es irgendwann einmal noch ein Release geben? Seit dem bekannt werden von In Hell warte ich, wie auch viele andere, sehnsüchtig auf dieses Meisterwerk.

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