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  reca|| to he|| Interviewed - SP Mods
  Posted by: Bluehair on 03-01-2005 @ 05:25 - Source: reca|| to he||
This News Item has been viewed 2538 times!
DOOM3Maps recently arranged an interview with the team. It is rather lengthy and gets into a lot of topics. Several pictures illustrate it: new in-game shots and concept/model artwork. Definitely a recommended reading if you want to know in depth (literally) about the purpose of this complex mod.

reca|| to he|| is completed at about 20% right now.

Quote:
DOOM3Maps: It's hard to tell from the story whether the the game is going to be primarily set in inside or outside areas. Could you tell us something about it – if they are going to exist – how big are the outside areas going to be?

Legion_x [modleader]: A main point of criticism at the original were the very monotonous and omnipresent technology-passages. We are going to get rid of this weakness and let you charge through much more outside areas. These span from cramped, oppressive grottos to huge, dusty planet surfaces, which can only be crossed by vehicle. Others missions will even have you stranded in open space and on giant meteorites as well as huge space stations.


Quote:
DOOM3Maps: Will the fights be mostly against enemies with human appearance or against monsters? Essentially the question arises if your mod is going to be a straight action shooter, or if sneak passages (cp. Thief) are also necessary to reach the respective goal. What can you tell us about this?

Corpsegrinder [mapper]: Recall to Hell may be called a quite intensive action-shooter. The player is will encounter fewer enemies than in the original game, but those will be much stronger and evolve over the course of the story. In strength as well as in appearance.

Legion_x [modleader]: Right. Evolution! We will balance out the fewer enemies by placing them much more skilfully and sneakily than you will expect. We are really going to play with you and your fears. Cheap cannon fodder or predictable triggered spawning you won't find with us. Instead almost every enemy will await you with something unexpected .

Corpsegrinder [mapper]: For example we are planning the resurrection of zombies, as long as they haven't been struck down by a head shot or by having their head torn away. To sneak around on purpose won't be necessary, the player will automatically have to move slower and more carefully!


----
Link: http://recalltohell.d3files.com/rth_eng/interview.htm



          Next News Post 03-01-2005 @ 13:31 - DOOM 3.1: Lots of Updates!
          Previous News Post 03-01-2005 @ 05:24 - Steveo's Chamber Gets a New Layout

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The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Total comments: 3 | Last comment: 03-01-2005 at 10:28

 #1 - Posted by: KristusTF (Member) on 03-01-2005 at 07:02
It's a fairly intresting read.

 #2 - Posted by: DooMMooD (Member) on 03-01-2005 at 09:47
......WOW looks simply amazing so far. cant wait for it to come out.

 #3 - Posted by: RazorBladder (Member) on 03-01-2005 at 10:28
I wasn't at all sure about this mod for ages, but now it seems as though it's really picking up nicely.
Hope you guys get the help you seek.




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